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Developing C# Apps for iPhone and iPad using MonoTouch - iOS Apps Development for .NET Developers (Paperback, 1st ed.)
Loot Price: R1,568
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Developing C# Apps for iPhone and iPad using MonoTouch - iOS Apps Development for .NET Developers (Paperback, 1st ed.)
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Developing C# Applications for iPhone and iPad using MonoTouch
shows you how to use your existing C# skills to write apps for the
iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET
library that allows C# developers to write C# code that executes in
iOS. Furthermore, MonoTouch allows you to address all the unique
functions of the iPhone, iPod Touch, and iPad. And the big plus:
You needn't learn any Objective-C to master MonoTouch Former
Microsoft engineer and published app-store developer Bryan
Costanich shows you how to use the tools you already know to create
native apps in iOS using C# and the .NET Base Class Libraries. The
magic is in Novell's implementation of Apple's Cocoa libraries in
MonoTouch. You'll master the same elegant and rich Cocoa
environment, but without the need to learn a new programming
language. Developing C# Applications for iPhone and iPad using
MonoTouch takes you from your first Hello, World example through
the major APIs and features of iOS. The coverage is comprehensive
and makes use of frequent examples, complete with sample code you
can download and reuse to create your own powerful and playful
apps.What you'll learn * How to use your existing C# skills to
develop applications on the iPhone and iPad * Apple's Model View
Controller (MVC) methodology * Working with CocoaTouch's UIKit to
create iOS applications using native controls * Device-specific
features, like the camera, GPS, and Compass using CoreLocation, the
accelerometer, and others * Accessing shared resources such as the
photos, contacts, and more * How to persist and retrieve data using
SQLite and .NET libraries * Complex drawing and animation using
CoreGraphics and CoreAnimation * The use of Apple's Push
Notification Service * The latest game porting techniques using XNA
Touch * How to integrate off-the-shelf Objective-C libraries Who
this book is for Every .NET and C# developer who has have ever
wanted to create an application or game for Apple's App Store.Table
of Contents * Getting Started with MonoTouch * Our First
Application * The Model, View, Controller Approach to Multiple
Screen Applications * iPad and Universal (iPhone/iPad) Applications
* More on Views and Controllers * Introduction to Controls *
Standard Controls * Content Controls * Working with Tables *
Working with Keyboards * Multitasking * Working with Touch *
Working with Shared Resources * User and Application Settings *
Working with CoreLocation * Drawing with CoreGraphics * Core
Animation * Notifications * Working with Data * Publishing to the
App Store * Third Party Libraries * Using Objective-C Libraries and
Code
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