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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS-and familiar with Swift-this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework. You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem. Learn the Watch app lifecycle, and understand how these apps interact with the user's iPhone Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data Design a simple glance, the non-interactive Watch component that provides quick-look information Add functionality to the notification system, including actionable items, and display them on the Watch face Design and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel
You and your trusty TI-84+ can ace math, together Graphing calculators are an essential tool in many high school and college math courses. TI-84 Plus CE Graphing Calculator For Dummies teaches you how to use these handy little machines with confidence, for basic math and far, far beyond. Packed with insider tips, common mistakes to avoid, and updates on the newest products available, this is the must-have reference to get the most out of your graphing calculator. You'll learn how to navigate the home screen, menus, and mode settings. And we'll teach you how to use your calculator to, uh, do math--starting with basic arithmetic functions and stepping up through matrices, complex numbers, and beyond. You can even learn about probability and how to conduct statistical data analysis with your TI-84+. Get graphing! Grasp the basics of using your TI-84+ graphing calculator Learn how to use shortcut menus to enter fractions, matrices and logarithms (with a change of base!) Figure out how to make charts, scatter plots, and more Get started programming in Python on the new TI-84 Plus CE Python Edition If you have the older TI-84+, look for tips that point out keystroke and functionality differences This edition of TI-84 Plus CE Graphing Calculator For Dummies lets you do everything there is to do with the very latest TI-84+ models. Whatever kind of math you're doing, you'll get some quality screen time in, thanks to Dummies.
Covers all iPad models that run iOS 10 My iPad offers a full-color, fully illustrated, step-by-step resource to using your iPad. Each task has corresponding visuals that are numbered to match the step they are referring to. Sidebars give additional insight into using the iPad without requiring you to sort through paragraphs of text to find the information you want. Tasks are clearly titled to help you quickly and easily find things you want to accomplish on your iPad. Everything from setup and configuration to using apps like Pages and Maps is clearly illustrated and easy to follow. Step-by-step instructions with callouts to iPad photos that show you exactly what to do. Help when you run into iPad problems or limitations. Tips and Notes to help you get the most from your iPad. Connect your iPad to your Wi-Fi and your mobile carrier Learn how to use the on-screen keyboard, predictive text, and dictation Use Control Center to control frequently used settings Use Siri to control your iPad or get information by speaking commands Use iCloud to keep everything current between all your iOS devices (and even your Mac), including music, photos, messages, documents, and more Surf the Web, and send and receive email and messages Download and install apps to make your iPad even more useful Secure your iPad using Touch ID, passcodes, and other security measures Record and edit video using iMovie for iPad Take photos, and then edit them using the Photos app Use the iPad's two cameras to take pictures and video and share them with friends or chat with them live Use AirDrop and iCloud Drive to share files and information with your other devices Use your iPad to take notes, make lists, draw sketches, and create reminders Use FaceTime and Skype to stay connected with friends and family Use Pages, Numbers, and Keynote to create documents and presentations Discover some of the most useful and entertaining apps
Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions.
Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions.
Make Microsoft's Surface work--and play--just the way you want it to Microsoft's Surface tablet has the features and personality you're looking for, with a robust environment for business computing that doesn't skimp on fun. Surface for Dummies, 2nd Edition explains how Windows 8.1 Pro and Windows RT differ, and helps you decide which Surface model is best for you. Step by step, this book walks you through both the hardware and software features of the Surface, including the touch cover and type cover, Windows RT and Windows 8.1 Pro operating systems, and the coveted Office Home & Student 2013 software suite that's bundled with the Surface. Written by bestselling author Andy Rathbone, this easy-to-access book is filled with information on how to use the tablet, figure out the operating system, navigate the app environment, and take advantage of your exciting new Surface. The book is your personal guide to one the fastest, sleekest, and most powerful tablets on the market. Surface is designed to be thin, light, and with hours of battery life so you can power through your day with ease. With this handy reference, you'll be able to make quick work of your to-do list and have fun all at the same time! Create: release your inner artist with Fresh Paint, a touch-based art app Share: Multiple accounts offer privacy and security so you can share your Surface, but not your stuff Enjoy: Snap apps side by side to multi-task on the vivid HD screen Discover: New apps in the Windows Store so you can work efficiently and get more done With Surface For Dummies, 2nd Edition you can navigate and enhance your entire Surface experience!
Smartphone Video Storytelling helps readers master the techniques for making compelling short-form video content with a smartphone. With mobile journalism on the rise, it's becoming increasingly important to understand the entire process and potential for conveying stories across multiple platforms. This richly illustrated text provides students with the essential smartphone video reporting skills: From choosing the right editing app to working with interview subjects on camera. The ethics of non-fiction video storytelling are highlighted to reinforce core journalistic principles. The chapters feature mini-tutorials and exercises that introduce the key principles of filmmaking. The student exercises and library of online video lessons introduce the building blocks of visual storytelling using real-world reporting examples. A story-based approach allows instructors to use the experiences of making each project in order to teach the fundamentals of video storytelling in a natural way. Each story lesson introduces the necessary stages, including planning, filming, and editing . . . and all with a smartphone. Online example videos can be found at http://smartfilmbook.com/
Is it possible for JavaScript programmers to learn Apple's iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you'll readily understand. Why bother with the SDK when you can simply build web apps for Apple's iOS devices? Web apps can't access an iPhone's music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool -- and this is your book. Includes full coverage of iOS SDK 4.2. Learn the distinction between web app and iOS native app programming Create a workbench app to test code snippets throughout the learning process Get a structural view of an iOS app, and compare the process of building objects in Objective-C versus JavaScipt Discover how your code launches iOS apps and makes them user-ready Learn about iOS memory management details that are different from JavaScript, including pointers and data types Use Objective-C and Cocoa Touch to implement common JavaScript tasks
Learn from the new set of cutting-edge Windows 8 expert developers, and get the low-down from an author with experience from the front line of Windows 8 app development. Theory is all well and good, but when it comes down to it, you can't beat practical advice from someone who's been there and done it. Real World Windows 8 App Development with JavaScript dives into the topics that are essential for making the most of this new platform for application development. You will discover important tips, such as adding monetization options after the project is published on the store to avoid issues with the go-live API, steering clear of problems with the current roaming infrastructure, and how to include health and activity monitoring components built into your app to give you more advanced usage telemetry than that offered by the Windows store. This book is for developers, by a developer who has already fought these battles. You will come away from this book with all the tools, ideas, and inspiration to create successful Windows 8 JavaScript apps.You will learn how to make the most of Microsoft's APIs for hooking into Windows 8 on all devices, including the core ideas of the Promise and the asynchronous programming model, along with new ideas such as contracts and charms that make life easier for you as a developer and give the user a strong unified experience.The release of Windows 8 ushers in a virtually limitless market for developers wanting to publish apps to a worldwide market. Real World Windows 8 App Development with JavaScript addresses developers who aim to break into this market by providing detailed and highly practical explanations of Windows 8 development and samples from an author who's been there an earned the experience. The real world examples in the book adhere to the stylistic guidelines Microsoft has put in place to maintain a consistent look and feel for all applications on this platform. This book includes: *Detailed descriptions of Windows 8 App Development *Samples emphasizing the use of JavaScript and HTML 5 *Adherence to Windows 8 guidelines for successful app acceptance What you'll learn * The fundamentals of the asynchronous programming model * Integrating your app with the Windows 8 system * Working with and capturing media * Extending your app with contracts and charms * Giving users notifications * Monetization and certification Who this book is for This book is for JavaScript developers wanting to create applications for sale in the Windows 8 app store.Developers should have a good knowledge of HTML5 and JavaScript, but no previous Windows 8 app development knowledge is required.
Learn how to build app store-ready hybrid apps with the Ionic 2, the framework built on top of Apache Cordova (formerly PhoneGap) and Angular. This practical guide shows you how to use Ionic's tools and services to develop apps with HTML, CSS, and TypeScript, rather than rely on platform-specific solutions found in Android, iOS, and Windows Phone. Author Chris Griffith takes you step-by-step through Ionic's powerful collection of UI components, and then helps you use it to build three cross-platform mobile apps. Whether you're new to this framework or have been working with Ionic 1, this book is ideal for beginning, intermediate, and advanced web developers. Understand what a hybrid mobile app is, and what comprises a basic Ionic application Learn how Ionic leverages Apache Cordova, Angular, and TypeScript to create native mobile applications Create a Firebase-enabled to-do application that stores data across multiple clients Build a tab-based National Park explorer app with Google Map integration Develop a weather app with the Darksky weather API and Google's GeoCode API Debug and test your app to resolve issues that arise during development Walk through steps for deploying your app to native app stores Learn how Ionic can be used to create Progressive Web Apps
DESCRIPTION Anyone Can Create an App is based on the lofty premise that anyone can begin programming given the right tools and the right help. With some time set aside and the course-work in this book, readers will be able to program their first, fully working iPhone or iPad Application. They'll wonder why they never did it before! Anyone Can Create an App provides the EASY starting point for those people who have never programmed before but who always wanted to build iPhone and iPad apps. It starts with the absolute basics and progresses without leaving gaps so that the non-technical person can feel confident going from green to full-grown. Readers will create several apps for their iPhone and get a huge sense of accomplishment along the way. The book also demystifies some of the "insider terms" that programmers use. KEY FEATURES Short easy, easy to digest chapters No programming experience necessary Gain useful knowledge of iPhone and iPad programming AUDIENCE The Swift programming language is an ideal first language. Non-programmers can finally learn to code in iOS for iPhones and iPads without prior knowledge. ANYONE can create an App! ABOUT THE TECHNOLOGY Mobile development needs continue to skyrocket and many people want to get in the surge, but they don't know how to program. Swift is an easy to use intuitive programming language for iOS, OS X, and watchOS and makes an ideal first language.
For the beginner who has never programmed, Beginning iOS Storyboarding shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple's new Storyboardingtechnology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it's new Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer have teamed up to bring you this book, Beginning iOS Storyboarding.The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-Cthe new and exquisite methodology of this incredible tool. Even if you're an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode's new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. In this book, you get the following, beyond learning the fundamentals and classical elements of Storyboarding: Design and build utilities and a location based service app using Storyboarding techniques Design and build a universal app with a rich user interface and user experience (UX) Create a fun game app, and more What you'll learn How iOS Storyboarding is like a different planet in the Xcode universe. We do this by introducing you to the standard transitions to views, passing data to the views, returning data from the views, and, lastly, showing how to navigate the critical transitions to views. How to develop a simple utility app using Storyboarding. Here we learn the foundation of many apps, which is how to place controls on the settings screen of a utility application and to return those settings to the main view of the app via the settings view delegate protocol. How to develop an app with an advanced MKMapView. Specifically, we introduce you to override the default views provided by Apple's initial project templates.This opens the door to you being able to code specialized views such as MKMapView, and utilize iOS Location Services for building navigation-based apps. What are the cool, powerful tools that enable you to create page controller view transitions. We dig deep into the ins and outs of how to apply the UIPageControls to display views and supply traditional view notification to controlled views. How to create a very cool universal app while you learn how to develop table views, which in the iPad case, present themselves differently depending upon the device orientation using the UISplitViewController. How to build a universal app with two Storyboards (one for iPhone, one for iPad) and provide techniques and tips for developing universal apps. How to develop a cool game app which stretches your knowledge of how segues can be used to provide much more complex navigation paths between screens and devices. Who this book is for This book is for the beginner who has never programmed, but can use the Storyboarding tool in Xcode to get up and running fast. This book is also for experienced iOS developerswho wish tolearn Storyboarding to quickly cut down on their app development and debugging time. Table of Contents Preliminaries Fundamentals Storyboarding with MapView Building a Utility Application Storyboarding a Page-Based App Mastering Table Views with Storyboarding: Core Data Setup Mastering Table Views with Storyboarding: Designing the Flow Mastering Table Views with Storyboarding: Coding the Backend Single View #3: wanderBoard Part I SingleView #3: wanderBoard Part II SingleView #3: wanderBoard Part III How Far You Have Come
Beginning Windows 8 Application Development -- XAML Edition introduces you to the Windows 8 modern app design paradigm and the new Windows 8 programming model developed around this paradigm. You'll learn to build rich, immersive applications designed to run on the many devices that will be powered by Windows 8. With the introduction of Windows 8, once again Microsoft has re-envisioned the way that PCs and devices will be used and applications will be built in a world that has become far more connected. The Windows 8 modern UI style is far more than a programming model and Beginning Windows 8 Application Development -- XAML Edition takes you beyond the syntax of any development language. We examine the factors such as UX (User Experience), social integration, and maintaining data and settings across multiple devices.* Gives an early start to building next-generation connected applications * Introduces new programming libraries available in Windows 8 * Explores Windows 8 app design concepts What you'll learnBeginning Windows 8 Application Development - XAML Edition will enable you to: * Apply Windows 8 modern UI style design guidelines to build effective user interfaces * Consume services to bring data into your application * Effectively use application tiles and notifications * Use the cloud to share data and application settings across multiple devices * Integrate with Windows by exposing your application's data to Windows Search and Share menus Who this book is for Beginning Windows 8 Application Development -- XAML Edition is for the novice programmer with a basic understanding of .NET development who is interested in learning how to build the next generation of applications designed to run on Windows 8. Readers who already have an understanding of C# will get the most out of the book and is also an excellent choice for more experienced developers who are not sure where to start learning about programming for Windows 8.
The march of the Android-based tablets has begun, including Galaxy Samsung Tab, Motorola XOOM, Nook and more. But where do you start?And what can you do with an Android tablet Taking Your Android Tablets to the Max is a one-stop shop for users of all skill levels, helping youget the most out of any Android tablet. This book offers: A breakdown of the differences between an Android 2.0+ or an Android 3.0 device Tips for choosing the best device for you and how to best network (i.e., best wireless carrier for 3G or 4G or just WIFI) Detailed walkthroughs on how to get the most out of your tablet and the apps for it What you'll learn Which Android tablet is the best; what size andfeatures What carriers should you choose for 3G/4G or just WIFI How to fully enjoy your tabletbooks, music, movies and games How to use your tablet in a workspace How to take your tablet on the road How to maintain your tablet How to work and live with the cloud as part of your tablet experience How to never worry about losing your pictures, music and more Who this book is for This book is for tech enthusiasts and their family members, or anyone else who either owns or is considering buying an Android tablet. Table of Contents Why Android? Which Android? Choosing the Tablet for You Creating Your Google Account Taking Advantage of Google Apps Amazon Apps The Android Market: Apps to Run Your World The Camera: Standard and Front Facing Music, Movies, Games, and More Using Your Android Tablet Everywhere You Ae Android Tablets in the Workplace Cloud-based Storage: How to Ensure You Never Lose Your Data What You Need to Know about Rooting Customizing Your Android Tablet
If you're an iOS app developer, chances are you'll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. Table views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging. Pro iOS Table Views takes atask-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View API, you can always decide in which level of detail you want to dive in. It's aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. Covers the entire Table View API in depth Covers customization and performance topics in depth Task-oriented reference with multiple levels of detail Note: source code for this title is currently available for download at: https: //github.com/timd/Pro-iOS-TableViews What you'll learn The anatomy of tables and cells The design patterns that power the table view How to create and configure table views How to customize every last little detail of the table view How to use table views on the iPad Advanced tips and tricks for performance and killer user interfaces The latest updates in iOS 5 and how to exploit them Who this book is for The book is targeted at iOS developers who need to customize Table Views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this bookas ahelpful reference, at hand to quickly refresh their knowledge at any given time. Table of Contents Table views from the ground upHow the table fits togetherFeeding the table with dataHow the cell fits togetherUsing tables for navigation and static contentIndexing table content, grouping & sorting table contentSelecting & editing table contentCustomizing cellsImproving the cell's interactioniPad
Interested in iPhone and iPad apps development? Want to learn more? Whether you're a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you. More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can-covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone or iPad app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iOS 6 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps-offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more! More iOS 6 Development covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 6 SDK. Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there's something for everyone in More iOS 6 Development.
With the proliferation of GPS devices in daily life, trajectory data that records where and when people move is now readily available on a large scale. As one of the most typical representatives, it has now become widely recognized that taxi trajectory data provides rich opportunities to enable promising smart urban services. Yet, a considerable gap still exists between the raw data available, and the extraction of actionable intelligence. This gap poses fundamental challenges on how we can achieve such intelligence. These challenges include inaccuracy issues, large data volumes to process, and sparse GPS data, to name but a few. Moreover, the movements of taxis and the leaving trajectory data are the result of a complex interplay between several parties, including drivers, passengers, travellers, urban planners, etc. In this book, we present our latest findings on mining taxi GPS trajectory data to enable a number of smart urban services, and to bring us one step closer to the vision of smart mobility. Firstly, we focus on some fundamental issues in trajectory data mining and analytics, including data map-matching, data compression, and data protection. Secondly, driven by the real needs and the most common concerns of each party involved, we formulate each problem mathematically and propose novel data mining or machine learning methods to solve it. Extensive evaluations with real-world datasets are also provided, to demonstrate the effectiveness and efficiency of using trajectory data. Unlike other books, which deal with people and goods transportation separately, this book also extends smart urban services to goods transportation by introducing the idea of crowdshipping, i.e., recruiting taxis to make package deliveries on the basis of real-time information. Since people and goods are two essential components of smart cities, we feel this extension is bot logical and essential. Lastly, we discuss the most important scientific problems and open issues in mining GPS trajectory data.
iOS 5 Recipes: A Problem-Solution Approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include: * Working with Interface Builder in the latest version of Xcode * Building applications that incorporate animation and multimedia * Building location-aware apps * Understanding best practices for application design and development You'll find iOS 5 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.What you'll learn * How to make your apps truly stand out with brilliant animations and multimedia * How to enhance your game apps with GameCenter * How to develop powerful apps with the latest Xcode * How to extend your apps with TableView, UIView, and core graphics Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book. Table of Contents * Xcode Tips and Tricks * Working with Interface Builder in Xcode * Multimedia Recipes * Camera Recipes * TableView Recipes * Core Graphic Recipes * UIView Animation Recipes * Calendar Recipes * Data Storage Recipes * Core Data Recipes * Notification Recipes * iAd Recipes * Location and Mapping Recipes * GameCenter Recipes * App Design Guidelines * Game Kit Recipes
Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your app published. Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to use ActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app. Create functionality and content that works on multiple Android devices Choose from several data storage options Create view and navigation components, including a back button Get tips for designing user experience with touch and gestures Build a location-aware app, or one that makes use of motion Explore ways to use audio, video, and photos in your application Learn best practices for asset management and development
Get a head start on building apps for Windows 8. With a series of examples, this hands-on guide takes you through the process of creating complete touch-enabled apps that respond to native sensors. Through the course of the book, you'll learn how to work with the Windows Runtime application model while building a Bing Image Search app. If you're an experienced .NET developer who wants to get up to speed with Windows 8, this book provides the expertise and C# code samples you need. Get a high-level overview of Windows 8 features--from the Start Screen to in-app features such as the Application Bar Begin by building a simple app to retrieve Bing image search results from a web service Learn about the components needed to complete the app, including UI design, the MVVM architectural pattern, and "tombstoning" Take advantage of native OS features such as tiles, file pickers, and sharing requests Examine the steps necessary to publish an app to the Windows Store
Want to build native Mac OS X applications with a sleek, developer-friendly alternative to Objective-C? MacRuby is an ideal choice. This in-depth guide shows you how Apple's implementation of Ruby gives you access to all the features available to Objective-C programmers. You'll get clear, detailed explanations of MacRuby, including quick programming techniques such as prototyping. Perfect for programmers at any level, this book is packed with code samples and complete project examples. If you use Ruby, you can tap your skills to take advantage of Interface Builder, Cocoa libraries, the Objective-C runtime, and more. If you're a Cocoa developer, you'll learn how to improve your productivity with MacRuby. Get up to speed on MacRuby basics, including classes and methods Learn how to use MacRuby with Apple's Xcode developer suite Delve into the primitive object classes and data types in Foundation Kit Build event-driven user interfaces with the AppKit framework Handle relational object persistence with the Core Data framework Use advanced MacRuby techniques, including concurrency and sandboxing Get examples for applications using Twitter and a location web service Embed MacRuby into existing Objective-C applications
iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche . This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you'll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small ScreenUIKit Controls She Shoots, She Hits, She Scores Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and ParticlesOh My Introduction to Core Audio Making Noise with OpenAL 3D AudioTurning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part
Build your first app in Flutter--no experience necessary! Beginning Flutter: A Hands-On Guide to App Development is the essential resource for both experienced and novice developers interested in getting started with Flutter--the powerful new mobile software development kit. With Flutter, you can quickly and easily develop beautiful, powerful apps for both Android and iOS, without the need to learn multiple programming languages or juggle more than one code base. This book walks you through the process step by step. In Flutter, you'll be working with Dart, the programming language of choice for top app developers. Even if you're just starting out in your development career, you can learn Dart quickly, eliminating the barrier to entry for building apps. This is a more efficient way to develop and maintain cross-platform mobile apps, and this book makes the process even easier with a teach-by-example approach. Focus on providing quality content by eliminating the need to switch between multiple coding languages Learn the ins and outs of Flutter, including all the frameworks, widgets, and tools available to developers Accelerate your app development pace, keeping all the code for your cross-platform app in a single code base Leapfrog barriers to entry to the mobile software market, creating your first app with no experience necessary The Flutter community is growing rapidly and transforming the way Android and iOS apps get made. Beginning Flutter allows you to get on board with the latest app development technology, giving your mobile development career a big head start.
The phenomenal success of the iPhone and the iPod touch has ushered in a gold rush for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creatorsperfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer's perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app What you'll learn Transform your iPhone app into a powerful marketing tool with easy-to-use concepts and code examples. Analyze your ideas, research the competition, and identify your audience to evaluate sales potential. Protect your business and intellectual property and avoid potential legal hassles. Utilize several revenue-generating business models such as in-app advertising, affiliate programs, and In-App Purchase. Includes an extensive chapter on tapping into the Store Kit API. Build synergy with in-app cross-promotion and social networking. Improve usability and implement effective testing, plus a comprehensive walkthrough of provisioning and ad hoc distribution. Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated web site promoting your iPhone app. Successfully navigate the App Store submission process. Execute a post-release marketing strategy by crafting effective press releases, soliciting app reviews, and leveraging the power of promotional sales and giveaways. Who this book is for This book is for any developer looking to build a successful business selling iPhone and iPod touch apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded fromiPhoneBusinessBook.com. Table of Contents Seeing the Big Picture in a Crowded App Store Marketplace Doing Your Homework: Analyzing iPhone App Ideas and Performing Competitive Research Protecting Your Intellectual Property Your iPhone App Is Your Most Powerful Marketing Tool Money for Nothing: When It Pays to Be Free Exploring New Business Models with In-App Purchaseand Affiliate Programs Testing and Usability: Putting Your Best Foot Forward Get the Party Started Creating a Prerelease Buzz Keys to the Kingdom: The App StoreSubmission Process Increasing Awareness for Your iPhone App
Interested in iPhone development? Want to learn more? Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applicationsoffering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there's something for everyone in More iPhone 3 Development. Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs. What you'll learn All about Core Data: key concepts and techniques for writing larger application How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit Details on the addition of Bonjour discovery and network streams How to embed maps with Map Kit and use in-application email How to access a user's iPod library and integrate music into applications Essentials of concurrent programming and advanced debugging techniques Tips on working with data from the web Who this book is for All iPhone and iPod touch developers, especially developers already familiar with early iPhone SDKs. Table of Contents Here We Go Round Again The Anatomy of Core Data A Super Start: Adding, Displaying, and Deleting Data The Devil in the Detail View Preparing for Change: Migrations and Versioning Custom Managed Objects Relationships, Fetched Properties, and Expressions Peer-to-Peer Over Bluetooth Using GameKit Online Play: Bonjour and Network Streams Working with Data from the Web MapKit Sending Mail iPod Library Access Keeping Your Interface Responsive Debugging The Road Goes Ever On... |
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