BlackBerry smart phones aren't just for business. In fact, throw
away that boring spreadsheet, tear up that yearly budget reportthe
BlackBerry is a lean, mean game-playing machine. Carol Hamer and
Andrew Davison, expert software game developers, show you how to
leverage the BlackBerry Java Development Environment (based on Java
ME) to design and create fun, sophisticated game applications from
role playing to dueling with light sabers. The BlackBerry: not as
clumsy or as random as a blasteran elegant device, for a more
civilized age.
In this book, Carol and Andrew give you the professional
techniques you need to use music, 2D and 3D graphics, maps, and
game design patterns to build peer-to-peer games, role playing
games, and more for the BlackBerry. What you'll learn How to build
a custom user interface with your game's theme How to take your
graphics to the next level with SVG and OpenGL ES How to boogie on
down with a MMAPI music player How to optimize your games with
BlackBerry-specific APIs and tools How to program games for any
BlackBerry device, from the earliest Java-enabled smartphones to
models that run the BlackBerry 5 operating system How to build
games for two players or the whole world with GPS, SMS, and the
Internet How to create space adventures that may confound your mind
with their awesomeness. How to drive a toy sports car from your
BlackBerry using Bluetooth and USB How to sell your game on
BlackBerry App World and beyond Who this book is for
This book is for game enthusiasts and software engineers who
know at least a bit of Java and want to program games for the
BlackBerry. No prior knowledge of Micro Edition programming is
required. Table of Contents Gaming on BlackBerry BlackBerry
Application Basics Game Graphics and Events with MIDP and RIM
Classes Adding a Professional Look and Feel Security and Selling
Your Game Swingin' Light Saber Play a Live Opponent with SMS Using
Scalable Vector Graphics Creating Role-Playing Games on the
Internet Remotely Drive a (Toy) Sports Car Fox and Hounds
Introducing 3D with JSR 239
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