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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
Python Workout presents 50 exercises designed to deepen the reader's skill with Python. Readers will not only tackle exercises using built-in data structures, but also more advanced techniques, such as functional programming, object-oriented programming, iterators, and generators. With each engaging challenge, readers will practice a new skill and learn how to apply it to everyday coding tasks. Key Features 50 hands-on exercises and solutions Basic Python sequence types Python dictionaries and sets Functional programming in Python Creating your own classes Working with Python objects Generator functions Intended for readers with basic Python skills. About the technology Python is a versatile, elegant, general purpose programming language. Essential for data analysis, web development, artificial intelligence, games, desktop apps, and more, Python skills are a hot commodity. Reuven M. Lerner, an independent consultant for more than two decades, teaches Python, data science, and Git to companies around the world. His Better developers newsletter and blog are read by thousands of Python developers each week. Reuven has written a monthly column, "At the Forge," for Linux Journal since 1996 and is a panellist on the weekly Freelancers Show podcast. Reuven lives with his wife and three children in Modi'in, Israel, and can be reached at https://lerner.co.il/ or on Twitter at @reuvenmlerner.
Schneider's "tried and true" text - consistently praised by both students and instructors - is designed for students with no prior computer programming experience. Now updated for Visual Basic 2012, Schneider focuses on teaching problem-solving skills and sustainable programming skills. A broad range of real-world examples, section-ending exercises, case studies, and programming projects gives students more hands-on experience than any other Visual Basic book on the market. NEW! This edition is available with MyProgrammingLab, an innovative online homework and assessment tool. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. To purchase MyProgrammingLab, please visit: myprogramminglab.com or you can purchase a package of the physical text + MyProgrammingLab by searching the Pearson Higher Education web site. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.
Appropriate for all basic-to-intermediate level courses in Visual Basic 2012 programming. Created by world-renowned programming instructors Paul and Harvey Deitel, Visual Basic 2012 How to Program introduces all facets of the Visual Basic 2012 language through a hands-on approach with hundreds of working programs. This book reflects the major innovations Microsoft has incorporated in Visual Basic 2012; all discussions and sample code have been carefully audited against the newest Visual Basic language specification. The 6th Edition is updated to Visual Studio 2012 and includes new chapters on Windows 8 UI app development, Windows 8 graphics/multimedia, Windows Phone 8 app development and Windows Azure. Students begin by getting comfortable with the free Visual Basic Express 2012 IDE and basic VB syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of object-oriented programming. With this strong foundation in place, the Deitels introduce more sophisticated techniques, including inheritance, polymorphism, exception handling, strings, GUI's, data structures, generics, and collections. Throughout, the authors show developers how to make the most of Microsoft's Visual Studio tools. A series of appendices provide essential programming reference material on various topics.
Developed from the author's many years of teaching computing courses, Programming in C++ for Engineering and Science guides students in designing programs to solve real problems encountered in engineering and scientific applications. These problems include radioactive decay, pollution indexes, digital circuits, differential equations, Internet addresses, data analysis, simulation, quality control, electrical networks, data encryption, beam deflection, and many other areas. To make it easier for novices to develop programs, the author uses an object-centered design approach that helps students identify the objects in a problem and the operations needed; develop an algorithm for processing; implement the objects, operations, and algorithm in a program; and test, correct, and revise the program. He also revisits topics in greater detail as the text progresses. By the end of the book, students will have a solid understanding of how C++ can be used to process complex objects, including how classes can be built to model objects. Web ResourceThe book's website at http://cs.calvin.edu/books/c++/engr-sci provides source code, expanded presentations, links to relevant sites, reference materials, lab exercises, and projects. For instructors, solutions to exercises and PowerPoint slides for classroom use are available upon qualifying course adoption.
This introductory-level C programming book is designed primarily for engineering students required to learn how to program. In Engineering Problem Solving with C, 4th Edition, best-selling author, Delores Etter, uses real-world engineering and scientific examples and problems throughout the text. Solutions to the problems are developed using the language C and the author's signature five-step problem solving process. Since learning any new skill requires practice at a number of different levels of difficulty, four types of exercises are presented to develop problem-solving skills - Practice! problems, Modify! problems, Short-Answer problems, and Programming problems. The author's clear and precise style creates a highly accessible and readable text for students of all levels.
For introductory courses in Visual Basic Programming, offered in departments of Information Technology, Computer Science or Business. Merging the concept of a lab manual with that of a conventional textbook, the Deitels have crafted an innovative approach that enables students to learn programming while having a mentor-like book by their side. This best-seller blends the Deitel signature Live-Code Approach with their Application-Driven methodology. Students learn programming and Visual Basic by working through a set of applications. Each tutorial builds upon previously learned concepts while learning new ones. An abundance of self assessment exercises are available at the end of most chapters to reinforce key ideas. This approach makes it possible to cover a wealth of programming constructs within the Visual Basic 2010 environment. View the Deitel Buzz online to learn more about the newest publications from the Deitels.
For one/two semester courses in Engineering and Computer Science at the freshman/sophomore level. This text is a clear, concise introduction to problem solving and the C++ programming language. The authors' proven five-step problem solving methodology is presented and then incorporated in every chapter of the text. Outstanding engineering and scientific applications are used throughout; all applications are centered around the theme of engineering challenges in the 21st century.
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples--this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." --Bruce Eckel .,."I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. "Design Patterns Explained "complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." --James Noble Leverage the quality and productivity benefits of patterns--without the complexity! "Design Patterns Explained, Second Edition" is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive readerfeedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern--a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience
whatsoever. It's the ideal "first book" on patterns, and a perfect
complement to Gamma's classic "Design Patterns," If you're a
programmer or architect who wants the clearest possible
understanding of design patterns--or if you've struggled to make
them work for you--read this book.
C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java. An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C]+ is easy. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling.The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http: //www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.
Object-oriented database management systems (OODBMS) are expected to serve advanced application domains such as engineering design, office information systems, imaging systems, and multimedia. This book, based on a NATO Advanced Research Workshop, covers all aspects of object-oriented database systems from design principles to implementation of prototypes. Topics covered include model concepts, query optimization, query languages, functional programming formalism, storage systems, transaction models, interoperability, distributed computing, rule languages, open architectures, hypermedia systems, and many others. Designers and developers will benefit from the comprehensive presentation of the various modules of such systems, while practitioners will find examples of implemented prototypes.
This book develops the object-oriented programming skills of experienced programmers (at the Junior, Senior or above level) by showing how to use Java 2 (the latest release of Sun's Java platform), and by providing a complete understanding of the philosophy behind Java 2. It starts out covering the language-independent concepts that are at the heart of the Java world, and then moves on to introduce Java through several example programs. Following this is an in-depth discussion on inheritance and polymorphism. Finally, the book concludes with material on important features of Java that are not object-oriented.
Series: The Addison-Wesley Object Technology Series The long-awaited third edition of the best-selling UML book on the market; fully-updated and compliant with UML 2.0. This eagerly-anticipated third edition gets students thinking about efficient object-oriented software design using the latest version of the industry-standard for modeling software: UML 2.0. The author has retained the book's convenient, concise format that has made it an essential resource in courses introducing UML. The book describes all the major UML 2.0 diagram types, what they are intended to do, and the basic notation involved in creating and deciphering them. A true treasure for the software engineering community.
This innovative book recognizes the need within the object-oriented community for a book that goes beyond the tools and techniques of the typical methodology book. In Analysis Patterns: Reusable Object Models, Martin Fowler focuses on the end result of object-oriented analysis and design-the models themselves. He shares with you his wealth of object modeling experience and his keen eye for identifying repeating problems and transforming them into reusable models. Analysis Patterns provides a catalogue of patterns that have emerged in a wide range of domains including trading, measurement, accounting and organizational relationships. Recognizing that conceptual patterns cannot exist in isolation, the author also presents a series of "support patterns" that discuss how to turn conceptual models into software that in turn fits into an architecture for a large information system. Included in each pattern is the reasoning behind their design, rules for when they should and should not be used, and tips for implementation. The examples presented in this book comprise a cookbook of useful models and insight into the skill of reuse that will improve analysis, modeling and implementation.
"The AntiPatterns authors have clearly been there and done that when it comes to managing software development efforts. I resonated with one insight after another, having witnessed too many wayward projects myself. The experience in this book is palpable." —John Vlissides, IBM Research "This book allows managers, architects, and developers to learn from the painful mistakes of others. The high-level AntiPatterns on software architecture are a particularly valuable contribution to software engineering. Highly recommended!" —Kyle Brown Author of The Design Patterns Smalltalk Companion "AntiPatterns continues the trend started in Design Patterns. The authors have discovered and named common problem situations resulting from poor management or architecture control, mistakes which most experienced practitioners will recognize. Should you find yourself with one of the AntiPatterns, they even provide some clues on how to get yourself out of the situation." —Gerard Meszaros, Chief Architect, Object Systems Group Are you headed into the software development mine field? Follow someone if you can, but if you’re on your own—better get the map! AntiPatterns is the map. This book helps you navigate through today’s dangerous software development projects. Just look at the statistics:
Many students of C will rightly admit that it's not an easy language to learn, but the professional insight, clear explanations, examples, and pictures in the Cengage Learning for the Absolute Beginner series make learning C easy and fun. Programming is not a skill you can acquire by reading; you have to write programs to learn. That's why each chapter in this book contains programming challenges, a chapter review, and a complete program that uses chapter-based concepts to construct an easily built application. With the guidance in this book, you'll learn how to create algorithms and pseudocode to think through and design programs; translate your designs and plans into working C programs; write, compile, test, and debug your code; use data types, arrays, pointers, strings, file operations and more to create robust programs.
Validation of computer systems is the process that assures the formal assessment and report of quality and performance measures for all the life-cycle stages of software and system development, its implementation, qualification and acceptance, operation, modification, requalification, maintenance and retirement (PICS CSV PI 011-3). It is a process that demonstrates the compliance of computer systems functional and non-functional requirements, data integrity, regulated company procedures and safety requirements, industry standards, and applicable regulatory authority's requirements. Compliance is a state of being in adherence to application-related standards or conventions or regulations in laws and similar prescriptions. This book, which is relevant to the pharmaceutical and medical devices regulated operations, provides practical information to assist in the computer validation to production systems, while highlighting and efficiently integrating worldwide regulation into the subject. A practical approach is presented to increase efficiency and to ensure that the validation of computer systems is correctly achieved.
Guide today's beginning programmers through the fundamentals of the C# language using its most recent features with Farrell's MICROSOFT® VISUAL C# 2015: AN INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING, 6E. Approachable examples and a clear, straightforward presentation help students build a strong background in both structured and object-oriented programming concepts. Students master critical fundamental skills that easily transfer to other programming languages. The new edition incorporates the most recent versions of both C# and Visual Studio to ensure students have the latest skills necessary for professional success. Short "You Do It" hands-on features; Video Lessons for each chapter; and a variety of new debugging exercises, programming exercises, and running case studies keep students actively engaged in learning. A full selection of Instructor Resources provides you with the tools to reinforce the solid programming skills your students need.
The only viable alternative to the most popular and adopted open source and lightweight enterprise Java-based Spring Framework, JBoss Seam is the up and coming challenger to Spring. JBoss Seam offers more adherences to Java EE 5 standards than does Spring, and is a key selling point to many prospective Seam developers and users. The first and only book of its kind, Practical JBoss Seam Web 2.0 Development, is a series of practical application scenarios which demonstrates the nature of the new open source lightweight Java EE 5 (JSF-EJB3)-standards based JBoss Seam framework, its efficacy and its limitations. The scenarios/cases will be chosen to demonstrate specific elements of the framework (e.g., basic web application development, rich web clients with AJAX, etc.). Real-world cases will be used where possible.
API Design for C++ provides a comprehensive discussion of Application Programming Interface (API) development, from initial design through implementation, testing, documentation, release, versioning, maintenance, and deprecation. It is the only book that teaches the strategies of C++ API development, including interface design, versioning, scripting, and plug-in extensibility. Drawing from the author's experience on large scale, collaborative software projects, the text offers practical techniques of API design that produce robust code for the long term. It presents patterns and practices that provide real value to individual developers as well as organizations. API Design for C++ explores often overlooked issues, both technical and non-technical, contributing to successful design decisions that product high quality, robust, and long-lived APIs. It focuses on various API styles and patterns that will allow you to produce elegant and durable libraries. A discussion on testing strategies concentrates on automated API testing techniques rather than attempting to include end-user application testing techniques such as GUI testing, system testing, or manual testing. Each concept is illustrated with extensive C++ code examples, and fully functional examples and working source code for experimentation are available online. This book will be helpful to new programmers who understand the fundamentals of C++ and who want to advance their design skills, as well as to senior engineers and software architects seeking to gain new expertise to complement their existing talents. Three specific groups of readers are targeted: practicing software engineers and architects, technical managers, and students and educators.
Information modeling technology - the open representation of information for database and other computing applications - has grown significantly in recent years as the need for universal systems of information coding has steadily increased. EXPRESS is a particularly successful ISO International Standard language family for object-flavored information modeling. This cogent introduction to EXPRESS provides numerous, detailed examples of the language family's applicability to a diverse range of endeavors, including mechanical engineering, petroleum exploration, stock exchange asset management, and the human genome project. The book also examines the history, practicalities, and implications of information modeling in general, and considers the vagaries of normal language that necessitate precise communication methods. This first-ever guide to information modeling and EXPRESS offers invaluable advice based on years of practical experience. It will be the introduction that students as well as information and data modeling professionals have been waiting for.
System developers have used modeling languages for decades to specify, visualize, construct, and document systems. The Unified Modeling Language (UML) is one of those languages. UML makes it possible for team members to collaborate by providing a common language that applies to a multitude of different systems. Essentially, it enables you to communicate solutions in a consistent, tool-supported language. Today, UML has become the standard method for modeling software systems, which means you're probably confronting this rich and expressive language more than ever before. And even though you may not write UML diagrams yourself, you'll still need to interpret diagrams written by others. "UML 2.0 in a Nutshell" from O'Reilly feels your pain. It's been crafted for professionals like you who must read, create, and understand system artifacts expressed using UML. Furthermore, it's been fully revised to cover version 2.0 of the language. This comprehensive new edition not only provides a quick-reference to all UML 2.0 diagram types, it also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts. Topics include: The role and value of UML in projects The object-oriented paradigm and its relation to the UML An integrated approach to UML diagrams Class and Object, Use Case, Sequence, Collaboration, Statechart, Activity, Component, and Deployment Diagrams Extension Mechanisms The Object Constraint Language (OCL) If you're new to UML, a tutorial with realistic examples has even been included to help you quickly familiarize yourself with the system.
This book begins by explaining key concepts in programming, and elaborates on characteristic of class, including inheritance, derivation and polymorphism. It also introduces generic programming and Standard Template Library, I/O Stream Library and Exception Handling. The concepts and methods are illustrated via examples step by step, making the book an essential reading for beginners to C++ programming.
Data clustering is a highly interdisciplinary field, the goal of which is to divide a set of objects into homogeneous groups such that objects in the same group are similar and objects in different groups are quite distinct. Thousands of theoretical papers and a number of books on data clustering have been published over the past 50 years. However, few books exist to teach people how to implement data clustering algorithms. This book was written for anyone who wants to implement or improve their data clustering algorithms. Using object-oriented design and programming techniques, Data Clustering in C++ exploits the commonalities of all data clustering algorithms to create a flexible set of reusable classes that simplifies the implementation of any data clustering algorithm. Readers can follow the development of the base data clustering classes and several popular data clustering algorithms. Additional topics such as data pre-processing, data visualization, cluster visualization, and cluster interpretation are briefly covered. This book is divided into three parts-- Data Clustering and C++ Preliminaries: A review of basic concepts of data clustering, the unified modeling language, object-oriented programming in C++, and design patterns A C++ Data Clustering Framework: The development of data clustering base classes Data Clustering Algorithms: The implementation of several popular data clustering algorithms A key to learning a clustering algorithm is to implement and experiment the clustering algorithm. Complete listings of classes, examples, unit test cases, and GNU configuration files are included in the appendices of this book as well as in the downloadable resources. The only requirements to compile the code are a modern C++ compiler and the Boost C++ libraries.
Take container cluster management to the next level; learn how to administer and configure Kubernetes on CoreOS; and apply suitable management design patterns such as Configmaps, Autoscaling, elastic resource usage, and high availability. Some of the other features discussed are logging, scheduling, rolling updates, volumes, service types, and multiple cloud provider zones. The atomic unit of modular container service in Kubernetes is a Pod, which is a group of containers with a common filesystem and networking. The Kubernetes Pod abstraction enables design patterns for containerized applications similar to object-oriented design patterns. Containers provide some of the same benefits as software objects such as modularity or packaging, abstraction, and reuse. CoreOS Linux is used in the majority of the chapters and other platforms discussed are CentOS with OpenShift, Debian 8 (jessie) on AWS, and Debian 7 for Google Container Engine. CoreOS is the main focus becayse Docker is pre-installed on CoreOS out-of-the-box. CoreOS: Supports most cloud providers (including Amazon AWS EC2 and Google Cloud Platform) and virtualization platforms (such as VMWare and VirtualBox) Provides Cloud-Config for declaratively configuring for OS items such as network configuration (flannel), storage (etcd), and user accounts Provides a production-level infrastructure for containerized applications including automation, security, and scalability Leads the drive for container industry standards and founded appc Provides the most advanced container registry, Quay Docker was made available as open source in March 2013 and has become the most commonly used containerization platform. Kubernetes was open-sourced in June 2014 and has become the most widely used container cluster manager. The first stable version of CoreOS Linux was made available in July 2014 and since has become one of the most commonly used operating system for containers. What You'll Learn Use Kubernetes with Docker Create a Kubernetes cluster on CoreOS on AWS Apply cluster management design patterns Use multiple cloud provider zones Work with Kubernetes and tools like Ansible Discover the Kubernetes-based PaaS platform OpenShift Create a high availability website Build a high availability Kubernetes master cluster Use volumes, configmaps, services, autoscaling, and rolling updates Manage compute resources Configure logging and scheduling Who This Book Is For Linux admins, CoreOS admins, application developers, and container as a service (CAAS) developers. Some pre-requisite knowledge of Linux and Docker is required. Introductory knowledge of Kubernetes is required such as creating a cluster, creating a Pod, creating a service, and creating and scaling a replication controller. For introductory Docker and Kubernetes information, refer to Pro Docker (Apress) and Kubernetes Microservices with Docker (Apress). Some pre-requisite knowledge about using Amazon Web Services (AWS) EC2, CloudFormation, and VPC is also required. |
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