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Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Learn how React Native works under the hood and what this means for building large-scale, cross-platform, production-ready applications without compromising on the quality and performance Key Features Explore a modern approach to React Native, covering state management, animations, gestures, and more Implement best practices and practical techniques for creating large-scale, production-ready apps Create a development process including workflow automation with GitHub Actions, Fastlane, and Bitrise Book DescriptionThe React Native framework offers a range of powerful features that make it possible to efficiently build high-quality, easy-to-maintain frontend applications across multiple platforms such as iOS, Android, Linux, Mac OS X, Windows, and the web, helping you save both time and money. And this book is your key to unlocking its capabilities. Professional React Native provides the ultimate coverage of essential concepts, best practices, advanced processes, and tips for everyday developer problems. The book makes it easy to understand how React Native works under the hood using step-by-step explanations and practical examples so you can use this knowledge to develop highly performant apps. As you follow along, you'll learn the difference between React and React Native, navigate the React Native ecosystem, and revisit the basics of JavaScript and TypeScript needed to create a React Native application. What's more, you'll work with animations and even control your app with gestures. Finally, you'll be able to structure larger apps and improve developer efficiency through automated processes, testing, and continuous integration. By the end of this React native app development book, you'll have gained the confidence to build high-performance apps for multiple platforms, even on a bigger scale. What you will learn Become familiar with how React Native works under the hood Understand how to make the most of React Native for app development Explore different approaches to building apps across various platforms Become familiar with process automation and automated testing Contribute to open source code and structure your own code library Understand how to set up the architecture for bigger React Native projects Who this book is forThis book is for developers who want to get started with React Native as well as experienced React Native developers interested in building professional cross-platform applications. Familiarity with the basics of JavaScript (including its syntax) and general software engineering concepts, such as data types, control flows, and server/client structures, is required. Although useful, experience with React Native is not necessary.
Die stetige Weiterentwicklung von Methoden und Konzepten der
Sensorfusion, der kunstlichen und verteilten kunstlichen
Intelligenz sowie die Innovationen auf dem Gebiet der Sensorik und
Aktorik und die kontinuierlich zunehmende Performanz und
Miniaturisierung der Rechnersysteme fuhren zu immer neuen
Einsatzfeldern autonomer mobiler Systeme. Daher werden solche
Systeme nicht nur in den mittlerweile traditionellen Bereichen wie
Konstruktion, Fertigung, Logistik, Service und
Behindertenunterstutzung eingesetzt, sondern auch in relativ neuen
Bereichen, beispielsweise auf dem Gebiet der autonomen Fahrzeuge
oder der autonomen Spielzeuge.
Build a variety of dynamic projects and beautiful UIs as you explore the power of Flutter for the web, desktop, and mobile Key Features Discover state management solutions with InheritedWidget and the Provider package Create responsive and beautiful UIs with the Material and Cupertino libraries Explore animations, forms, gestures, and backend integration with Supabase Book DescriptionFlutter is a UI toolkit for building beautiful, natively compiled applications for mobile, web, desktop, and embedded devices from a single code base. With Flutter, you can write your code once and run it anywhere using a single code base to target multiple platforms. This book is a comprehensive, project-based guide for new and emerging Flutter developers that will help empower you to build bulletproof applications. Once you start reading book, you'll quickly realize what sets Flutter apart from its competition and establish some of the fundamentals of the toolkit. As you work on various project applications, you'll understand just how easy Flutter is to use for building stunning UIs. This book covers navigation strategies, state management, advanced animation handling, and the two main UI design styles: Material and Cupertino. It'll help you extend your knowledge with good code practices, UI testing strategies, and CI setup to constantly keep your repository's quality at the highest level possible. By the end of this book, you'll feel confident in your ability to transfer the lessons from the example projects and build your own Flutter applications for any platform you wish. What you will learn Create responsive and attractive UIs for any device Get to grips with caching and widget trees and learn some framework performance tips Manage state using Flutter's InheritedWidget system Orchestrate the app flow with Navigator 1.0 and 2.0 Explore the Material and Cupertino built-in themes Breathe life into your apps with animations Improve code quality with golden tests, CI setup, and linter rules Who this book is forThis book is for software developers with a good grasp of Flutter, who want to learn best practices and techniques for building clean, intuitive UIs using a single codebase for mobile and the web. Prior experience with Flutter, Dart, and object-oriented programming (OOP) will help you understand the concepts covered in the book.
Take your next step in iOS app development and work with Xcode 14 and iOS 16. Purchase of the print or Kindle book includes a free eBook in PDF format. Key Features Explore the latest features of Xcode 14 and the Swift 5.7 programming language in this updated seventh edition Start your iOS programming career and have fun building your own iOS apps Discover the new features of iOS 16 such as Mac Catalyst, SwiftUI, Lock Screen widgets and WeatherKit Book DescriptionWith almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store, which means that competent iOS developers are in high demand. iOS 16 Programming for Beginners, Seventh Edition, is a comprehensive introduction for those who are new to iOS, covering the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. This book follows a hands-on approach. With step-by-step tutorials to real-life examples and easy-to-understand explanations of complicated topics, each chapter will help you learn and practice the Swift language to build your apps and introduce exciting new technologies to incorporate into your apps. You'll learn how to publish iOS apps and work with new iOS 16 features such as Mac Catalyst, SwiftUI, Lock Screen widgets, WeatherKit, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey. What you will learn Get to grips with the fundamentals of Xcode 14 and Swift 5.7, the building blocks of iOS development Understand how to prototype an app using storyboards Discover the Model-View-Controller design pattern and how to implement the desired functionality within an app Implement the latest iOS 16 features such as SwiftUI, Lock screen widgets, and WeatherKit Convert an existing iPad app into a Mac app with Mac Catalyst Design, deploy, and test your iOS applications with design patterns and best practices Who this book is forThis book is for anyone who has programming experience but is new to Swift and iOS app development. Basic knowledge of programming, including loops, data types, and so on, is necessary.
Endlich ein deutschsprachiges Handbuch uber automatische Testverfahren fur Software. Die Autoren vermitteln praxisbezogen Handhabung, Werkzeuge, Effektivitat und Leistungsmerkmale der Verfahren. Im Mittelpunkt steht dabei die Qualitatssicherung sowohl beim Test-Design und bei den Testwerkzeugen als auch bei der Dokumentation der Ergebnisse. Die CD-ROM enthalt umfangreiche PDF-Dokumente zu automatischen Testverfahren, speziell zu ATLM (Automated Test Life-Cycle Methodology). Ein Buch, das den Praktiker Schritt fur Schritt durch den Test-Prozess fuhrt - von der Planung und Implementierung uber das Management bis zum Report.
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 (Jelly Bean) through Android 5.0. Freshly added material covers new Android features such as Fragments, Google Play Services, and Loaders, in addition to the latest Android Wear and Android TV platforms. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the phone emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0. Every page and example was reviewed and updated for compatibility with the latest versions and streamlined based on reader feedback.
BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible. With Advanced BlackBerry Development, you'll learn you how to take advantage of BlackBerry media capabilities, including the camera and video playback. The book also shows you how to send and receive text and multimedia messages, use powerful cryptography libraries, and connect with the user's personal and business contacts and calendar. Not only will you be learning how to use these application programming interfaces, but you'll also be building a program that takes full advantage of them: a wireless media-sharing app. Each chapter's lessons will be applied by enhancing the app from a prototype to a fully polished program. Along the way, yo'll learn how to differentiate your product from other downloads by fully integrating with the operating system. Your app will run in the browser and within device menus, just like software that comes with the phone. Once you are comfortable with writing apps, this book will show you how to take them to the next level. You'll learn how to move from running on one phone to running on all phones, and from one country to all countries. You'll additionally learn how to support your users with updates. No other resource compares for mastering the techniques needed for expert development on this mobile platform. What you'll learn How to write sophisticated BlackBerry applications All about integrating with the device so your program behaves like a native app When to leverage advanced Java specification requests (JSRs)for cryptography, media capture, messaging, and more How to tie into the device contact list, calendar, and tasks Understanding theResearch In Motion (RIM)security model and complex security processes How to quickly and easily port to many device types How to work with multiple devices across multiple countries Who this book is for The ideal reader will approach this book after completingBeginning BlackBerry Development, but intermediate-level programmers may start directly with this book. Readers are expected to have some previous experience with programming for mobile phones, optimally the BlackBerry, but they need not be experts. Readers will include both hobbyists and professional developers; they may be motivated by curiosity, a desire to solve a particular problem, or the enhancement their skill sets and careers. Table of Contents Getting Started Media Capture Media Playback Wireless Messaging Cryptography Personal Information Browser Digging in Deep RIM Security Porting Your App Advanced Build Techniques Conclusion
Delve into the world of mobile application reverse engineering, learn the fundamentals of how mobile apps are created and their internals, and analyze application binaries to find security issues Key Features Learn the skills required to reverse engineer mobile applications Understand the internals of iOS and Android application binaries Explore modern reverse engineering tools such as Ghidra, Radare2, Hopper, and more Book DescriptionMobile App Reverse Engineering is a practical guide focused on helping cybersecurity professionals scale up their mobile security skills. With the IT world's evolution in mobile operating systems, cybercriminals are increasingly focusing their efforts on mobile devices. This book enables you to keep up by discovering security issues through reverse engineering of mobile apps. This book starts with the basics of reverse engineering and teaches you how to set up an isolated virtual machine environment to perform reverse engineering. You'll then learn about modern tools such as Ghidra and Radare2 to perform reverse engineering on mobile apps as well as understand how Android and iOS apps are developed. Next, you'll explore different ways to reverse engineer some sample mobile apps developed for this book. As you advance, you'll learn how reverse engineering can help in penetration testing of Android and iOS apps with the help of case studies. The concluding chapters will show you how to automate the process of reverse engineering and analyzing binaries to find low-hanging security issues. By the end of this reverse engineering book, you'll have developed the skills you need to be able to reverse engineer Android and iOS apps and streamline the reverse engineering process with confidence. What you will learn Understand how to set up an environment to perform reverse engineering Discover how Android and iOS application packages are built Reverse engineer Android applications and understand their internals Reverse engineer iOS applications built using Objective C and Swift programming Understand real-world case studies of reverse engineering Automate reverse engineering to discover low-hanging vulnerabilities Understand reverse engineering and how its defense techniques are used in mobile applications Who this book is forThis book is for cybersecurity professionals, security analysts, mobile application security enthusiasts, and penetration testers interested in understanding the internals of iOS and Android apps through reverse engineering. Basic knowledge of reverse engineering as well as an understanding of mobile operating systems like iOS and Android and how mobile applications work on them are required.
Mastering NativeScript helps readers master the NativeScript framework for faster and more robust mobile app development. Mobile devices have progressed from a mere means of communication to becoming a critical business tool in recent years. People are increasingly glued to their smartphones as technology advances at breakneck speed. The significance of mobile app development cannot be overstated. And when it comes to mobile app development, NativeScript is a hot topic. NativeScript was introduced by Telerik, and it allows you to develop truly native apps for iOS and Android under a single code base using JavaScript or TypeScript, XML, and a subset of CSS. The charm of NativeScript is that it enables us to code once for multiple platforms (iOS 7.1 and Android 4.1), simultaneously sharing code amongst them while still allowing developers to add platform-specific instructions with flawless execution. As a result, you may release an app for both platforms using a single code base. NativeScript is comprised of three parts: a JavaScript (JS) virtual machine, a runtime, and a bridge module. The JS virtual machine is used for interpretation and execution of JavaScript code. The bridge module then converts the calls to platform-specific API calls and returns the outcome to the caller. NativeScript is a very appealing paradigm, and is rising in popularity as we speak. It can be used to construct practically any program, including communication apps (news and social networking), gaming applications (Chess, Tic-Tac-Toe, Pinball), and chat apps. It can also handle maps and geolocation apps. With Mastering NativeScript, learning NativeScript becomes straightforward, which will undoubtedly help readers advance their careers. The Mastering Computer Science series is edited by Sufyan bin Uzayr, a writer and educator with over a decade of experience in the computing field.
Get to grips with asynchronous programming in Android using simple, modern, and testable code through Kotlin coroutines and flow Key Features Find out how to improve app performance with Kotlin coroutines Discover the new recommended ways to use Kotlin coroutines and flows Learn the basics of asynchronous programming, along with an overview of coroutines and flow Book DescriptionCoroutines and flows are the new recommended way for developers to carry out asynchronous programming in Android using simple, modern, and testable code. This book will teach you how coroutines and flows work and how to use them in building Android applications, along with helping you to develop modern Android applications with asynchronous programming using real data. The book begins by showing you how to create and handle Kotlin coroutines on Android. You'll explore asynchronous programming in Kotlin, and understand how to test Kotlin coroutines. Next, you'll learn about Kotlin flows on Android, and have a closer look at using Kotlin flows by getting to grips with handling flow cancellations and exceptions and testing the flows. By the end of this book, you'll have the skills you need to build high-quality and maintainable Android applications using coroutines and flows. What you will learn Understand how coroutines and flows differ from existing ways Apply asynchronous programming in Android with coroutines and flows Find out how to build your own coroutines and flows in Android Handle, manipulate, and combine data in coroutines and flows Handle cancellations and exceptions from coroutines and flows Discover how to add tests for your coroutines and flows Integrate coroutines and flows into your Android projects Who this book is forThis book is for intermediate-level Android developers who want to level up their Android app-building skills. Familiarity with Android development and basic knowledge of Kotlin are needed to make the most of this book. |
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