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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Mobile technologies are one of the fastest growing areas of technology in education. For learners, they offer an appealing opportunity to transcend teacher-defined knowledge and approaches by being able to access multiple, alternative sources of information anytime and anywhere. While the pace of engagement with and research into the educational applications of mobile technologies has picked up dramatically in the last decade, there is no consolidated view of how to sustain the practices or opportunities that are being explored. Sustainability is a complex but crucial issue in mobile learning as educational institutions are usually required to make substantial investments in mobile devices and associated technologies, time and training to initiate mobile learning programs. The complexity of sustainable mobile learning programs is further exacerbated by the fast pace of change of digital technologies, where with every change, new possibilities are opened up and investments required. In addition, educators are still attempting to reconcile institutions of formal education with informal mobile learning. The book addresses these issues, with a particular focus on: exploring the challenges surrounding the sustainability of mobile learning in K-12 and higher education investigating the importance of sustaining mobile learning for diverse populations of students globally discussing theoretical models for the sustainability of mobile learning providing the reader with strategies for sustaining mobile learning. Presenting new research alongside theoretical models and ideas for practice, the book will appeal to researchers, academics, and postgraduate students in the fields of education and mobile learning, as well as those working in teacher education.
Mobile Applications Development with Android: Technologies and Algorithms presents advanced techniques for mobile app development, and addresses recent developments in mobile technologies and wireless networks. The book covers advanced algorithms, embedded systems, novel mobile app architecture, and mobile cloud computing paradigms. Divided into three sections, the book explores three major dimensions in the current mobile app development domain. The first section describes mobile app design and development skills, including a quick start on using Java to run an Android application on a real phone. It also introduces 2D graphics and UI design, as well as multimedia in Android mobile apps. The second part of the book delves into advanced mobile app optimization, including an overview of mobile embedded systems and architecture. Data storage in Android, mobile optimization by dynamic programming, and mobile optimization by loop scheduling are also covered. The last section of the book looks at emerging technologies, including mobile cloud computing, advanced techniques using Big Data, and mobile Big Data storage. About the Authors Meikang Qiu is an Associate Professor of Computer Science at Pace University, and an adjunct professor at Columbia University. He is an IEEE/ACM Senior Member, as well as Chair of the IEEE STC (Special Technical Community) on Smart Computing. He is an Associate Editor of a dozen of journals including IEEE Transactions on Computers and IEEE Transactions on Cloud Computing. He has published 320+ peer-reviewed journal/conference papers and won 10+ Best Paper Awards. Wenyun Dai is pursuing his PhD at Pace University. His research interests include high performance computing, mobile data privacy, resource management optimization, cloud computing, and mobile networking. His paper about mobile app privacy has been published in IEEE Transactions on Computers. Keke Gai is pursuing his PhD at Pace University. He has published over 60 peer-reviewed journal or conference papers, and has received three IEEE Best Paper Awards. His research interests include cloud computing, cyber security, combinatorial optimization, business process modeling, enterprise architecture, and Internet computing. .
From fundamental concepts and theories to implementation protocols and cutting-edge applications, the Handbook of Mobile Systems Applications and Services supplies a complete examination of the evolution of mobile services technologies. It examines service-oriented architecture (SOA) and explains why SOA and service oriented computing (SOC) will play key roles in the development of future mobile services. Investigating current service discovery frameworks, the book covers the basics of mobile services and applications developed in various contexts. The first section provides readers with the required background in mobile services architecture. Next, it details of middleware support for mobile services. The final section discusses security and applications of mobile services. Containing the contributions of leading researchers and academics from around the world, the book: Introduces a new location-based access control model Unveils a simple, yet powerful enhancement that enables Web services to locally manage workflow dependencies and handle messages resulting from multiple workflows Examines an event-based location aware query model that continuously aggregates data in specific areas around mobile sensors of interest Addresses the problem of location-based access control in the context of privacy protection Presents a layered architecture of context-aware middleware Considers the development of assistive technology solutions for the blind or visually impaired Discussing architecture for supporting multi-mode terminals in integrated heterogeneous wireless networks, this book addresses the network availability constraint to serve all mobile services originating from a single-user terminal. It examines QoS protocols and their enhancements in supporting user mobility. Analyzing mobile services security vulnerabilities, it details security design best practices that mobile service developers can use to improve the security of their mobile systems.
Answer the question "Can we build this for ALL the devices?" with a resounding YES. Learn how to build apps using seven different platforms: Mobile Web, iOS, Android, Windows, RubyMotion, React Native, and Xamarin. Find out which cross-platform solution makes the most sense for your needs, whether you're new to mobile or an experienced developer expanding your options. Start covering all of the mobile world today. Understanding the idioms, patterns, and quirks of the modern mobile platforms gives you the power to choose how you develop. Over seven weeks you'll build seven different mobile apps using seven different tools. You'll start out with Mobile Web; develop native apps on iOS, Android, and Windows; and finish by building apps for multiple operating systems using the native cross-platform solutions RubyMotion, React Native, and Xamarin. For each platform, you'll build simple, but non-trivial, apps that consume JSON data, run on multiple screen sizes, or store local data. You'll see how to test, how to build views, and how to structure code. You'll find out how much code it's possible to share, how much of the underlying platform you still need to know, and ultimately, you'll get a firm understanding of how to build apps on whichever devices your users prefer. This book gives you enough first-hand experience to weigh the trade-offs when building mobile apps. You'll compare writing apps on one platform versus another and understand the benefits and hidden costs of cross-platform tools. You'll get pragmatic, hands-on experience writing apps in a multi-platform world. What You Need: You'll need a computer and some experience programming. When we cover iOS, you'll need a Mac, and when we cover Windows Phone you'll need a computer with Windows on it. It's helpful if you have access to an iPhone, Android phone, and Windows Phone to run the examples on the devices where mobile apps are ultimately deployed, but the simulators or emulator versions of those phones work great.
Chaocan Xiang is an Associate Professor at the College of Computer Science, Chongqing University, China. He received his bachelor’s degree and Ph.D. from Nanjing Institute of Communication Engineering, China, in 2009 and 2014, respectively. He subsequently studied at the University of Michigan-Ann Arbor in 2017 (supervised by Prof. Kang G. Shin, IEEE Life Fellow, ACM Fellow). His research interests mainly include UAVs/vehicle-based crowdsensing, urban computing, Internet of Things, Artificial Intelligence, and big data. He has published more than 50 papers, including over 20 in leading venues such as IEEE Transactions on Mobile Computing, IEEE Transactions on Parallel and Distributed Systems, IEEE INFOCOM, and ACM Ubicomp. He has received a best paper award and a best poster award at two international conferences. Panlong Yang is a full Professor at the University of Science and Technology of China. He has been supported by the NSF Jiangsu through a Distinguished Young Scholarship and was honored as a CCF Distinguished Lecturer in 2015. He has published over 150 papers, including 40 in CCF Class A. Since 2012, he has supervised 14 master’s and Ph.D. candidates, including two excellent dissertation winners in Jiangsu Province and the PLA education system. He has been supported by the National Key Development Project and NSFC projects. He has nominated by ACM MobiCom 2009 for the best demo honored mention awards, and won best paper awards at the IEEE MSN and MASS. He has served as general chair of BigCom and TPC chair of IEEE MSN. In addition, he has served as a TPC member of INFOCOM (CCF Class A) and an associate editor of the Journal of Communication of China. He is a Senior Member of the IEEE (2019). Fu Xiao received his Ph.D. in Computer Science and Technology from the Nanjing University of Science and Technology, Nanjing, China, in 2007. He is currently a Professor and Dean of the School of Computer, Nanjing University of Posts and Telecommunications. He has authored more than 60 papers in respected conference proceedings and journals, including IEEE INFOCOM, ACM Mobihoc, IEEE JASC, IEEE/ACM ToN, IEEE TPDS, IEEE TMC, etc. His main research interest is in the Internet of Things. He is a member of the IEEE Computer Society and the Association for Computing Machinery. Xiaochen Fan received his B.S. degree in Computer Science from Beijing Institute of Technology, Beijing, China, in 2013, and his Ph.D. from the University of Technology Sydney, NSW, Australia, in 2021. His research interests include mobile/pervasive computing, deep learning, and Internet of Things (IoT). He has published over 25 peer-reviewed papers in high-quality journals and IEEE/ACM international conference proceedings.
Digital devices, such as smart phones and tablet computers, are becoming commonplace in young children's lives for play, entertainment, learning and communication. Recently, there has been a great deal of focus on the educational potential of these devices in both formal and informal educational settings. There is now an abundance of educational 'apps' available to children, parents, and teachers, which claim to enhance children's early literacy and numeracy development, but to date, there has been very little formal investigation of the educational potential of these devices. This book discusses the impact on children's learning when iPads were introduced in three very different early years settings in Brisbane, Australia. It outlines how researchers worked with pre-school teachers and parents to explore how iPads can assist with letter and word recognition, the development of oral literacy and digital literacies and talk around play. Chapters consider the possibilities for using iPads for creativity and arts education through photography, storytelling, drawing, music creation and audio recording, and critically examine the literacies enabled by educational software available on iPads, and the relationship between digital play and literacy development. iPads in the Early Years provides exciting insights into children's digital culture and learning in the age of the iPad. It will be key reading for researchers, research students and teacher educators focusing on the early years, as well as those with an interest in the role of ICTS, and particularly tablet computers, in education.
The world is becoming increasingly mobile. Smartphones and tablets have become more powerful and popular, with many of these devices now containing confidential business, financial, and personal information. This has led to a greater focus on mobile software security. Establishing mobile software security should be of primary concern to every mobile application developer. This book explains how you can create mobile social applications that incorporate security throughout the development process. Although there are many books that address security issues, most do not explain how to incorporate security into the building process. Secure Development for Mobile Apps does exactly that. Its step-by-step guidance shows you how to integrate security measures into social apps running on mobile platforms. You'll learn how to design and code apps with security as part of the process and not an afterthought. The author outlines best practices to help you build better, more secure software. This book provides a comprehensive guide to techniques for secure development practices. It covers PHP security practices and tools, project layout templates, PHP and PDO, PHP encryption, and guidelines for secure session management, form validation, and file uploading. The book also demonstrates how to develop secure mobile apps using the APIs for Google Maps, YouTube, jQuery Mobile, Twitter, and Facebook. While this is not a beginner's guide to programming, you should have no problem following along if you've spent some time developing with PHP and MySQL.
Learn the critical tips and techniques to make using Xcode for the iPhone, iPad, or Mac easier, and even fun. Explore the features and functionality of Xcode you may not have heard of. Go under the hood to discover how projects really work, so when they stop working, you'll know how to fix them. Explore the common problems developers face when using Xcode, and find out how to get the most out of your IDE. Dig into Xcode, and you'll discover it's richer and more powerful than you might have thought. Get a huge productivity boost by working with Xcode instead of against it. Instead of hacky code fixes and manual processes, once you know the the why and how of Xcode's process, you'll discover that doing things Xcode's way makes your app development more elegant and less aggravating. Explore the major features of Xcode: project management, building UIs with storyboards, code editing, compiling apps, fixing bugs and performance problems, unit- and UI testing, and source code management. Go beyond the basics and explore tasks that professionals deal with when they're working on big projects. Create storyboards that many developers can work on at once, even as projects grow to hundreds or thousands of files. Find the tools that make the code editor pleasant to work with, even in long coding sessions. Discover the right way to find and fix bugs when you have lots of code that's not always playing nicely together. Dig into specific and little-discussed features that help developers on Apple's other platforms: macOS, watchOS, and tvOS. When you're ready to distribute your app, learn how Apple's code-signing system really works. Find out when to let Xcode handle it automatically, and how to do it manually when needed. Discover how much easier and more fun iOS development is when you know the secrets of the tools. What You Need: This book requires Xcode 9 and a Mac running macOS High Sierra (10.13.2) or later. Additionally, an iOS device is recommended for on-device testing but not required.
Create applications for all major smartphone platforms Creating applications for the myriad versions and varieties of mobile phone platforms on the market can be daunting to even the most seasoned developer. This authoritative guide is written in such as way that it takes your existing skills and experience and uses that background as a solid foundation for developing applications that cross over between platforms, thereby freeing you from having to learn a new platform from scratch each time. Concise explanations walk you through the tools and patterns for developing for all the mobile platforms while detailed steps walk you through setting up your development environment for each platform. Covers all the major options from native development to web application developmentDiscusses major third party platform development acceleration tools, such as Appcelerator and PhoneGapZeroes in on topics such as developing applications for Android, IOS, Windows Phone 7, and Blackberry "Professional Mobile Cross Platform Development" shows you how to best exploit the growth in mobile platforms, with a minimum of hassle.
This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors.
A Handheld History is a unique celebration of portable platforms and their iconic games. Forty years ago, businessmen fiddling with calculators inspired Gunpei Yokoi to create the Game & Watch. Ever since then, handheld gaming has been hugely influential, spawning communities who trade Pokémon in the playground and share Miis on the subway. This introspective adventure will delve into decades of gaming memories and reconnect you to that long car journey full of discarded AA batteries before speeding ahead to the contemporary days of blockbusters in your backpack. Handheld gaming is celebrated loudly, proudly, and across hundreds of beautifully assembled pages of art and essays. Featuring words from many incredible voices, this is an unmissable ode to the gaming device that you keep close to your heart – right in your jacket pocket.
This book mainly reflects the recent research works in evolutionary computation technologies and mobile sustainable networks with a specific focus on computational intelligence and communication technologies that widely ranges from theoretical foundations to practical applications in enhancing the sustainability of mobile networks. Today, network sustainability has become a significant research domain in both academia and industries present across the globe. Also, the network sustainability paradigm has generated a solution for existing optimization challenges in mobile communication networks. Recently, the research advances in evolutionary computing technologies including swarm intelligence algorithms and other evolutionary algorithm paradigms are considered as the widely accepted descriptors for mobile sustainable networks virtualization, optimization, and automation. To deal with the emerging impacts on mobile communication networks, this book discusses about the state-of-the research works on developing a sustainable design and their implementation in mobile networks. With the advent of evolutionary computation algorithms, this book contributes varied research chapters to develop a new perspective on mobile sustainable networks.
Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.
Written specifically for senior citizens who want to get the most out of their iPads, this step-by-step guidebook shows how to work and customize numerous lesser-known but very important features. Beginning with a discussion on how to configure various practical settings on an iPad-including touch, visibility, sounds, messaging, and privacy-this book then goes on to detail options that exist within apps, including Safari, Twitter, and Facebook. Additional topics include working with the Notification Center, optimizing Mail settings, managing Contacts and Calendar events, and setting Reminders. With large-print type and an extensive index, this is the best resource for seniors looking to learn all about their iPad. Suitable for iPad 2, the new iPad (3th and 4th generation), iPad Air, iPad mini and iPad mini 2
In arenas ranging from enterprise development to Android app programming, Java remains one of the world's most popular programming languages. Sams Teach Yourself Java in 21 Days helps the serious learner gain true mastery over the new Java 9. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Week 1 introduces the basic building blocks of the Java programming language: keywords, operators, class and object definitions, packages, interfaces, exceptions, and threads. Week 2 covers the Swing graphical user interface class libraries and the important classes that support data structures, string handling, dates and times. Week 3 ventures into the hottest areas of Java programming: web services, Java servlets, network programming, database programming and Android development.
Outdoor wayfinding and navigation systems and services have become indispensable in people's mobility in unfamiliar environments. Advances in key technologies (e.g., positioning and mobile devices), has spurred interest in research and development of indoor wayfinding and navigation systems and services in recent years. Indoor Wayfinding and Navigation provides both breadth and depth of knowledge in designing and building indoor wayfinding and navigation systems and services. It covers the types of sensors both feasible and practical for localization of users inside buildings. The book discusses current approaches, techniques, and technologies for addressing issues in indoor wayfinding and navigation systems and services. It includes coverage of the cognitive, positioning, mapping, and application perspectives, an unusual but useful combination of information. This mix of different perspectives helps you better understand the issues and challenges of building indoor wayfinding and navigation systems and services, how they are different from those used outdoors, and how they can be used efficiently and effectively in challenging applications. Written by well-known specialists in the field, the book addresses all aspects of indoor wayfinding and navigation. It includes the latest research developments on the topic, succinctly covers the fundamentals, and details the issues and challenges in building new systems and services. With this information, you can design indoor wayfinding and navigation systems and services for a variety of uses and users.
Creating apps for Google Glass is more involved than simply learning how to navigate its hardware, APIs, and SDK. You also need the right mindset. While this practical book delivers the information and techniques you need to build and deploy Glass applications, it also helps you to think for Glass by showing you how the platform works in, and affects, its environment. In three parts - Discover, Design, and Develop - Glass pioneers guide you through the Glass ecosystem and demonstrate what this wearable computer means for users, developers, and society as a whole. You'll learn how to create rich functionality for a consumer technology that's radically different than anything currently available. Learn the Five Noble Truths of great Glassware design Understand the Glass ecosystem and learn why it's different Sidestep Glass's societal concerns in your projects Learn how Glass adapts to the user's world, rather than the other way around Avoid poor design by identifying Glassware antipatterns Build cloud services with the Google Mirror API Use the Glass Development Kit to develop client applications Submit your project for review in the MyGlass directory
This book presents some of the most interesting iPhone and iPad games, along with stories of the people behind these games. It describes hundreds of titles, including well-known games and hidden games, and provides insight into the development of games for the iOS platform.
Inside the Android OS is the first comprehensive guide and reference for developers who want to customize and integrate Android into their own embedded devices. Replete with code examples, it encourages you to create your own working code versions as you read -- whether for your own personal insight or for a workplace project in the fast-growing marketplace for non-phone Android devices. G. Blake Meike responds to the real-world needs of embedded and IoT developers moving to Android, providing indispensable information without becoming obscure or too specialized. Meike teaches through a book-length project that covers everything developers need to know to create their own custom Android service. You'll find approachable yet precise coverage of: * Why Android is becoming a pervasive embedded platform * Using Android's four-tier architectural model in embedded devices * Setting up a build platform, downloading the AOSP source, and building an Android image * Walking through system startup on a running Android system * Running native services on embedded systems * Using Android's Native Development Kit (NDK) and HAL to link interpreted Java with native C/C++ code * Taking a deep dive into the seminal Zygote application and its Dalvik interpreter * Quickly building Java system services * Working with Binder, Android's heart and the root of its security and access control models * Establishing permissions and access control * Enabling apps to use the services you've created * Building SDKs that allow third-party developers to code for your device * And much more If you're a software professional who wants to construct or maintain a successful Android-based product, this is the book you've been searching for.
Coding is one of the most in-demand skills in the job market. Whether you're a recent graduate or a professional, Confident Coding offers the career insights and technical knowledge you need for success. A unique combination of technical insights and fascinating career guidance, this book highlights the importance of coding, whatever your professional profile. For entrepreneurs, being able to create your own website or app can grant you valuable freedom and revolutionize your business. For aspiring developers, this book will give you the building blocks to embark on your career path. This new and improved third edition of the award-winning book gives you a step-by-step learning guide to HTML, CSS, JavaScript, Python, building iPhone and Android apps and debugging. Confident Coding is the essential guide to mastering the fundamentals of coding. About the Confident series... From coding and data science to cloud and cyber security, the Confident books are perfect for building your technical knowledge and enhancing your professional career.
Get more out of your coding with GitHub For today's coders, GitHub is a must. The world's largest software development platform, GitHub helps developers store, track, and collaborate on software projects. In this easy-to-follow Dummies guide, you'll find insight into creating repositories, establishing projects, collaborating, incorporating open-source resources, and establishing yourself as a valued member of the GitHub community. With a working knowledge of GitHub, you'll be a better, more employable programmer. The simple instructions and interactive examples in this book will get you there quickly. Get the instructions you need for using GitHub to collaborate on software projects Become more attractive to employers with knowledge and experience in the largest development platform Set up GitHub Desktop, create a repository, and launch your first project Use GitHub Skills courses to learn new tricks, for beginners to pros You've learned how to write a little code--now learn how to share it with GitHub.
Whether you're just getting started with your Droid X2, or want to dig deeper into all the amazing things it can do, this book's got you covered. Learn how to get online, shop, keep in touch, take and share photos, enjoy streaming music and video, and much more. Packed with illustrations, this engaging book helps you with everything from setup to troubleshooting, with lots of expert tips and tricks along the way. * Get organized. Import your contacts and sync with Google Calendar and Microsoft Exchange. * Go online. Get your phone to act as a portable hotspot or as a modem to get your laptop online. * Play music. Purchase music from Amazon and sync your Droid X with Windows Media Player and iTunes. * Shoot photos and video. Edit and share your photos, and use them as desktop or icon images; record video and share it with your friends. * Connect to Google Maps. Use geotagging and get turn-by-turn directions.
With recent advances in mobile communication technologies, more and more people are accessing cloud computing systems using mobile devices, such as smartphones and tablets. Unlike traditional mobile computing systems with limited capabilities, mobile cloud computing uses the powerful computing and storage resources available in the cloud to provide cutting-edge multimedia and information services. This book discusses the major research advances in mobile cloud computing systems. Contributed chapters from leading experts in this field cover different aspects of modeling, analysis, design, optimization, and architecture of mobile cloud computing systems. Advances in Mobile Cloud Computing Systems begins by discussing the background, features, and available service models of mobile cloud computing. It goes on to describe a mobile cloud computing system with several third party cloud mobile media (CMM) services that offers its services to a telecom operator. In this scenario, the telecom operator acts as broker that can mix and interchange the resources offered by the different CMM service providers. Subsequent contributed chapters discuss such key research areas as Energy-efficient task execution that reduces the energy consumption in both mobile devices and the cloud Design and architecture of a Proximity Cloud that delivers low-latency, bandwidth-efficient end-user services with a global footprint Virtual mobile networks in clouds that enable resource sharing between multiple mobile network operators Software piracy control framework in mobile cloud computing systems designed to prevent mobile application piracy Dynamic configuration of cloud radio access networks (C-RANs) to improve end-to-end TCP throughput performance in next generation wireless networks The book includes many supporting illustrations and tables along with
This book presents best selected papers presented at the 4th International Conference on Smart Computing and Informatics (SCI 2020), held at the Department of Computer Science and Engineering, Vasavi College of Engineering (Autonomous), Hyderabad, Telangana, India. It presents advanced and multi-disciplinary research towards the design of smart computing and informatics. The theme is on a broader front which focuses on various innovation paradigms in system knowledge, intelligence and sustainability that may be applied to provide realistic solutions to varied problems in society, environment and industries. The scope is also extended towards the deployment of emerging computational and knowledge transfer approaches, optimizing solutions in various disciplines of science, technology and health care.
iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you'll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered by this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11's Security and Password Autofill Data storage with Apple's Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch |
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