0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Beginning Android 3 (Paperback, 1st ed.) Loot Price: R1,162
Discovery Miles 11 620
You Save: R208 (15%)

Beginning Android 3 (Paperback, 1st ed.)

Mark Murphy

 (sign in to rate)
List price R1,370 Loot Price R1,162 Discovery Miles 11 620 | Repayment Terms: R109 pm x 12* You Save R208 (15%)

Bookmark and Share

Expected to ship within 10 - 15 working days

The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growthincludes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services. What you'll learn Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices. Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. Create Flash game and other apps on Android. Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for

This book is aimed at people new to mobile development. Table of Contents The Big Picture How to Get Started Your First Android Project Examining Your First Project A Bit About Eclipse Enhancing Your First Project Rewriting Your First Project Using XML-Based Layouts Employing Basic Widgets Working with Containers The Input Method Framework Using Selection Widgets Getting Fancy with Lists Still More Widgets and Containers Embedding The WebKit Browser Applying Menus Showing Pop-up Messages Handling Activity Lifecycle Events Handling Rotation Dealing with Threads Creating Intent Filters Launching Activities and Sub-Activities Working with Resources Defining and Using Styles Handling Multiple Screen Sizes Introducing the Honeycomb UI Using the Action Bar Fragments Handling Platform Changes Accessing Files Using Preferences Managing and Accessing Local Databases Leveraging Java Libraries Communicating via the Internet Services: The Theory Basic Service Patterns Alerting Users via Notifications Requesting and Requiring Permissions Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Fonts More Development Tools The Role of Alternative Environments HTML5 PhoneGap Other Alternative Environments Dealing with Devices Where Do We Go from Here?

General

Imprint: Apress
Country of origin: Germany
Release date: July 2011
First published: 2011
Authors: Mark Murphy
Dimensions: 235 x 191 x 31mm (L x W x T)
Format: Paperback
Pages: 589
Edition: 1st ed.
ISBN-13: 978-1-4302-3297-1
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Promotions
LSN: 1-4302-3297-8
Barcode: 9781430232971

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,632 Discovery Miles 26 320
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R863 Discovery Miles 8 630
C++ Programming - Program Design…
D. Malik Paperback R1,728 R1,596 Discovery Miles 15 960
Program Construction - Calculating…
Roland Backhouse Paperback R2,800 Discovery Miles 28 000
Programming Logic & Design…
Joyce Farrell Paperback R1,304 R1,212 Discovery Miles 12 120
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R619 Discovery Miles 6 190
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,954 Discovery Miles 19 540
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,373 Discovery Miles 23 730
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,736 Discovery Miles 17 360
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,384 Discovery Miles 23 840
Object-Oriented Game Development
Julian Gold Paperback R2,292 R1,812 Discovery Miles 18 120

See more

Partners