The Android development platform, created by Google and the Open
Handset Alliance, is a platform in its truest sense, encompassing
hundreds of classes beyond the traditional Java classes and open
source components that ship with the SDK.
With Beginning Android 2, you'll learn how to develop
applications for Android 2.x mobile devices, using simple examples
that are ready to run with your copy of the software development
kit. Author, Android columnist, writer, developer, and community
advocate Mark L. Murphy will show you what you need to know to get
started programming Android applications, including how to craft
graphical user interfaces, use GPS, and access web services. What
you'll learn Discover Android and how to use it to build Java-based
mobile applications for a wide range of phones and other devices.
Create user interfaces using both the Android widget framework and
the built-in WebKit-powered Web browser components. Utilize the
distinctive capabilities of the Android engine, including location
tracking, maps, and Internet access. Use and create Android
applications incorporating activities, services, content providers,
and broadcast receivers. Support Android 1.5, 1.6, and 2.0 devices,
including dealing with multiple Android OS versions, multiple
screen sizes, and other device-specific characteristics. Who this
book is for
This book is aimed at people new to mobile development, but with
some knowledge of Java. Table of Contents The Big Picture Projects
& Targets Creating a Skeleton Application Using XML-Based
Layouts Employing Basic Widgets Working with Containers Using
Selection Widgets Getting Fancy With Lists Employing Fancy Widgets
and Containers The Input Method Framework Applying Menus Fonts
Embedding the WebKit Browser Showing Pop-Up Messages Dealing with
Threads Handling Activity Lifecycle Events Creating Intent Filters
Launching Activities and Sub-Activities Handling Rotation Working
with Resources Using Preferences Managing and Accessing Local
Databases Accessing Files Leveraging Java Libraries Communicating
via the Internet Using a Content Provider Building a Content
Provider Requesting and Requiring Permissions Creating a Service
Invoking a Service Alerting Users Via Notifications Accessing
Location-Based Services Mapping with MapView and MapActivity
Handling Telephone Calls Development Tools Handling Multiple Screen
Sizes Dealing with Devices Handling Platform Changes Where Do We Go
From Here?
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!