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Application Design for Wearable Computing (Paperback)
Loot Price: R850
Discovery Miles 8 500
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Application Design for Wearable Computing (Paperback)
Series: Synthesis Lectures on Mobile & Pervasive Computing
Expected to ship within 10 - 15 working days
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The confluence of decades of computer science and computer
engineering research in multimodal interaction (e.g., speech and
gesture recognition), machine learning (e.g., classification and
feature extraction), software (e.g., web browsers, distributed
agents), electronics (e.g., energy-efficient microprocessors,
head-mounted displays), design methodology in user-centered design,
and rapid prototyping have enabled a new class of
computers-wearable computers. The lecture takes the viewpoint of a
potential designer or researcher in wearable computing. Designing
wearable computers requires attention to many different factors
because of the computer's closeness to the body and its use while
performing other tasks. For the purposes of discussion, we have
created the UCAMP framework, which consists of the following
factors: user, corporal, attention, manipulation, and perception.
Each of these factors and their importance is described. A number
of example prototypes developed by the authors, as well as by other
researchers, are used to illustrate these concepts. Wearable
computers have established their first foothold in several
application domains, such as vehicle and aircraft maintenance and
manufacturing, inspection, language translation, and other areas.
The lecture continues by describing the next step in the evolution
of wearable computers, namely, context awareness. Context-aware
computing takes into account a user's state and surroundings, and
the mobile computer modifies its behavior based on this
information. A user's context can be quite rich, consisting of
attributes such as physical location, physiological state, personal
history, daily behavioral patterns, and so forth. If a human
assistant were given such context, he or she would make decisions
in a proactive fashion, anticipating user needs, and acting as a
proactive assistant. The goal is to enable mobile computers to play
an analogous role, exploiting context information to significantly
reduce demands on human attention. Context-aware intelligent agents
can deliver relevant information when a user needs that
information. These data make possible many exciting new
applications, such as augmented reality, context-aware
collaboration, and augmented manufacturing. The combined studies
and research reported in this lecture suggest a number of useful
guidelines for designing wearable computing devices. Also included
with the guidelines is a list of questions that designers should
consider when beginning to design a wearable computer. The research
directions section emphasizes remaining challenges and trends in
the areas of user interface, modalities of interaction, and
wearable cognitive augmentation. Finally, we summarize the most
important challenges and conclude with a projection of future
directions in wearable computing. Table of Contents: Introduction /
The Wearable Computing UCAMP / Design Guidelines for Wearable
Computing / Research Directions / Conclusions and Future Challenges
General
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