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Practical Android 4 Games Development (Paperback, 1st ed.) Loot Price: R820
Discovery Miles 8 200
You Save: R175 (18%)
Practical Android 4 Games Development (Paperback, 1st ed.): Jerome DiMarzio

Practical Android 4 Games Development (Paperback, 1st ed.)

Jerome DiMarzio

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List price R995 Loot Price R820 Discovery Miles 8 200 | Repayment Terms: R77 pm x 12* You Save R175 (18%)

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Practical Android4 Games Development continues your journeyto becoming a hands-onAndroid game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F.DiMarzio, has writteneight books, including Android: A Programmer's Guidethe first Android book approved by Googlerecently updated and translated for sale in Japan.He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable black box for game development Easy-to-follow examples make creating the sample games a hands-on experience What you'll learn How to design and develop compelling 2D and 3D games How to create rich environments and characters How to do collision detection How to add realism to your games with basic game physics How to create a gaming black box that can be reused How to play your games on Android phones and tablets Who this book is for

This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building. Table of Contents Welcome to Andriod Gaming Star Fighter: A 2-D shooter Press Start: Making a Menu Drawing the Environment Creating Your Character Adding the Enemies Adding BasicEnemy Artifical Intelligence Defend yourself Publishing Your Game BlobHunter: Creating 3-D Games Create an Immersive Environment Navigating the3-D Environment

General

Imprint: Apress
Country of origin: Germany
Release date: December 2011
First published: 2011
Authors: Jerome DiMarzio
Dimensions: 235 x 191 x 19mm (L x W x T)
Format: Paperback
Pages: 320
Edition: 1st ed.
ISBN-13: 978-1-4302-4029-7
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
LSN: 1-4302-4029-6
Barcode: 9781430240297

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