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Beginning Android Games (Paperback, 2nd ed.)
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Beginning Android Games (Paperback, 2nd ed.)
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Beginning Android Games, Second Edition offers everything you need
to join the ranks of successful Android game developers, including
Android tablet game app development considerations. You'll start
with game design fundamentals and programming basics, and then
progress toward creating your own basic game engine and playable
game apps that work on Android and earlier version compliant
smartphones and now tablets. This will give you everything you need
to branch out and write your own Android games. The potential user
base and the wide array of available high-performance devices makes
Android an attractive target for aspiring game developers. Do you
have an awesome idea for the next break-through mobile gaming
title? Beginning Android Games will help you kick-start your
project.This book will guide you through the process of making
several example game apps using APIs available in new Android SDK
and earlier SDK releases for Android smartphones and tablets: * The
fundamentals of game development and design suitable for Android
smartphones and tablets * The Android platform basics to apply
those fundamentals in the context of making a game, including new
File Manager system and better battery life management * The design
of 2D and 3D games and their successful implementation on the
Android platform This book lets developers see and use some Android
SDK Jelly Bean; however, this book is structured so that app
developers can use earlier Android SDK releases. This book is
backward compatible like the Android SDK. What you'll learn * How
to set up/use the development tools for creating your first Android
game app * The fundamentals of game programming in the context of
the Android platform * How to use the Android's APIs for graphics
(Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those
fundamentals * How to develop two 2D games from scratch, based on
Canvas API and OpenGL ES * How to create a full-featured 3D game *
How to publish your games, get crash reports, and support your
users * How to complete your own playable 2D OpenGL games Who this
book is for This book is for people with a basic knowledge of Java
who want to write games on the Android platform. It also offers
information for experienced game developers about the pitfalls and
peculiarities of the platform.
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