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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)

React Quickly (Paperback): Azat Mardan React Quickly (Paperback)
Azat Mardan
R1,141 Discovery Miles 11 410 Ships in 12 - 19 working days

React is a JavaScript library developed for one main reason-to build reusable UI components that present ever-changing data. The React philosophy is to focus solely on the user interface. In model-viewcontroller (MVC) terminology, React is the view. Because it has to work with models and other libraries, it's designed to play nicely with pretty much any other framework, router, style, and model library. And it's well supported-React emerged from Instagram and is now used by Facebook, Asana, Khan Academy, and Atom among many more. React Quickly is for anyone who wants to learn React.js fast. This handson book teaches needed concepts by using lots of examples, tutorials, and a large main project that gets built throughout. It starts with the basics, including how React fits into applications, JSX, and handling states, and events. Next, it explores core topics like components, forms, and data. Finally, the book dives into React integration topics, like unit testing and isomorphic JavaScript with Express.js, and Gulp. Key Features: * Uses videos to supplement learning * Chock full of examples * Gets readers using React quickly This book is for web developers who have some JavaScript experience. About the Technology: React is a JavaScript library developed for one main reason-to build reusable UI components that present ever-changing data. React emerged from Instagram and is now used by Facebook, Asana, Khan Academy, and Atom among many more.

iPod touch Made Simple - Includes 3.0 Software Features and Extensive iTunes(tm) Guide (Paperback): Martin Trautschold, Gary... iPod touch Made Simple - Includes 3.0 Software Features and Extensive iTunes(tm) Guide (Paperback)
Martin Trautschold, Gary Mazo
R554 Discovery Miles 5 540 Ships in 10 - 15 working days

This guide book is unique in that it helps both Windows and Apple Mac users with all aspects of the iPod touch(r). Written by the team that has written iPhone 3G Made Simple an nine best-selling BlackBerry books. Some of the highlights include: - Master your New iPod touch - Load up all your Music (iTunes, CDs, etc.) - Find the best App Store Games (free and paid) - Save time with Copy / Paste & Spotlight Search - Both Windows(tm) and Mac(tm) Support - Play Music, Videos, TV Shows, Podcasts - Use iTunes on the iPod touch or your computer - Sync Playlists, Videos, Contacts, Calendar, Notes - Fast Email, Phone, Calendar and Browser Tips - Use Google Maps to Find Just About Anything - Bluetooth and Wi-Fi Network Setup & Security - Get Fun "Apps" from the App Store Instantly - All the best tips and tricks for the touch scre

BlackBerry Tour 9600 Made Simple - For the 9630, 9600 and all 96xx Series BlackBerry Smartphones (Paperback): Martin... BlackBerry Tour 9600 Made Simple - For the 9630, 9600 and all 96xx Series BlackBerry Smartphones (Paperback)
Martin Trautschold, Gary Mazo
R622 Discovery Miles 6 220 Ships in 10 - 15 working days
iPhone 3G Made Simple - Includes New 3.0 Software Upgrade Process and Features (Paperback): Martin Trautschold, Gary Mazo iPhone 3G Made Simple - Includes New 3.0 Software Upgrade Process and Features (Paperback)
Martin Trautschold, Gary Mazo
R609 Discovery Miles 6 090 Ships in 10 - 15 working days
BlackBerry(r) Curve(tm) 8900 Made Simple - For the Curve(tm) 8900, 8910, 8920, 8930, and all 89xx Series BlackBerry... BlackBerry(r) Curve(tm) 8900 Made Simple - For the Curve(tm) 8900, 8910, 8920, 8930, and all 89xx Series BlackBerry Smartphones. (Paperback)
Martin Trautschold, Gary Mazo
R615 Discovery Miles 6 150 Ships in 10 - 15 working days
BlackBerry(r) Bold(tm) 9000 Made Simple - For the Bold(tm) 9000, 9010, 9020, 9030, and all 90xx Series BlackBerry Smartphones.... BlackBerry(r) Bold(tm) 9000 Made Simple - For the Bold(tm) 9000, 9010, 9020, 9030, and all 90xx Series BlackBerry Smartphones. (Paperback)
Martin Trautschold, Gary Mazo
R615 Discovery Miles 6 150 Ships in 10 - 15 working days
BlackBerry(r) Pearl(tm) 'Flip' 8200 Made Simple (Paperback): Gary Mazo, Martin Trautschold BlackBerry(r) Pearl(tm) 'Flip' 8200 Made Simple (Paperback)
Gary Mazo, Martin Trautschold
R561 Discovery Miles 5 610 Ships in 10 - 15 working days
High Performance Android Apps (Paperback): Doug Sillars High Performance Android Apps (Paperback)
Doug Sillars
R1,072 R812 Discovery Miles 8 120 Save R260 (24%) Ships in 12 - 19 working days

Unique and clever ideas are important when building a hot-selling Android app, but the real drivers for success are speed, efficiency, and power management. With this practical guide, you'll learn the major performance issues confronting Android app developers, and the tools you need to diagnose problems early. Customers are finally realizing that apps have a major role in the performance of their Android devices. Author Doug Sillars not only shows you how to use Android-specific testing tools from companies including Google, Qualcomm, and AT&T, but also helps you explore potential remedies. You'll discover ways to build apps that run well on all 19,000 Android device types in use. Understand how performance issues affect app sales and retention Build an Android device lab to maximize UI, functional, and performance testing Improve the way your app interacts with device hardware Optimize your UI for fast rendering, scrolling, and animations Track down memory leaks and CPU issues that affect performance Upgrade communications with the server, and learn how your app performs on slower networks Apply Real User Monitoring (RUM) to ensure that every device is delivering the optimal user experience

Practical Android - 14 Complete Projects on Advanced Techniques and Approaches (Paperback, 1st ed.): Mark Wickham Practical Android - 14 Complete Projects on Advanced Techniques and Approaches (Paperback, 1st ed.)
Mark Wickham
R1,191 R998 Discovery Miles 9 980 Save R193 (16%) Ships in 10 - 15 working days

Choose the best approach for your app and implement your solution quickly by leveraging complete projects. This book is a collection of practical projects that use advanced Android techniques and approaches, written by Android instructor Mark Wickham. Mark has taught a series of popular classes at Android development conferences since 2013 and Practical Android covers content from his most popular classes. Each chapter covers an important concept and provides you with a deep dive into the implementation. The book is an ideal resource for developers who have some development experience, but may not be Android or mobile development experts. Each chapter includes at least one complete project to show the reader how to implement the concepts. What You'll Learn Apply JSON in Android Work with connectivity, which covers all aspects of HTTP in Android Determine if your server is reachable Use lazy loading, a common pattern for most apps and which is not trivial to implement Take advantage of remote crashlogs to implement a solution for your apps so you know when they crash and can provide timely fixes Implement push messaging to take your app to the next level Develop with Android Audio, which provides complete coverage of all the Android audio APIs and synthesis engines Who This Book Is For Those with prior experience with using Android and have a strong Java background.

Mobile Game Development with Unity - Build Once, Deploy Anywhere (Paperback): Jon Manning, Paris Buttfield-Addison Mobile Game Development with Unity - Build Once, Deploy Anywhere (Paperback)
Jon Manning, Paris Buttfield-Addison
R1,202 R904 Discovery Miles 9 040 Save R298 (25%) Ships in 12 - 19 working days

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you're ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity's advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

Responsive & Fast (Paperback): Guy Podjamy Responsive & Fast (Paperback)
Guy Podjamy
R353 R288 Discovery Miles 2 880 Save R65 (18%) Ships in 12 - 19 working days

Is Responsive Web Design (RWD) slowing your site down? It doesn't have to. With this concise book, you'll learn practical techniques for improving performance with RWD, including a default set of guidelines you can use as an easy starting point. Web performance researcher and evangelist Guy Podjarny walks you through several existing solutions for dealing with RWD performance problems, and offers advice for choosing optimizations that will be most useful for your needs. RWD performance problems stem from excessive downloads of resources, including images, JavaScript and CSS, and HTML--downloads designed to let your web application adapt to different screen sizes. Podjarny presents a series of increasingly larger-scope solutions to each issue, including client-side techniques and RESS (Responsive + Server Side Components). Address performance issues by starting with Podjarny's default guidelines Use a JavaScript image loader and an image transcoding service to create Responsive Images Reduce JavaScript and CSS downloads with asynchronous scripts, conditional loading, and multi-viewport CSS Prioritize resources to avoid excess content in RWD and defer the load of any content that's not critical Explore server-side Adaptive Delivery and RESS solutions as an alternative to "pure" RWD Guy Podjarny, or Guypo for short, is the Chief Technology Officer (CTO) of Akamai's Web Experience business unit.

Mobile HTML5 (Paperback): Estelle Weyl Mobile HTML5 (Paperback)
Estelle Weyl
R1,097 R837 Discovery Miles 8 370 Save R260 (24%) Ships in 12 - 19 working days

Build kickass websites and applications for all mobile (and non-mobile) platforms by adding HTML5 and CSS3 to your web development toolkit. With this hands-on book, you'll learn how to develop web apps that not only work on iOS, Android, Blackberry, and Windows Phone, but also perform well and provide good user experience. With lots of code and markup examples, you'll learn best practices for using HTML5 features, including new web forms, SVG, Canvas, localStorage, and related APIs. You'll also get an in-depth look at CSS3, and discover how to design apps for large monitors and tiny screens alike. Learn HTML5's elements, syntax, and semantics Build forms that provide enhanced usability with less JavaScript Explore HTML5 media APIs for graphics, video, and audio Enable your applications to work offline, using AppCache, localStorage, and other APIs Learn what you need to know about CSS3 selectors and syntax Dive into CSS3 features such as multiple backgrounds, gradients, border-images, transitions, transforms, and animations Make your web applications usable, responsive, and accessible. Design for performance, user experience, and reliability on all platforms

Building iPhone and iPad Electronic Projects (Paperback): Mike Westerfield Building iPhone and iPad Electronic Projects (Paperback)
Mike Westerfield
R734 R587 Discovery Miles 5 870 Save R147 (20%) Ships in 12 - 19 working days

Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you'll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection

Android Developer Tools Essentials (Paperback): Mike Wolfson Android Developer Tools Essentials (Paperback)
Mike Wolfson
R610 R501 Discovery Miles 5 010 Save R109 (18%) Ships in 12 - 19 working days

Android development can be challenging, but through the effective use of Android Developer Tools (ADT), you can make the process easier and improve the quality of your code. This concise guide demonstrates how to build apps with ADT for a device family that features several screen sizes, different hardware capabilities, and a varying number of resources. With examples in Windows, Linux, and Mac OS X, you'll learn how to set up an Android development environment and use ADT with the Eclipse IDE. Also, contributor Donn Felker introduces Android Studio, a Google IDE that will eventually replace Eclipse. Learn how to use Eclipse and ADT together to develop Android code Create emulators of various sizes and configurations to test your code Master Eclipse tools, or explore the new Android Studio Use Logcat, Lint, and other ADT tools to test and debug your code Simulate real-world events, including location, sensors, and telephony Create dynamic and efficient UIs, using Graphical Layout tools Monitor and optimize you application performance using DDMS, HierarchyViewer, and the Android Monitor tool Use Wizards and shortcuts to generate code and image assets Compile and package Android code with Ant and Gradle

Developing Web Applications with Haskell and Yesod 2e (Paperback, 2 Revised Edition): Michael Snoyman Developing Web Applications with Haskell and Yesod 2e (Paperback, 2 Revised Edition)
Michael Snoyman
R859 R674 Discovery Miles 6 740 Save R185 (22%) Ships in 12 - 19 working days

This fast-moving guide introduces web application development with Haskell and Yesod, a potent language/framework combination that supports high-performing applications that are modular, type-safe, and concise. Fully updated for Yesod 1.4, this second edition shows you how Yesod handles widgets, forms, persistence, and RESTful content. Author Michael Snoyman also introduces various Haskell tools to supplement your basic knowledge of the language. By the time you finish this book, you'll create a production-quality web application with Yesod's ready-to-use scaffolding. You'll also examine several real-world examples, including a blog, a wiki, a JSON web service, and a Sphinx search server. Build a simple application to learn Yesod's foundation datatype and Web Application Interface (WAI) Output HTML, CSS, and Javascript with Shakespearean template languages Get an indepth look at Yesod's core monads for producing cleaner, more modular code Probe Yesod's internal workings: learn the request handling process for a typical application Build forms on top of widgets by implementing the yesod-form declarative API Learn how Yesod and Haskell handle persistence and session data Serve an HTML page and a machine-friendly JSON page from the same URL

Learning IOS Programming (Paperback, 3rd Revised edition): Alasdair Allan Learning IOS Programming (Paperback, 3rd Revised edition)
Alasdair Allan
R866 R681 Discovery Miles 6 810 Save R185 (21%) Ships in 12 - 19 working days

Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you'll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book. You'll learn about Objective-C and the core frameworks hands-on by writing several sample iOS applications, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 6 and Xcode 4. Discover the advantages of building native iOS apps Get started with Objective-C and the Cocoa Touch frameworks Dive deep into the table view classes for building user interfaces Handle data input, parse XML and JSON documents, and store data on SQLite Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS Build apps that use the Core Location and MapKit frameworks Integrate Apple's iCloud service into your applications Walk through the process of distributing your polished app to the App Store

How to Do Everything with Your CLIE(TM) (Paperback, 3rd ed): Rick Broida, Dave Johnson How to Do Everything with Your CLIE(TM) (Paperback, 3rd ed)
Rick Broida, Dave Johnson
R798 R714 Discovery Miles 7 140 Save R84 (11%) Ships in 10 - 15 working days

Tap the power and efficiency of handheld computing with this practical guide to one of todays hottest PDA devices available. This easy-to-follow book will show you how to get the most out of your exciting handheld computer, master its built-in applications, and discover numerous third-party software applications that enhance your overall CLIE experience.

Building Mobile Applications with Java (Paperback): Joshua Marinacci Building Mobile Applications with Java (Paperback)
Joshua Marinacci
R473 R386 Discovery Miles 3 860 Save R87 (18%) Ships in 12 - 19 working days

Do you want to develop mobile apps with Java--and have them work on a variety of devices powered by iOS and Android? You've come to the right place.

This project-driven book shows you how to build portable apps with two amazing open source frameworks, Google Web Tools (GWT) and PhoneGap. With these tools, you'll use learn how to write Java code that compiles into cross-platform Javascript and HTML, and discover how to take advantage of features in several popular devices, such as the camera, accelerometer, and GPS. Get started with GWT by building an example Twitter search app Build a example web app and adapt it for mobile with CSS Add touch centric controls with the GWT Mobile UI library Develop a working wine journal app that tracks a user's GPS location Use techniques to make a mobile version of your web or desktop app Work with HTML5 Canvas to build a mobile video game Package your apps for iOS, webOS, and Android with PhoneGap

Learning Android (Paperback, 2nd ed.): Marko Gargenta Learning Android (Paperback, 2nd ed.)
Marko Gargenta; Contributions by Masumi Nakamura
R867 R755 Discovery Miles 7 550 Save R112 (13%) Ships in 10 - 15 working days

Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android's basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you'll build a Twitter-like application, adding new features with each chapter. You'll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android's building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application

Making Android Accessories with IOIO (Paperback): Simon Monk Making Android Accessories with IOIO (Paperback)
Simon Monk
R166 R137 Discovery Miles 1 370 Save R29 (17%) Ships in 12 - 19 working days

Create your own electronic devices with the popular IOIO ("yoyo") board, and control them with your Android phone or tablet. With this concise guide, you'll get started by building four example projects--after that, the possibilities for making your own fun and creative accessories with Android and IOIO are endless.

To build Android/IOIO devices, you write the program on your computer, transfer it to your Android, and then communicate with the IOIO via a USB or Bluetooth connection. The IOIO board translates the program into action. This book provides the source code and step-by-step instructions you need to build the example projects. All you have to supply is the hardware. Learn your way around the IOIO and discover how it interacts with your Android Build an intruder alarm that sends a text message when it detects movement Make a temperature sensing device that logs readings on your Android Create a multicolor LED matrix that displays a Space Invader animation Build an IOIO-powered surveillance rover that you control with your Android Get the software and hardware requirements for creating your own Android/IOIO accessories

SharePoint Apps with LightSwitch (Paperback): Paul Ferrill SharePoint Apps with LightSwitch (Paperback)
Paul Ferrill
R314 R258 Discovery Miles 2 580 Save R56 (18%) Ships in 12 - 19 working days

Build custom business applications for SharePoint with Visual Studio LightSwitch--including intuitive apps that don't require a single line of code. This example-driven guide takes non-programmers step-by-step through the process of creating simple apps and utilities, and shows programmers familiar with C# or Visual Basic how to build customized applications with more functionality.

Discover how to build and test your applications quickly without a lot of expensive server hardware. Once you get up to speed with LightSwitch, you'll create quality line-of-business applications tailored to specific customer needs in no time, whether you work in-house or for a vendor. Learn how the LightSwitch Presentation, Logic, and Storage layers work behind the scenes Configure your SharePoint server and workstation to work with this development environment Navigate the graphical environment and its various user screens Use examples to build simple single-function applications for search and data entry Expand your app's capabilities by using LightSwitch extensions and Silverlight controls Connect your LightSwitch app to external data sources, such as Excel, SQL Server, SQLite, and cloud-based applications

Essential iOS Build and Release (Paperback): Ron Roche Essential iOS Build and Release (Paperback)
Ron Roche
R397 R329 Discovery Miles 3 290 Save R68 (17%) Ships in 12 - 19 working days

Managing iPhone and iPad applications can be full of pitfalls. Whether you are a developer looking to spend more time coding and less time figuring out how to sign and install your application, or a build engineer responsible for producing reliable builds continuously; this guide will help you navigate the details of iOS application build and release. You will understand the basics of managing an iOS application beginning with the initial setup, the build process, and ultimately to deployment and distribution. There's a lot more to creating an iOS application than coding in Xcode--this book is your guide to everything that has to happen before, during, and after development ends.

Basic Sensors in iOS (Paperback): Alasdair Allan Basic Sensors in iOS (Paperback)
Alasdair Allan
R476 R391 Discovery Miles 3 910 Save R85 (18%) Ships in 12 - 19 working days

What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing.

With this book, you'll build sample applications for each sensor, and learn hands-on how to take advantage of the data each sensor produces. You'll gain valuable experience that you can immediately put to work inside your own iOS applications for the iPhone, iPod touch, and iPad. This book helps you focus on: Camera: learn how to take pictures and video, create video thumbnails, customize video, and save media to the photo albumAudio: use the media picker controller and access the iPod music library in your own application, and enable your app to record and play sampled audioAccelerometer: write an application that uses this sensor to determine device orientationMagnetometer: learn how this sensor verifies compass headingsCore Motion: use this framework to receive motion data from both the accelerometer and the vibrational gyroscope

This short book is part of a collection that will, along with new material, be compiled into a larger book, iOS Sensor Programming. The other books in this collection are Augmented Reality in iOS, Geolocation in iOS, and iOS Sensor Apps with Arduino.

Graphics and Animation on iOS (Paperback): Vandad Nahavandipoor Graphics and Animation on iOS (Paperback)
Vandad Nahavandipoor
R472 R386 Discovery Miles 3 860 Save R86 (18%) Ships in 12 - 19 working days

Jazz up your iPhone and iPad apps with some slick graphics and animation--and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want.

The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away. Learn basic concepts for adapting to different screen sizes Construct, set, and use colors Draw text, images, lines, and rectangles Add shadows to shapes Create and draw gradients Learn how to animate and scale, rotate, or move views

Cocoa and Objective-C - Up and Running (Paperback): Scott Stevenson Cocoa and Objective-C - Up and Running (Paperback)
Scott Stevenson
R858 R674 Discovery Miles 6 740 Save R184 (21%) Ships in 12 - 19 working days

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

"Cocoa and Objective-C: Up and Running" offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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