0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Learn cocos2d 2 - Game Development for iOS (Paperback, 1st ed.) Loot Price: R955
Discovery Miles 9 550
You Save: R204 (18%)
Learn cocos2d 2 - Game Development for iOS (Paperback, 1st ed.): Steffen Itterheim, Andreas Lw

Learn cocos2d 2 - Game Development for iOS (Paperback, 1st ed.)

Steffen Itterheim, Andreas Lw

 (sign in to rate)
List price R1,159 Loot Price R955 Discovery Miles 9 550 | Repayment Terms: R89 pm x 12* You Save R204 (18%)

Bookmark and Share

Expected to ship within 10 - 15 working days

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

General

Imprint: Apress
Country of origin: Germany
Release date: September 2012
First published: 2012
Authors: Steffen Itterheim • Andreas Lw
Dimensions: 254 x 178 x 27mm (L x W x T)
Format: Paperback
Pages: 544
Edition: 1st ed.
ISBN-13: 978-1-4302-4416-5
Categories: Books > Computing & IT > Computer hardware & operating systems > Handheld devices (eg Palm, PocketPC)
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Books > Computing & IT > Applications of computing > Image processing > General
LSN: 1-4302-4416-X
Barcode: 9781430244165

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners