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Books > Arts & Architecture > Music > Music recording & reproduction
The music industry is a fast moving field with new technology and methodological advances combining to catalyse innovations all the time. 'Innovation in Music 2013' was an international conference exploring this topic, held in December 2013 in York, UK. The event covered specific and cross-disciplinary aspects of the music industry including music creation, technology, production and business, sound engineering, mastering, post production and sound design, games music and cross-disciplinary themes. This volume contains a technical keynote speech delivered by former Metropolis Studios Mastering Engineer and now Technical Manager at Guilde Productions, Crispin Murray, accompanied by 20 articles developed from presentations delivered at the conference and peer reviewed. Read this book to get an excellent overview of the latest leading-edge developments occurring in the music industry.
_________ 'Hepworth's knowledge and understanding of rock history is prodigious ... [a] hugely entertaining study of the LP's golden age' The Times _________ The era of the LP began in 1967, with 'Sgt Pepper'; The Beatles didn't just collect together a bunch of songs, they Made An Album. Henceforth, everybody else wanted to Make An Album. The end came only fifteen years later, coinciding with the release of Michael Jackson's 'Thriller'. By then the Walkman had taken music out of the home and into the streets and the record business had begun trying to reverse-engineer the creative process in order to make big money. Nobody would play music or listen to it in quite the same way ever again. It was a short but transformative time. Musicians became 'artists' and we, the people, patrons of the arts. The LP itself had been a mark of sophistication, a measure of wealth, an instrument of education, a poster saying things you dare not say yourself, a means of attracting the opposite sex, and, for many, the single most desirable object in their lives. This is the story of that time; it takes us from recording studios where musicians were doing things that had never been done before to the sparsely furnished apartments where their efforts would be received like visitations from a higher power. This is the story of how LPs saved our lives.
"GarageBand X - How it Works" from the GEM series (Graphically Enhanced Manuals) explains Apple's popular music production application "GarageBand" with rich illustrations and diagrams that are not found in any other manual (this is the only manual available). This 321 pages letter size book presents this software application in great detail with that easy to understand, visual approach.- What are Graphically Enhanced Manuals (GEM)? They're a new type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 of pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features and workflows in a very intuitive way that is easy to understand.
The Music Business Has Completely Changed.
The only manual for Logic Remote, covering all the features of this
companion app for the new "Logic Pro X." "Logic Remote (iPad) - How
it Works" from the GEM series (Graphically Enhanced Manuals)
explains Apple's brand new iPad app "Logic Remote" with rich
illustrations and diagrams that are not found in any other manual
or even in Apple's own documentation. This 68 pages letter size
book presents this software application in great detail with that
easy to understand, visual approach. This book is in fact the only
comprehensive manual for this app.
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.
In Beyond the Score: Music as Performance, author Nicholas Cook supplants the traditional musicological notion of music as writing, asserting instead that it is as performance that music is loved, understood, and consumed. This book reconceives music as an activity through which meaning is generated in real time, as Cook rethinks familiar assumptions and develops new approaches. Focusing primarily but not exclusively on the Western 'art' tradition, Cook explores perspectives that range from close listening to computational analysis, from ethnography to the study of recordings, and from the social relations constructed through performance to the performing (and listening) body. In doing so, he reveals not only that the notion of music as text has hampered academic understanding of music, but also that it has inhibited performance practices, placing them in a textualist straightjacket. Beyond the Score has a strong historical emphasis, touching on broad developments in twentieth-century performance style and setting them into their larger cultural context. Cook also investigates the relationship between recordings and performance, arguing that we do not experience recordings as mere reproductions of a performance but as performances in their own right. Beyond the Score is a comprehensive exploration of new approaches and methods for the study of music as performance, and will be an invaluable addition to the libraries of music scholars-including musicologists, music theorists, and music cognition scholars-everywhere.
Frederick Charles Judd (1914-1992) was a pioneer of British electronic music, composing and recording at his home studio. 'Electronic Music and Musique Concrete', originally published in 1961, was one of the earliest books to introduce to a popular audience a form of music then in its infancy. From the late 1950s into the 1960s Judd toured Britain giving lectures and demonstrations of techniques and equipment, often in the company of his friend and fellow innovator Daphne Oram. Judd's biggest commercial success as a musician came in 1963 with Space Patrol, the first British TV series to feature an all-electronic score. A second book by Judd, 'Electronics In Music' (1972), is also published by Foruli Classics.
I wrote this book in order to build a bridge between Indian and Western music. Indian music isn't always written down in a way that all can understand it, and my goal is to enable the wishes of all musicians who want to play Indian music on their instruments. As always with Indian music, though, the notes on the page are just a guide, and all stylistic improvisation is welcome and advised. I have chosen some of the most melodious, recent Bollywood songs hoping that different age groups can relate to the songs. Tracks for each song, customized to the arrangement that I felt sounded best when I played it on alto saxophone, are available for purchase separately on a CD. The notes in this book are provided in three different keys (Bb, C and Eb) so that a variety of instrumentalists can play these songs. Bb instruments commonly include clarinet, tenor saxophone, soprano saxophone, trumpet, Bb cornet and euphonium. Instruments in C include flute, oboe, piccolo, piano, trombone and all string instruments. The most common Eb instruments are alto saxophone and baritone saxophone.
"GarageBand 11 - How it Works" from the GEM series (Graphically Enhanced Manuals) explains Apple's popular music production application "GarageBand" with rich illustrations and diagrams that are not found in any other manual. This 161 pages letter size book presents this software application in great detail with that easy to understand, visual approach.- What are Graphically Enhanced Manuals (GEM)? They're a new type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 of pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features and workflows in a very intuitive way that is easy to understand.
"Faith comes by hearing, and hearing by the word of God." Romans 10:17 Practically every church in the free world utilizes a sound system of some size or form, but an alarmingly small amount of churches actually have trained personnel who can acceptably operate the system and allow the congregation to simply focus on Jesus. The Sound Guide is designed to cut to the chase and get right into the foundational elements that every sound person must know. With an easy-to-understand approach, this book de-mystifies and brings clarity to the essentials of the Audio Ministry. Whether you are new to running sound, or have been at it for years, The Sound Guide is a must-read...your pastor, worship team, and congregation will be very happy you did
NEW MEDIA THEORY SERIES EDITOR: BYRON HAWK MICS, CAMERAS, SYMBOLIC ACTION: AUDIO-VISUAL RHETORIC FOR WRITING TEACHERS addresses the current technological challenges and opportunities of writing teachers through a conceptualization of writing and reading that could not have been imagined by many writing teachers at the turn of the twenty-first century. While MICS, CAMERAS, SYMBOLIC ACTION looks forward to emerging writing technologies, it finds its theoretical foundations by looking back to Kenneth Burke's concept of symbolic action. MICS, CAMERAS, SYMBOLIC ACTION situates its pedagogy for engaging the multidimensional rhetoric of audio-visual writing to help new and experienced writing teachers select, create, and engage productive models for designing audio-visual writing assignments and curricula. MICS, CAMERAS, SYMBOLIC ACTION draws upon Erika Lindemann and her pioneering work in A Rhetoric for Writing Teachers, as well as the educational theory of John Dewey, the multiliteracy theory of Stuart Selber, and the design philosophy of Robin Williams. Rather than look to the creation and critique of audio-visual texts as the goal of its pedagogy, MICS, CAMERAS, SYMBOLIC ACTION looks for ways to use the creation and critique of audio-visual texts as a means for realizing a variety of learning goals for writing students. Bump HALBRITTER establishes not only the theoretical foundation for that work but also discusses, in depth, the material demands of working with audio-visual assets that writing teachers have not typically been trained to use: microphones, video cameras, and an array of other peripheral technologies for collecting, storing, and exchanging audio-visual information. BUMP HALBRITTER is Associate Professor of Rhetoric and Writing at Michigan State University and is Editor of CCC ONLINE. His work on aural rhetoric and audio-visual writing pedagogy has appeared in KAIROS, ENCULTURATION, COMPUTERS AND COMPOSITION, COLLEGE ENGLISH, and in the edited collection, DIGITAL TOOLS. Halbritter and Julie Lindquist are co-PIs of the long-term research project LiteracyCorps Michigan, a multi-phase research project that uses digital video to investigate and document the literate lives of college students. "The voice and style are one of the Mics, Cameras, Symbolic Action's great strengths, as they render the subject approachable and readable to those who might not yet consider themselves a part of rhetoric and composition culture. Halbritter makes a compelling argument for why we should become engaged in the (symbolic) action of multimedia composing." - ERIN KARPER
The only full featured manual for GarageBand for the iPad (not just a quick start guide). - "GarageBand for iPad - How it Works" from the GEM series (Graphically Enhanced Manuals) explains Apple's popular music production application "GarageBand for iPad" with rich illustrations and diagrams that are not found in any other manual. This 117 pages letter size book presents this software application in great detail with that easy to understand, visual approach. This book is in fact the only comprehensive manual for the iPad version of GarageBand. It covers all the features of the apps plus getting into great details about iCloud and iTunes File Sharing.- What are Graphically Enhanced Manuals (GEM)? They're a new type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 of pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features and workflows in a very intuitive way that is easy to understand.
The Professor Lecture Series is a collection of presentations that David K. Ewen, M.Ed. has used to teach workshop seminars in New York and all 6 New England States. In book form, the series serve as an introduction to digital media production, distribution, and marketing.
You've heard of publish or perish. For years this has been the mantra of the academic world. Now it is also true of entrepreneurs. It is a fact Your market is looking for information and the fact is that if you don't give it to them, your competitors are going to and then they'll get there first. This book is a powerful tool that helps you do that. Before buying products, the public wants information. Information is important and as a writer, coach, consultant, entrepreneur, business owner, Internet Marketer, you need to be providing your market with information before your competitors do. When a consumer goes into the grocery store, they read the labels; they want to know what food they're consuming. When they purchase any electronic device, any appliance, clothes, shoes, any item, they want to read about that item so they know what they are purchasing. And the same is true of your business. This book demonstrates ways in which you can provide information to your market with little or no effort in a fast, efficient way.
Recording is central to the musical lives of contemporary powwow singers yet, until now, their aesthetic practices when recording have been virtually ignored in the study of Native American expressive cultures. Recording Culture is an exploration of the Aboriginal music industry and the powwow social world that supports it. For twelve years, Christopher A. Scales attended powwows-large intertribal gatherings of Native American singer-drummers, dancers, and spectators-across the northern Plains. For part of that time, he worked as a sound engineer for Arbor Records, a large Aboriginal music label based in Winnipeg, Canada. Drawing on his ethnographic research at powwow grounds and in recording studios, Scales examines the ways that powwow drum groups have utilized recording technology in the late twentieth and early twenty-first centuries, the unique aesthetic principles of recorded powwow music, and the relationships between drum groups and the Native music labels and recording studios. Turning to "competition powwows," popular weekend-long singing and dancing contests, Scales analyzes their role in shaping the repertoire and aesthetics of drum groups in and out of the recording studio. He argues that the rise of competition powwows has been critical to the development of the powwow recording industry. Recording Culture includes a CD featuring powwow music composed by Gabriel Desrosiers and performed by the Northern Wind Singers.
"MP3: The Meaning of a Format" recounts the hundred-year history of the world's most common format for recorded audio. Understanding the historical meaning of the MP3 format entails rethinking the place of digital technologies in the larger universe of twentieth-century communication history, from hearing research conducted by the telephone industry in the 1910s, through the mid-century development of perceptual coding (the technology underlying the MP3), to the format's promiscuous social life since the mid 1990s. MP3s are products of compression, a process that removes sounds unlikely to be heard from recordings. Although media history is often characterized as a progression toward greater definition, fidelity, and truthfulness, "MP3: The Meaning of a Format" illuminates the crucial role of compression in the development of modern media and sound culture. Taking the history of compression as his point of departure, Jonathan Sterne investigates the relationships among sound, silence, sense, and noise; the commodity status of recorded sound and the economic role of piracy; and the importance of standards in the governance of our emerging media culture. He demonstrates that formats, standards, and infrastructures--and the need for content to fit inside them--are every bit as central to communication as the boxes we call "media."
This thesis provides an examination of Disc Jockey (DJ) technology, technique, and aesthetics. The history of popular dance music is explored in an attempt to demonstrate the role that technology has played in the development and future of the DJ aesthetic. Criteria for evaluating and producing Disc Jockey Music Technology is pursued in order to define the fundamentals of dance music and the essence of an authentic DJ performance.
"Get Your Groove on the Move" is a book that will provide the reader with a detailed overview of both the theoretical and practical aspects of modern music production. It provides a thorough non-specialist introduction to this vast field of expertise in a manner which is neither simplistic nor overly technical. In this book you will learn how to: Produce your own music Understand the process that goes into making an album Learn about all the different aspects of modern music production Get a grasp of the theoretical basics of sound and hearing. Understand the nature of computer music production Learn about electronic musical instruments Learn about the components that make up a recording studio Learn about recording, mixing and mastering an album Gain knowledge on how to promote an album. This book is essential reading for anyone interested in building a career in the music industry, whether you aspire to being a musician, a producer or a sound engineer. Selected Quote's on the book "I can say that it provides a very useful overview of the practical and theoretical aspects of contemporary music technology, in terms which are readily understandable to the average student. " "This book could comfortably form the core of a Music Technology syllabus for schools and universities. " Marc Duby, Ph.D. Professor of Musicology at University of South Africa "This book is well written and articulated in such a way that its contents could be easily understood, absorbed and the information imparted could be applied by any student who wishes to pursue a career in music technology at tertiary level." "I strongly recommend and endorse a book such as this. It would be extremely beneficial if adopted as a text book at institutions with music technology programmes." Professor Hotep Idris Galeta University of Fort Hare, South Africa |
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