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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

Galaxy S5 - The Missing Manual (Paperback): Preston Gralla Galaxy S5 - The Missing Manual (Paperback)
Preston Gralla
R589 R491 Discovery Miles 4 910 Save R98 (17%) Ships in 10 - 15 working days

Get the most out of Samsung's Galaxy S5 smartphone right from the start. With clear instructions from technology expert Preston Gralla, this Missing Manual gives you a guided tour of Samsung's new flagship phone, including great new features such as the fingerprint scanner, heart rate sensor, and Download Booster. You'll get expert tips and tricks for playing music, calling and texting, shooting photos and videos, and even getting some work done. The important stuff you need to know: Get connected. Browse the Web, manage email, and download apps from Google Play through WiFi or 3G/4G network. Keep in touch. Call, text, chat, videochat, conduct conference calls, and reach out with Facebook and Twitter. Capture and display images. Shoot, edit, show, and share photos, slideshows, and high-definition videos. Play and manage your music. Buy music from Google Play or Amazon and listen to it with Galaxy S5's Music app. Work anywhere. Access your files, company network, calendar, and contacts - and work with Google Docs. Connect to Google Maps. Use geolocation and turn-by-turn drive directions to find your way. Stay fit with S Health. Use this built-in app to keep track of fitness goals, walking, heart rate, blood pressure, and more.

Beginning Unity Android Game Development - From Beginner to Pro (Paperback, 1st ed.): Kishan Takoordyal Beginning Unity Android Game Development - From Beginner to Pro (Paperback, 1st ed.)
Kishan Takoordyal
R1,189 R993 Discovery Miles 9 930 Save R196 (16%) Ships in 18 - 22 working days

Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity's windows. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms. At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games. What You Will Learn Explore basic Unity and C# programming concepts and scripting for Android games Navigate around the Unity interface and use its basic tools Make the most of popular components and features of Unity Write an Android game with optimizations Who This Book Is For Absolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.

How to Build a Billion Dollar App - Discover the secrets of the most successful entrepreneurs of our time (Paperback, Digital... How to Build a Billion Dollar App - Discover the secrets of the most successful entrepreneurs of our time (Paperback, Digital original)
George Berkowski
R470 R419 Discovery Miles 4 190 Save R51 (11%) Ships in 5 - 10 working days

THE ULTIMATE GUIDE TO BUILDING AN APP-BASED BUSINESS 'A must read for anyone who wants to start a mobile app business' Riccardo Zacconi, founder and CEO King Digital (maker of Candy Crush Saga) 'A fascinating deep dive into the world of billion-dollar apps. Essential reading for anyone trying to build the next must-have app' Michael Acton Smith, Founder and CEO, Mind Candy Apps have changed the way we communicate, shop, play, interact and travel and their phenomenal popularity has presented possibly the biggest business opportunity in history. In How to Build a Billion Dollar App, serial tech entrepreneur George Berkowski gives you exclusive access to the secrets behind the success of the select group of apps that have achieved billion-dollar success. Berkowski draws exclusively on the inside stories of the billion-dollar app club members, including Instagram, Whatsapp, Snapchat, Candy Crush and Uber to provide all the information you need to create your own spectacularly successful mobile business. He guides you through each step, from an idea scribbled on the back of an envelope, through to finding a cofounder, building a team, attracting (and keeping) millions of users, all the way through to juggling the pressures of being CEO of a billion-dollar company (and still staying ahead of the competition). If you've ever dreamed of quitting your nine to five job to launch your own company, you're a gifted developer, seasoned entrepreneur or just intrigued by mobile technology, How to Build a Billion Dollar App will show you what it really takes to create your own billion-dollar, mobile business.

Smartphone-Based Indoor Map Construction - Principles and Applications (Paperback, 1st ed. 2018): Ruipeng Gao, Fan Ye, Guojie... Smartphone-Based Indoor Map Construction - Principles and Applications (Paperback, 1st ed. 2018)
Ruipeng Gao, Fan Ye, Guojie Luo, Jason Cong
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book focuses on ubiquitous indoor localization services, specifically addressing the issue of floor plans. It combines computer vision algorithms and mobile techniques to reconstruct complete and accurate floor plans to provide better location-based services for both humans and vehicles via commodity smartphones in indoor environments (e.g., a multi-layer shopping mall with underground parking structures). After a comprehensive review of scene reconstruction methods, it offers accurate geometric information for each landmark from images and acoustics, and derives the spatial relationships of the landmarks and rough sketches of accessible areas with inertial and WiFi data to reduce computing overheads. It then presents the authors' recent findings in detail, including the optimization and probabilistic formulations for more solid foundations and better robustness to combat errors, several new approaches to promote the current sporadic availability of indoor location-based services, and a holistic solution for floor plan reconstruction, indoor localization, tracking, and navigation. The novel approaches presented are designed for different types of indoor environments (e.g., shopping malls, office buildings and labs) and different users. A valuable resource for researchers and those in start-ups working in the field, it also provides supplementary material for students with mobile computing and networking backgrounds.

Building Android Apps in Python Using Kivy with Android Studio - With Pyjnius, Plyer, and Buildozer (Paperback, 1st ed.): Ahmed... Building Android Apps in Python Using Kivy with Android Studio - With Pyjnius, Plyer, and Buildozer (Paperback, 1st ed.)
Ahmed Fawzy Mohamed Gad
R1,560 R1,287 Discovery Miles 12 870 Save R273 (18%) Ships in 18 - 22 working days

Start building Python-based Android applications using Kivy with Android Studio. Through in-depth examples, this book teaches you everything you need to create your first Android application in Python and publish on Google Play. Building Android Apps in Python Using Kivy with Android Studio takes you through the basics of Kivy by discussing its application structure, widgets, and event handling. The KV language is then introduced for separating the logic and GUI by adding widgets within a KV file. You will then learn how to utilize Android camera using Kivy, build the HTTP server using Flask, and create and manage multiple screens to help you design your own applications. Through detailed step-by-step instructions, you will create your first multi-level cross-platform game that includes animation and sound effects. Following this, the process of converting the Kivy application into an Android application using Buildozer and Python-4-Android is covered in detail. You will then learn how to edit the generated Android Studio project into Android Studio by adding extensions to the original application. The widgets added in Kivy could be handled within Android Studio. Moreover, Android views could be added to enrich the Kivy application. The resulting Android application created with Kivy can be hosted on Google Play to download and install as a regular Android application. At the end, this book will give you the basic knowledge of Kivy needed to build cross-platform Android applications, produce an Android Studio project, and understand how it all works in detail. What You Will Learn Build cross-platform applications from scratch using Kivy in detail Create a cross-platform interactive multi-level game from the ground up Examine the pipeline of building an Android app from the Python Kivy app Understand the structure of the Android Studio project produced by Kivy Recognize how to extend the application within Android Studio by adding more Android views to the application main activity. Who This Book Is For Python developers with no previous experience in Kivy who are looking to create their first Android application completely in Python.

Developing Android Applications with Adobe AIR (Paperback): Veronique Brossier Developing Android Applications with Adobe AIR (Paperback)
Veronique Brossier
R903 R698 Discovery Miles 6 980 Save R205 (23%) Ships in 10 - 15 working days

Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your app published.

Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to use ActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app. Create functionality and content that works on multiple Android devices Choose from several data storage options Create view and navigation components, including a back button Get tips for designing user experience with touch and gestures Build a location-aware app, or one that makes use of motion Explore ways to use audio, video, and photos in your application Learn best practices for asset management and development

iOS Code Testing - Test-Driven Development and Behavior-Driven Development with Swift (Paperback, 1st ed.): Abhishek Mishra iOS Code Testing - Test-Driven Development and Behavior-Driven Development with Swift (Paperback, 1st ed.)
Abhishek Mishra
R2,700 Discovery Miles 27 000 Ships in 18 - 22 working days

Put into motion practical examples to master Test-Driven Development (TDD) and acceptance testing in Swift. This book uses a pragmatic approach to writing well-tested code and provides techniques that can be used to retrofit tests to legacy code bases. You'll be introduced to basic principles of TDD, such as Test First, Red-Green-Refactor, Remove Duplicate code, Dependency Injection, and Single Responsibility. Approaches covered include TDD, behavior-driven development (BDD), UI, and acceptance testing with common standard/open source frameworks. iOS Code Testing offers helpful instruction to teach iOS developers to retrospectively fit tests to legacy code, refactor legacy code so as to make the code more testable, install and configure a popular Swift BDD framework, practice BDD with Xcode, and create automated UI tests with Xcode. Additionally, many projects have legacy code bases. Legacy code is often seen as a blocker when it comes to implementing any kind of testing. What You Will Learn Fit test to legacy code retrospectively Install and configure popular Swift BDD frameworks Practice BDD with Xcode Who This Book Is For Software practitioners, such as Swift developers and mobile app testers.

Intelligent Engineering Informatics - Proceedings of the 6th International Conference on FICTA (Paperback, 1st ed. 2018):... Intelligent Engineering Informatics - Proceedings of the 6th International Conference on FICTA (Paperback, 1st ed. 2018)
Vikrant Bhateja, Carlos A. Coello Coello, Suresh Chandra Satapathy, Prasant Kumar Pattnaik
R5,251 Discovery Miles 52 510 Ships in 18 - 22 working days

This book presents the proceedings of the 6th International Conference on Frontiers of Intelligent Computing: Theory and Applications (FICTA 2017), held in Bhubaneswar, Odisha. The event brought together researchers, scientists, engineers, and practitioners to exchange their new ideas and experiences in the domain of intelligent computing theories with prospective applications to various engineering disciplines. The book is divided into two volumes: Information and Decision Sciences, and Intelligent Engineering Informatics. This volume covers broad areas of Intelligent Engineering Informatics, with papers exploring both the theoretical and practical aspects of various areas like ANN and genetic algorithms, human-computer interaction, intelligent control optimisation, intelligent e-learning systems, machine learning, mobile computing, multi-agent systems, etc. The book also offers a valuable resource for students at the post-graduate level in various engineering disciplines.

Beginning Platino Game Engine (Paperback, 1st ed.): Abhishek Nandy, Debashree Chanda Beginning Platino Game Engine (Paperback, 1st ed.)
Abhishek Nandy, Debashree Chanda
R1,453 Discovery Miles 14 530 Ships in 18 - 22 working days

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. What You'll Learn: Develop using the Platino game engine Build UWP apps using the Processing JS language Extend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.

Learn Ionic 2 - Develop Multi-platform Mobile Apps (Paperback, 1st ed.): Joyce Justin, Joseph Jude Learn Ionic 2 - Develop Multi-platform Mobile Apps (Paperback, 1st ed.)
Joyce Justin, Joseph Jude
R955 Discovery Miles 9 550 Ships in 18 - 22 working days

Explore key scenarios required for building quality Ionic apps quickly and easily and bring them to the iOS and Android mobile ecosystem. Learn Ionic 2 explains various techniques to quickly integrate third-party back end systems. With this short guide, you'll benefit from practical examples of implementing authentication and authorization, connecting to social media, integrating with payment gateway, and analytics integration. This book presents solutions to the challenges faced during the development process of these tasks. Validation is essential to the survival and eventual success of any startup. You validate your business idea by placing a product in the hands of your customers and getting them to interact with it. The Ionic framework makes this possible. What You'll Learn: Master end-to-end hybrid application development Create user management modules including signup, login, and forgotten passwords Use analytics to evaluate an application using Ionic Framework Who This Book Is For: Tech entrepreneurs and businessmen with ideas

Wearable Android - Android Wear & Google FIT App Development (Paperback): S.M. Mishra Wearable Android - Android Wear & Google FIT App Development (Paperback)
S.M. Mishra
R1,602 Discovery Miles 16 020 Ships in 10 - 15 working days

Software Development/Mobile/Android/Wearable/Fitness Build "Wearable" Applications on the Android Wear and Google Fit Platforms This book covers wearable computing and wearable application development particularly for Android Wear (smartwatches) and Google Fit (fitness sensors). It provides relevant history, background and core concepts of wearable computing and ubiquitous computing, as a foundation for designing/developing applications for the Android Wear and Google Fit platforms. This book is intended for Android wearable enthusiasts, technologists and software developers. * Gain insight into wearables in the modern consumer ecosystem of a multitude of devices, ubiquitous computing, cloud computing and intelligent personal assistants * Learn the Android Wear and Google Fit APIs and jump-start hands-on development including: setting up an Android development environment suitable for Android Wear and Google Fit , setting up smartwatch and fitness devices for development and debugging , writing applications that install and execute on Android Wear (smartwatch) devices , and applications that run on your handheld Android devices and find and connect to fitness sensors and access fitness data, and more * Catch up with the new Android 5.0 Lollipop , Android Studio and the gradle based build system Learn how to write applications for smart watches and fitness sensors on the Android/Google ecosystem. Sanjay s tome provides a comprehensive and timely treatment of the essential points of current Wearable technology and Android Wearable development techniques. The easygoing and comprehensive examples make this book a joy to discover and a delight to peruse. Highly recommended! - Rudi Cilibrasi, Computer Scientist The text provides a rich and immersive overview of the field of Wearable computing that is solidified by the impressive set of examples. I was simultaneously entertained as well as educated, and would highly recommend this book to anyone that is looking to get started with Wearables. - Nathan Blair, Software Engineer & Entrepreneur Sanjay M. Mishra began programming in C on various flavors of Unix in the early 1990s. Over the years he has developed diverse software systems spanning web applications and services, messaging, VoIP, NoSQL databases, as well as mobile and embedded platforms. He has worked for companies such as Intertrust, Eyecon Technologies, CallSource, nVoc (formerly Sandcherry, Inc.) and the Starz Entertainment group.

Mobile Information Retrieval (Paperback, 1st ed. 2017): Fabio Crestani, Stefano Mizzaro, Ivan Scagnetto Mobile Information Retrieval (Paperback, 1st ed. 2017)
Fabio Crestani, Stefano Mizzaro, Ivan Scagnetto
R1,667 Discovery Miles 16 670 Ships in 18 - 22 working days

This book offers a helpful starting point in the scattered, rich, and complex body of literature on Mobile Information Retrieval (Mobile IR), reviewing more than 200 papers in nine chapters. Highlighting the most interesting and influential contributions that have appeared in recent years, it particularly focuses on both user interaction and techniques for the perception and use of context, which, taken together, shape much of today's research on Mobile IR. The book starts by addressing the differences between IR and Mobile IR, while also reviewing the foundations of Mobile IR research. It then examines the different kinds of documents, users, and information needs that can be found in Mobile IR, and which set it apart from standard IR. Next, it discusses the two important issues of user interfaces and context-awareness. In closing, it covers issues related to the evaluation of Mobile IR applications. Overall, the book offers a valuable tool, helping new and veteran researchers alike to navigate this exciting and highly dynamic area of research.

Communication in Critical Embedded Systems - First Workshop, WoCCES 2013, Brasilia, Brazil, May, 10, 2013, Second Workshop,... Communication in Critical Embedded Systems - First Workshop, WoCCES 2013, Brasilia, Brazil, May, 10, 2013, Second Workshop, WoCCES 2014, Florianopolis, Brazil, May 9, 2014, Third Workshop, WoCCES 2015, Vitoria, Brazil, May 22, 2015, 4th Workshop, WoCCES 2016, Salvador, Brazil, June 3, 2016, Revised Selected Papers (Paperback, 1st ed. 2017)
Kalinka Branco, Alex Pinto, Daniel Pigatto
R1,368 Discovery Miles 13 680 Ships in 18 - 22 working days

This book constitutes the best paper selection from the First Workshop, WoCCES 2013, held in Brasilia, Brazil, in May 2013, the Second Workshop, WoCCES 2014, held in Florianopolis, Brazil, in May 2014, the Third Workshop, WoCCES 2015, held in Vitoria, Brazil, in May 2015, and the 4th Workshop, WoCCES 2016, held in Salvador, Brazil, in June 2016. The 7 revised full papers were carefully reviewed and selected from 41 submissions. The papers focus on important innovations and recent advances in the specification, design, construction and use of communication in critical embedded systems.

Mobile Learning and Higher Education - Challenges in Context (Hardcover): Helen Crompton, John Traxler Mobile Learning and Higher Education - Challenges in Context (Hardcover)
Helen Crompton, John Traxler
R4,920 Discovery Miles 49 200 Ships in 10 - 15 working days

Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions.

iOS eCommerce App Development with Parse (Paperback, 1st ed.): Liangjun Jiang iOS eCommerce App Development with Parse (Paperback, 1st ed.)
Liangjun Jiang
R1,877 Discovery Miles 18 770 Ships in 18 - 22 working days

iOS eCommerce App Development with Parse uses a real-world app example to teach you how to build a complete eCommerce iPhone app powered by Parse - the most popular and powerful Platform As A Service (BaaS) provider. In this comprehensive guide you will learn every step: collecting requirements, architecting the app, designing the visual interface, creating the data model, managing products and the shopping cart, processing the payment, and fulfilling the order - always with secure best practice in mind. You will also learn how to manage user account creation, login with Facebook and Twitter, verify users via email, pay with Stripe and Apple Pay, send email with Mailgun, and manage customer payment methods and order history. Intermediate knowledge of iOS development and object-oriented programming is assumed, and basic knowledge of e-commerce principles will be of benefit too. The author is a successful iPhone app developer whose real-world experience is now brought to print. Master iOS eCommerce app development with Parse using this book today.

Hudl For Dummies (Paperback, Portable Edition): R. Hattersley Hudl For Dummies (Paperback, Portable Edition)
R. Hattersley 1
R164 Discovery Miles 1 640 Ships in 20 - 40 working days

The essential beginner's guide to the UK's most popular new tablet Hudl For Dummies is the indispensible guide to Tesco's highly successful Android tablet. With hands-on instruction tailored to the entry-level user, this book provides expert guidance in clear, concise language to help you get the most out of this great new device. Seasoned technology author Rosie Hattersley walks you through each step, from opening the box to setting up e-mail, accessing Blinkbox, shopping online and more. Even if you're a newcomer to tablet technology, this book will have you up and running in a flash! By utilizing groundbreaking technology, it's no wonder analysts expect the Hudl to become the UK's leading tablet. While the device itself is intuitive, the Hudl's infinite possibilities can be a bit of a mystery to new users. Hudl For Dummies is the definitive guide to the device, helping you access the full capabilities of your new tablet. * Gain a complete understanding of how to get up and running with the Tesco Hudl * Download and launch apps with your new tablet to make it a workhorse or an entertainment system * Discover how to access the Internet, e-mail, films, music and books * Shop online with your new device and find out how to buy Hudl accessories An entire chapter on troubleshooting allows you to bypass the repair shop for minor issues, and gives you the confidence to adjust settings and preferences without the worry of messing something up. Whether you're transitioning to the Hudl from another tablet, or are new to tablets entirely, Hudl For Dummies will take you from a new user to full-fledged Hudl devotee.

SwiftUI For Dummies (Paperback): W.M. Lee SwiftUI For Dummies (Paperback)
W.M. Lee
R684 R633 Discovery Miles 6 330 Save R51 (7%) Ships in 10 - 15 working days

The simplest way to create world-class apps Have a unique app idea but worried you don't quite have the coding skills to build it? Good news: You can stop fretting about someone beating you to market with the same idea and start work right now using SwiftUI. SwiftUI is a gateway app development framework that has become one of the best ways for fledgling developers to get iOS apps off the ground without having to become a coding expert overnight. SwiftUI For Dummies makes that process even faster, providing a friendly introduction to the SwiftUI and Swift programming language and helping you feel right at home creating and building with playgrounds. The book also covers the frameworks and APIs that make it so easy to create smooth, intuitive interfaces--just dive right in and have fun! Combine projects into workspaces Employ Xcode editing tools Use constants and variables Test your code on iOS Simulator Time is of the essence, and with SwiftUI For Dummies, it's also on your side. Get going with this friendly guide today, and you'll be celebrating the successful launch of your app way before you thought possible!

iPad for Seniors in easy steps - Covers all models with iPadOS 16 (Paperback, 12th edition): Nick Vandome iPad for Seniors in easy steps - Covers all models with iPadOS 16 (Paperback, 12th edition)
Nick Vandome
R342 Discovery Miles 3 420 Ships in 10 - 15 working days
Android TV Apps Development - Building for Media and Games (Paperback, 1st ed.): Paul Trebilcox-Ruiz Android TV Apps Development - Building for Media and Games (Paperback, 1st ed.)
Paul Trebilcox-Ruiz
R1,148 Discovery Miles 11 480 Ships in 18 - 22 working days

This one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV. Walking through example applications, you will learn the vocabulary necessary to solve real-world problems and how to present your content on the television through Android. In addition to practical code examples, you will learn about various design considerations that will make using your apps an enjoyable experience for users. What you'll learn: How to design for Android TV How to create a media app for Android TV What are the game design/development considerations for Android TV How to distribute Android TV apps Audience:Developers with some experience with Android development who are interested in building applications for the Android TV platform.

Agile Android (Paperback, 1st ed.): Godfrey Nolan Agile Android (Paperback, 1st ed.)
Godfrey Nolan
R987 Discovery Miles 9 870 Ships in 18 - 22 working days

This concise book walks you through how to get unit testing and test driven development done on Android, specifically using JUnit 4. You'll learn how to do agile development quickly and correctly, with a significant increase in development efficiency and a reduction in the number of defects. Agile practices have made major inroads in Java development, however it's very unusual to see something as basic as unit testing on an Android project. Done correctly, Agile development results in a significant increase in development efficiency and a reduction in the number of defects. Google have finally moved away from JUnit 3 and the developer can now do the more commonly accepted JUnit 4 tests in Android Studio. Up until now getting JUnit testing up and running in Android was not for the "faint hearted." However, "now it's in Android Studio, there is no excuse," according to the author Godrey Nolan, president of RIIS LLC. Android developers are faced with their own set of problems such as tightly coupled code, fragmentation, immature testing tools all of which can be solved using existing Agile tools and techniques that this short book will teach you. What You'll Learn: What are the primary agile learning objectives applicable to Android What are the key Android unit testing tools and how to use themWhat is mock testing and the mock testing learning objectives and how to apply these to your Android apps How to use dependency injection How to apply test driven development to Android How to deal with legacy code, a big issue with regards to Android Audience: This book is for experienced Android app developers looking for an edge to build better and more agile Android apps. Some experience with Java also helpful.

Crafting Wearables - Blending Technology with Fashion (Paperback, 1st ed.): Sibel Deren Guler, Madeline Gannon, Kate Sicchio Crafting Wearables - Blending Technology with Fashion (Paperback, 1st ed.)
Sibel Deren Guler, Madeline Gannon, Kate Sicchio
R2,152 R1,905 Discovery Miles 19 050 Save R247 (11%) Ships in 18 - 22 working days

Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions What You'll Learn Learn the history of how technology in fashion has evolved over time Discover interesting materials and fabrics for use in wearable technology Glimpse new tools for designing wearable technology and fashion Rediscover sewing and related skills that every wearables enthusiast should learn Learn how new techniques in textile manufacturing could disrupt the fashion industry Understand and respond to the cultural and societal developments around wearables Who This Book Is For The curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research-based perspective.

Migrating to Swift from Web Development (Paperback, 1st ed.): Sean Liao, Mark Punak, Anthony Nemec Migrating to Swift from Web Development (Paperback, 1st ed.)
Sean Liao, Mark Punak, Anthony Nemec
R1,662 Discovery Miles 16 620 Ships in 18 - 22 working days

Migrating to Swift From Web Development gives you the ability to create native iOS apps using the latest Swift programming language. Starting with preparing your latest Xcode 6 Integrated Development Environment and introducing just enough iOS application framework fundamentals, you'll understand how to create a simple but meaningful Hello Swift application for iOS 8 immediately. After the short IDE setup guide, this book will show you how to structure your iOS project from an existing mobile web app. Every topic comes with a tutorial project that you will create by yourself. You'll plan and structure your iOS apps using Xcode Storyboard, implementing use cases with detailed screens, and learn about managing data and working with remote services. Finally, you'll experience a recap of the whole porting process by translating a mobile web app to iOS 8 from start to end. When you finish reading Migrating to Swift from Web Development, you'll be an iOS developer as well as a front-end web developer.

Pro Android Games - L Edition (Paperback, 3rd ed.): Massimo Nardone, Vladimir Silva Pro Android Games - L Edition (Paperback, 3rd ed.)
Massimo Nardone, Vladimir Silva
R2,480 Discovery Miles 24 800 Ships in 18 - 22 working days

Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You'll definitely have fun, and perhaps you'll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.

Pro Android UI (Paperback, 1st ed.): Wallace Jackson Pro Android UI (Paperback, 1st ed.)
Wallace Jackson
R1,393 Discovery Miles 13 930 Ships in 18 - 22 working days

If you're an Android application developer, chances are you're using fixed, scrolling, swipe-able, and other cutting-edge custom UI Designs in your Android development projects. These UI Design approaches as well as other Android ViewGroup UI layout containers are the bread and butter of Pro Android User Interface (UI) design and Android User Experience (UX) design and development. Using a top down approach, Pro Android UI shows you how to design and develop the best user interface for your app, while taking into account the varying device form factors in the increasingly fragmented Android environment. Pro Android UI aims to be the ultimate reference and customization cookbook for your Android UI Design, and as such will be useful to experienced developers as well as beginners. With Android's powerful UI layout classes, you can easily create everything from the simplest of lists to fully tricked-out user interfaces. While using these UI classes for boring, standard user interfaces can be quite simple, customizing a unique UI design can often become extremely challenging.

Beginning Android 3D Game Development (Paperback, 1st ed.): Robert Chin Beginning Android 3D Game Development (Paperback, 1st ed.)
Robert Chin
R2,857 Discovery Miles 28 570 Ships in 18 - 22 working days

Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore.

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