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Learn GameSalad for iOS - Game Development for iPhone, iPad, and HTML5 (Paperback, 1st ed.) Loot Price: R1,405
Discovery Miles 14 050
Learn GameSalad for iOS - Game Development for iPhone, iPad, and HTML5 (Paperback, 1st ed.): David Guerineau

Learn GameSalad for iOS - Game Development for iPhone, iPad, and HTML5 (Paperback, 1st ed.)

David Guerineau

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Loot Price R1,405 Discovery Miles 14 050 | Repayment Terms: R132 pm x 12*

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So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-requiredgame creation tool. Learn GameSalad for iOSshows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well.This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide What you'll learn How to set up your game design environment How to design a complete game from idea to publication with GameSalad The basics, but also some of the more advanced functions of GameSalad How to submit your game on the App Store How to start promoting your game Who this book is for

If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help ofLearn GameSalad for iOS. Table of Contents PreparingYour Design EnvironmentYour First Game from Scratch: The Pong GameFinishing Pong: Scoring and Game Interaction Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause Making a Shoot 'Em Up Game: Carrot Invader LearningGravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II Graphics and Sound Effects: Labyrinth Bonuses, Game Center, and iAd: Break a Wall Device Internal Clock and Cyclic Movement: Non-Game Apps Submitting Your Game to the App Store Introduction to Game Promotion

General

Imprint: Apress
Country of origin: Germany
Release date: June 2012
First published: 2012
Authors: David Guerineau
Dimensions: 254 x 178 x 22mm (L x W x T)
Format: Paperback
Pages: 420
Edition: 1st ed.
ISBN-13: 978-1-4302-4356-4
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
LSN: 1-4302-4356-2
Barcode: 9781430243564

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