0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (12)
  • R250 - R500 (45)
  • R500+ (728)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer programming > Object-oriented programming (OOP)

Logic Programming with Prolog (Paperback, 2nd ed. 2013): Max Bramer Logic Programming with Prolog (Paperback, 2nd ed. 2013)
Max Bramer
R2,116 Discovery Miles 21 160 Ships in 10 - 15 working days

Logic Programming is the name given to a distinctive style of programming, very different from that of conventional programming languages such as C++ and Java. By far the most widely used Logic Programming language is Prolog. Prolog is a good choice for developing complex applications, especially in the field of Artificial Intelligence. Logic Programming with Prolog does not assume that the reader is an experienced programmer or has a background in Mathematics, Logic or Artificial Intelligence. It starts from scratch and aims to arrive at the point where quite powerful programs can be written in the language. It is intended both as a textbook for an introductory course and as a self-study book. On completion readers will know enough to use Prolog in their own research or practical projects. Each chapter has self-assessment exercises so that readers may check their own progress. A glossary of the technical terms used completes the book. This second edition has been revised to be fully compatible with SWI-Prolog, a popular multi-platform public domain implementation of the language. Additional chapters have been added covering the use of Prolog to analyse English sentences and to illustrate how Prolog can be used to implement applications of an 'Artificial Intelligence' kind. Max Bramer is Emeritus Professor of Information Technology at the University of Portsmouth, England. He has taught Prolog to undergraduate computer science students and used Prolog in his own work for many years.

Pro Objective-C (Paperback, 1st ed.): Keith Lee Pro Objective-C (Paperback, 1st ed.)
Keith Lee
R3,478 R3,120 Discovery Miles 31 200 Save R358 (10%) Ships in 10 - 15 working days

The Objective-C programming language continues to grow in popularity and usage because of the power and ease-of-use of the language itself, along with the numerous features that continue to be added to the platform. If you have a basic knowledge of the language and want to further your expertise, Pro Objective-C is the book for you. Pro Objective-C provides an in-depth, comprehensive guide to the language, its runtime, and key API's. It explains the key concepts of Objective-C in a clear, easy to understand manner, and also provides detailed coverage of its more complex features. In addition, the book includes numerous practical examples--code excerpts and complete applications--that demonstrate how to apply in code what you're learning. The book begins with an exploration of Objective-C's basic features and key language elements. After reviewing the basics, it proceeds with an in-depth examination of the Objective-C dynamic programming features and runtime system. Next the book covers the Foundation Framework, the base layer of APIs that can be used for any Objective-C program. Finally, new and advanced features of Objective-C are introduced and shown how they make the Objective-C language even more powerful and expressive. Each topic is covered thoroughly and is packed with the details you need to develop Objective-C code effectively. The most important features are given in-depth treatment, and each chapter contains numerous examples that demonstrate both the power and the subtlety of Objective-C. Start reading Pro Objective-C and begin developing high-quality, professional apps on the OS X and iOS platforms using the Objective-C programming language!

Expert C# 5.0 - with the .NET 4.5 Framework (Paperback, 1st ed.): Mohammad Rahman Expert C# 5.0 - with the .NET 4.5 Framework (Paperback, 1st ed.)
Mohammad Rahman
R1,774 Discovery Miles 17 740 Ships in 10 - 15 working days

Expert C# 5.0 is a book about getting the best from C#. It's based on the principle that to write good, high-performance, robust applications you need to understand whats going on deep under the hood. If you are already experienced with writing managed applications and want to learn more about how to get the best from the language at an advanced level, then this is the book for you. Expert C# 5.0 discusses the familiar C# language in forensic detail. Examining familiar elements closely to reveal how they really work. Key language features that you are already familiar with, such as Enums, Strings and Collections, are teased apart and examined under the twin microscopes of MSIL (Intermediate Language) and the Windbg debugger to see what's really going on behind the scenes as your code is compiled and passed to the CLR. This unparalleled depth of explanation will help you to become a true master of the C# language and architect better crafted applications that work in the most efficient and reliable way possible. It will also give you the insight you need to rapidly identify and fix the stubborn coding faults that others may be unable to diagnose.What you'll learn * Learn the detailed workings behind common language elements such as Enum, readonly, Anonymous and Func. * Understand how to work with Strings and StringBuilder in the most effective way. * Master Exception management far beyond the basics. * See how components such as LINQ and Async interact with the C# language beneath the surface. Who this book is for This book is for experienced C# developers who are comfortable working with the language. You should be happy creating non-trivial code samples and ready to delve into the detail of the language's workings in order to truly master the concepts.

A Programmer's Guide to C# 5.0 (Paperback, 4th ed.): Eric Gunnerson, Nick Wienholt A Programmer's Guide to C# 5.0 (Paperback, 4th ed.)
Eric Gunnerson, Nick Wienholt
R1,264 R1,071 Discovery Miles 10 710 Save R193 (15%) Ships in 10 - 15 working days

A Programmer's Guide to C# 5.0 is a book for software developers who want to truly understand C#. Whether you've worked with C# before or with another general-purpose programming language, each fast-paced, focused chapter will take you straight to the heart of a feature of C# and show you why it works the way it does. Written by one-time C# Test Lead, Program Manager, and member of the original C# language design team, this book is an ideal companion to the C# Language Specification, and works both as a tutorial and as a reference guide. Now in its fourth edition, you will find up-to-date coverage of all the latest C# features, including Linq, covariance and contravariance, and async support. You'll learn how to: * Use C# features effectively, in the way they were intended * Apply the newest C# features to your coding problems * Streamline your database code using LINQ * Use async support and the task parallel library to improve performance. * Program more efficiently, effectively, and with real insight into this mature and exciting language, with A Programmer's Guide to C# 5.0. What you'll learn * Learn the why behind C# features.* Learn how to use C# features effectively, in the way they were designed. * Apply the newest C# features to your coding problems. * Streamline your database code using Linq. * Use Async support to simplify your code. Who this book is for A Programmer's Guide to C# is aimed at software developers who want to improve their proficiency at using the C# language. No prior knowledge of .NET is required, but the book does assume experience with a general-purpose programming language.

Object-Oriented Discrete-Event Simulation with Java - A Practical Introduction (Paperback, Softcover reprint of the original... Object-Oriented Discrete-Event Simulation with Java - A Practical Introduction (Paperback, Softcover reprint of the original 1st ed. 2001)
Jose M. Garrido 1
R4,343 Discovery Miles 43 430 Ships in 10 - 15 working days

Researches and developers of simulation models state that the Java program ming language presents a unique and significant opportunity for important changes in the way we develop simulation models today. The most important characteristics of the Java language that are advantageous for simulation are its multi-threading capabilities, its facilities for executing programs across the Web, and its graphics facilities. It is feasible to develop compatible and reusable simulation components that will facilitate the construction of newer and more complex models. This is possible with Java development environments. Another important trend that begun very recently is web-based simulation, i.e., and the execution of simulation models using Internet browser software. This book introduces the application of the Java programming language in discrete-event simulation. In addition, the fundamental concepts and prac tical simulation techniques for modeling different types of systems to study their general behavior and their performance are introduced. The approaches applied are the process interaction approach to discrete-event simulation and object-oriented modeling. Java is used as the implementation language and UML as the modeling language. The first offers several advantages compared to C++, the most important being: thread handling, graphical user interfaces (QUI) and Web computing. The second language, UML (Unified Modeling Language) is the standard notation used today for modeling systems as a collection of classes, class relationships, objects, and object behavior.

Object-Oriented Behavioral Specifications (Paperback, Softcover reprint of the original 1st ed. 1996): Haim Kilov, William... Object-Oriented Behavioral Specifications (Paperback, Softcover reprint of the original 1st ed. 1996)
Haim Kilov, William Harvey
R4,360 Discovery Miles 43 600 Ships in 10 - 15 working days

Object-Oriented Behavioral Specifications encourages builders of complex information systems to accelerate their move to using the approach of a scientific discipline in analysis rather than the approach of a craft. The focus is on understanding customers' needs and on precise specification of understanding gained through analysis. Specifications must bridge any gaps in understanding about business rules among customers, Subject Matter Experts, and `computer people', must inform decisions about reuse of software and systems, and must enable review of semantics over time. Specifications need to describe semantics rather than syntax, and to do that in an abstract and precise manner, in order to create software systems that satisfy business rules. The papers in this book show various ways of designing elegant and clear specifications which are reusable, lead to savings of intellectual effort, time, and money, and which contribute to the reliability of software and systems. Object-Oriented Behavioral Specifications offers a fresh treatment of the object-oriented paradigm by examining the limitations of traditional OO methodologies and by describing the significance of competing trends in OO modeling. The book builds on four years of successful OOPSLA workshops (1991-1995) on behavior semantics. This book deals with precise specifications of `what' is accomplished by the business and `what' is to be done by a system. The book includes descriptions of successful use of abstract and precise specification in industry. It draws on the experience of experts from industrial and academic settings and benefits from international participation. Collective behavior, neglected in some treatment of the OO paradigm, is addressed explicitly in this book. The book does not take `reuse' of specifications or software for granted, but furnishes a foundation for taking as rigorous an approach to reuse decisions as to precise specifications in original developments.

Beginning C# Object-Oriented Programming (Paperback, 2nd ed.): Dan Clark Beginning C# Object-Oriented Programming (Paperback, 2nd ed.)
Dan Clark
R1,667 R1,365 Discovery Miles 13 650 Save R302 (18%) Ships in 10 - 15 working days

Learn C# with Beginning C# Object-Oriented Programming and you'll be thinking about program design in the right way from day one. Whether you want to work with .NET for the web or desktop, or for Windows 8 on any device, Dan Clark's accessible, quick-paced guide will give you the foundation you need for a successful future in C# programming. In this book you will: * Master the fundamentals of object-oriented programming * Work through a case study to see how C# and OOP work in a real-world application * Develop techniques and best practices that lead to efficient, reusable, elegant code * Discover how to transform a simple model of an application into a fully-functional C# project. With more than 30 fully hands-on activities, Beginning C# Object-Oriented Programming teaches you how to design a user interface, implement your business logic, and integrate your application with a relational database for data storage. Along the way, you will explore the .NET Framework, ASP.NET and WinRT.In addition, you will develop desktop, mobile and web-based user interfaces, and service-oriented programming skills, all using Microsoft's industry-leading Visual Studio 2012, C#, the Entity Framework, and more. Read this book and let Dan Clark guide you in your journey to becoming a confident C# programmer. What you'll learn * Lay the foundations of great C# programming by understanding object-oriented programming (OOP) principles. * Understand how OOP can be applied across desktop, web and mobile worlds in Windows today. * Learn to use the Universal Modeling Language (UML) to quickly design an application correctly from the first attempt. * Discover the .NET Framework, ASP.NET and WinRT and how they can help you create applications quickly and efficiently. * Walk along as the author guides you through a final challenge, to develop a complete application using a wide range of the techniques and best practices covered inside. Who this book is for If you want to learn C# while gaining a foundation in object-oriented programming that will get you thinking about program design in the right way from day one, this book is for you.In particular, developers who want to transition to C# programming, but lack a firm grasp of object-oriented programming principles, will find this book an excellent starting point for their journey into C#. This book assumes readers are familiar with basic programming concepts such as loops and condition statements. If you're completely new to this we've included a primer in Appendix A that will help you find your feet.

C# Quick Syntax Reference (Paperback, 1st ed.): Mikael Olsson C# Quick Syntax Reference (Paperback, 1st ed.)
Mikael Olsson
R1,311 Discovery Miles 13 110 Ships in 10 - 15 working days

The C# Quick Syntax Reference is a condensed code and syntax reference to theC# programming language. It presents the essential C# syntax in a well-organized format that can be used as a handy reference.

You won't find any technical jargon, bloated samples, drawn out history lessons or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for anyC# programmer.

In the C# Quick Syntax Reference, you will find:

. A concise reference to the C# language syntax. . Short, simple and focused code examples. . A well laid out table of contents and a comprehensive index allowing easy review.

What you'll learn How to write your first C#-based HelloWorld as well as compile and run What are variables, operators, strings, arrays, conditionals, loops, methods What are and how to use the rich set of Classes in C# How to do inheritance, member redefinitions, access levels, statics, properties and more How to work with indexers, interfaces, abstracts, namespaces, and more How to use enums, exception handling, operator overloading, custom conversions, constants What are and how to use preprocessor, delegates, events, generics and struct Who this book is for

This book is a handy, pocket quick syntax reference for experienced C# as well as perhaps other programmers even new to C#. Table of Contents 1. HelloWorld 2. Compile and Run 3. Variables 4. Operators 5. String 6. Arrays 7. Conditionals 8. Loops 9. Methods 10. Class 11. Inheritance 12. Redefining Members 13. Access Levels 14. Static 15. Properties 16. Indexers 17. Interface 18. Abstract 19. Namespaces 20. Enum 21. Exception Handling 22. Operator Overloading 23. Custom Conversions 24. Constants 25. Preprocessor 26. Delegates 27. Events 28. Generics 29. Struct 30. Asynchronous Methods

C++ Quick Syntax Reference (Paperback, 1st ed.): Mikael Olsson C++ Quick Syntax Reference (Paperback, 1st ed.)
Mikael Olsson
R948 Discovery Miles 9 480 Ships in 10 - 15 working days

The C++ Quick Syntax Reference is a condensed code and syntax reference to the C++ programming language. It presents the essential C++ syntax in a well-organized format that can be used as a handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any C++ programmer. In the C++ Quick Syntax Reference, you will find: A concise reference to the C++ language syntax. Short, simple, and focused code examples. A well laid out table of contents and a comprehensive index allowing easy review. What you'll learn How to create a C++ HelloWorld How to Compile and Run What are C++ Variables, Operators, Pointers and References What areArrays, Strings, Conditionals, Loops and more How to do Functions How to work with Constructors, Inheritance, Overridings How to use Access Levels, Static, Enum, String and Union, and more What are Custom Conversions, Namespaces, Constants, and Preprocessor How to do Event Handling What are Type Conversions, Templates, Headers, and more Who this book is for

This book is a quick, handy pocket syntax reference for experienced C++ programmers, and a concise, easily-digested introduction for other programmers new to C++. Table of Contents 1. HelloWorld 2. Compile and Run 3. Variables 4. Operators 5. Pointers 6. References 7. Arrays 8. String 9. Conditionals 10. Loops 11. Functions 12. Class 13. Constructor 14. Inheritance 15. Overriding 16. Access Levels 17. Static 18. Enum 19. String and Union 20. Operator Overloading 21. Custom Conversions 22. Namespaces 23. Constants 24. Preprocessor 25. Event Handling 26. Type Conversions 27. Templates 28. Headers

Machine Vision Algorithms in Java - Techniques and Implementation (Paperback, Softcover reprint of the original 1st ed. 2001):... Machine Vision Algorithms in Java - Techniques and Implementation (Paperback, Softcover reprint of the original 1st ed. 2001)
Paul F. Whelan, Derek Molloy
R4,352 Discovery Miles 43 520 Ships in 10 - 15 working days

This book presents key machine vision techniques and algorithms, along with the associated Java source code. Special features include a complete self-contained treatment of all topics and techniques essential to the understanding and implementation of machine vision; an introduction to object-oriented programming and to the Java programming language, with particular reference to its imaging capabilities; Java source code for a wide range of real-world image processing and analysis functions; an introduction to the Java 2D imaging and Java Advanced Imaging (JAI) API; and a wide range of illustrative examples.

Migrating from Pascal to C++ (Paperback, Softcover reprint of the original 1st ed. 1997): Susan N. Merritt, Allen Stix Migrating from Pascal to C++ (Paperback, Softcover reprint of the original 1st ed. 1997)
Susan N. Merritt, Allen Stix
R1,710 Discovery Miles 17 100 Ships in 10 - 15 working days

Many students and programmers familiar with Pascal are now looking to upgrade their skills to a well-structured object-oriented programming language such as C++. This textbook provides such an "upgrade path" by presenting a course on C++ in the spirit of structured programming. Both authors teach this material to a wide variety of students and include numerous programming exercises to test a reader's understanding and to increase their confidence in programming in C++.

ECOOP 2012 -- Object-Oriented Programming - 26th European Conference, Beijing, China, June 11-16, 2012, Proceedings... ECOOP 2012 -- Object-Oriented Programming - 26th European Conference, Beijing, China, June 11-16, 2012, Proceedings (Paperback)
James Noble
R1,660 Discovery Miles 16 600 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 26th European Conference on Object-Oriented Programming, ECOOP 2012, held in Beijing, China, in June 2012. The 27 revised full papers presented together with two keynote lectures were carefully reviewed and selected from a total of 140 submissions. The papers are organized in topical sections on extensibility, language evaluation, ownership and initialisation, language features, special-purpose analyses, javascript, hardcore theory, modularity, updates and interference, general-purpose analyses.

Aliasing in Object-Oriented Programming - Types, Analysis and Verification (Paperback, 2013 ed.): David Clarke, Tobias... Aliasing in Object-Oriented Programming - Types, Analysis and Verification (Paperback, 2013 ed.)
David Clarke, Tobias Wrigstad, James Noble
R1,589 Discovery Miles 15 890 Ships in 10 - 15 working days

This book presents a survey of the state-of-the-art on techniques for dealing with aliasing in object-oriented programming. It marks the 20th anniversary of the paper The Geneva Convention On The Treatment of Object Aliasing by John Hogg, Doug Lea, Alan Wills, Dennis de Champeaux and Richard Holt. The 22 revised papers were carefully reviewed to ensure the highest quality.The contributions are organized in topical sections on the Geneva convention, ownership, concurrency, alias analysis, controlling effects, verification, programming languages, and visions.

JavaFX 2.0: Introduction by Example (Paperback, 1st ed.): Carl Dea JavaFX 2.0: Introduction by Example (Paperback, 1st ed.)
Carl Dea
R1,017 Discovery Miles 10 170 Ships in 10 - 15 working days

JavaFX 2.0: Introduction by Example provides a quick start to programming the JavaFX 2.0 platform. JavaFX 2.0 provides a rich set of APIs for use in creating graphically exciting client applications written solely in Java. You get a large set of customizable components that can be skinned using CSS techniques that you already know from doing web development. The platform even includes a web rendering engine enabling you to mix HTML content into your applications. Hardware acceleration means that your applications are fast and snappy, taking full advantage of modern graphics processing support at the hardware level. JavaFX 2.0 opens the door to business applications that look good, are fun to use, that take advantage of the medium to present data of all typestext, audio, video, etc.in ways that engage the user and lead to increased productivity.

Getting started with JavaFX 2.0 is surprisingly easy. You already have the Java skills. Very likely you know enough of CSS to get by. All that's left is to get a leg up on the API, and that's where JavaFX 2.0: Introduction by Example can help. In this short book, author Carl Dea takes you through a series of engaging, fun-to-work examples that bring you up to speed with the major facets of the platform. Begin with the fundamentals of installing the software and creating a simple interface. Move in progressive steps through the process of developing a working dialog box for an application. Then let the fun begin as you explore images and animations, audio and video, and finally learn to embed JavaFX applications in a web page as well as embedding HTML5 content within an application. At the end of this book you'll have a good grasp of what JavaFX is all about, and you'll be ready to begin your journey towards mastery of the platform.Entirely example-based Focused on practical applications Full of working code for you to adapt and extend What you'll learn Install JavaFX 2.0 and configure your environment Create applcations menus and dialog boxes Design forms for data entry Work with images and animations Embed audio and video into your applications Deploy JavaFX applications in a browser Who this book is for

JavaFX 2.0: Introduction by Example is aimed at Java programmers wanting to learn the JavaFX 2.0 platform for designing graphic- and media-rich client applications for the enterprise. Readers should be familiar with Java, and preferably also with the NetBeans Integrated Development Environment. Table of Contents JavaFX Fundamentals Graphics with JavaFX Media with JavaFX JavaFX on the Web

Java 7 Recipes - A Problem-Solution Approach (Paperback, 1st ed.): Josh Juneau, Mark Beaty, Carl Dea, Freddy Guime, John... Java 7 Recipes - A Problem-Solution Approach (Paperback, 1st ed.)
Josh Juneau, Mark Beaty, Carl Dea, Freddy Guime, John O'Conner
R1,411 R1,217 Discovery Miles 12 170 Save R194 (14%) Ships in 10 - 15 working days

Java 7 Recipes offers solutions to common programming problems encountered every day while developing Java-based applications. Fully updated with the newest features and techniques available, Java 7 Recipes provides code examples involving Servlets, Java FX 2.0, XML, Java Swing, and much more. Content is presented in the popular problem-solution format: Look up the programming problem that you want to solve. Read the solution. Apply the solution directly in your own code. Problem solved The problem-solution approach sets Java 7 Recipes apart from other books on the topic. Java 7 Recipes is focused less on the language itself and more on what you can do with it that is useful. The book respects your time by always focusing on a task that you might want to perform using the language. Solutions come first. Explanations come later. You are free to crib from the book and apply the code examples directly to your own projects. * Covers all-new release of Java: Java 7 * Focuses especially on up-and-coming technologies such as Java FX 2.0* Respects your time by focusing on practical solutions you can implement in your own code What you'll learn * Develop Java SE applications using the latest in Java SE technology * Create great-looking user interfaces with Java Swing and Java FX 2.0 * Build web-based applications around Java Servlet technology * Generate graphics and work with media such as sound and video * Implement web services and applications to invoke them * Exploit the power of XML from within your Java applications Who this book is for This book is for experienced Java programmers new to Java 7 and those with some experience with Java 7. Table of Contents * Getting Started with Java 7 * Strings * Numbers and Dates * Data Structures, Conditionals, and Iteration * Input and Output * Exceptions, Logging, and Debugging * Object Oriented Java * Concurrency * Debugging and Unit Testing * Unicode, Internationalization, and Currency Codes * Working with Databases (JDBC) * Java 2D Graphics and Media * Java 3D * Swing API * JavaFX Fundamentals * Graphics with JavaFX * Media with JavaFX * Working with Servlets * Applets * JavaFX on the Web * Email * XML and Web Services * Networking

Patterns, Principles and Practices of Domain- Driven Design (Paperback): S Millett Patterns, Principles and Practices of Domain- Driven Design (Paperback)
S Millett
R1,664 R1,193 Discovery Miles 11 930 Save R471 (28%) Ships in 12 - 19 working days

Domain-Driven Design (DDD) is a software development philosophy for tackling complex systems. Software is based around a model of the business domain in code to enable developers and business users to talk about problems in a single language. DDD is attracting new adoptees as .NET developers continue to mature and seek out best practices for developing enterprise level applications.This book is the first to present the philosophy of DDD in a down to earth practical manner for experienced developers. It shows developers how the concepts of DDD can be applied to their applications with real world examples. Unlike other books on the subject, it is packed with patterns, code examples and case studies that help to cement the theory of DDD.After introducing readers to DDD and its application (complete with development best practices and patterns), it goes on to explain Command, Query, Responsibility Segregation Architecture (CQRS), an architectural pattern that can be used to implement a DDD design methodology. Finally, a case study is included to show DDD, CQRS, and Messaging Pub/Sub architecture in the context of a real set of enterprise applications.The book includes: An introduction to the philosophy of Domain-Driven Design (DDD)Command, Query, Responsibility Segregation Architecture (CQRS)DDD Best practices for modeling patternsPublish/Subscribe Messaging Architecture for Bounded Contexts Throughout, the book gives the reader masses of code and examples of the concepts that other books have theorized about.

The Definitive Guide to NetBeans (TM) Platform 7 (Paperback, 1st ed.): Heiko B. Ck The Definitive Guide to NetBeans (TM) Platform 7 (Paperback, 1st ed.)
Heiko B. Ck
R2,009 Discovery Miles 20 090 Ships in 10 - 15 working days

The NetBeans Platform is the world's only modular Swing application framework, used by very large organizations in mission-critical scenarios, such as at Boeing and Northrop Grumman, as well as in the financial sector and in the oil/gas industry. For these large customers in enterprises who are increasingly interested in Maven and OSGi, the book will have particular relevance. The Definitive Guide to NetBeans Platform 7 is a thorough and authoritative introduction to the open-source NetBeans Platform, covering all its major APIs in detail, with relevant code examples used throughout. * Provides a completely updated definitive guide to the NetBeans Platform, using the latest APIs, coding patterns, and methodologies. * Focuses strongly on business features in an application, since Oracle's customers are particularly interested in business-related aspects. For example, how to use OSGi, how to add authentication/security, how to monetize from a modular application. The original German book on which this title is based was well received. The NetBeans Platform Community has put together this English translation, which covers the latest NetBeans Platform 7 APIs.With an introduction by known NetBeans Platform experts Jaroslav Tulach and Tim Boudreau, this is the most up-to-date book on this topic at the moment. All NetBeans Platform developers will gain something from this book, because several topics in the book have not been documented anywhere else. What you'll learn * How to get started using the NetBeans Platform with or without using NetBeans IDE. * How to set up a modular application, using either Ant or Maven as a build system. * How to get acquainted with all the NetBeans Platform's APIs. * How to work with the Visual Library as a very popular and powerful widget library, covering all its features in detail. * How to model an application in OSGi/EMF and using the model in an application on the NetBeans Platform. * How to distribute a modular application, focusing on different strategies for monetizing from its modular architecture.Who this book is for The Definitive Guide to NetBeans Platform 7 is for large enterprises who are not interested in reinventing the wheel whenever they create a new applications, and open source communities who typically benefit from a modular architecture, because a plugin system (as provided by the NetBeans Platform) simplifies how contributions can be made to a project.Table of Contents * Introduction * Structure of the NetBeans Platform * The NetBeans Module System * The OSGi Framework * Lookup Concept * Actions * Data and Files * Tips and Tricks * Menubar and Toolbar * Window System * Statusbar and Progressbar * Nodes and Explorer * Dialogs and Wizards * Visual Library * Tips and Tricks * Help System * Output Window * Navigator * Properties * Options and Settings * Palette * Palette API * Tasklist API * Quick Search API * Auto Update Services API * Java DB * Hibernate * Java Persistence API * MySQL and EclipseLink * Web Services * Java Beans (JEE) * RESTful Web Services * Authentication and Multi-User Login * Internalization and Localization * Branding and Packaging * Update of a NetBeans Platform Application * Maven and the NetBeans Platform * Eclipse IDE and the NetBeans Platform * From Eclipse to NetBeans * IntelliJ IDEA and the NetBeans Platform * NetBeans Swing GUI Builder * Testing NetBeans Platform Applications * Debugging with the NetBeans DIE * MP3 Manager Appendix

Beginning Java 7 (Paperback, 1st ed.): Jeff Friesen Beginning Java 7 (Paperback, 1st ed.)
Jeff Friesen
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

Beginning Java 7 guides you through this language and a huge assortment of platform APIs according to the following table of contents: Chapter 1: Getting Started with Java Chapter 2: Discovering Classes and Objects Chapter 3: Exploring Advanced Language Features Chapter 4: Touring Language APIs Chapter 5: Collecting Objects Chapter 6: Touring Additional Utility APIs Chapter 7: Creating and Enriching Graphical User Interfaces Chapter 8: Interacting with Filesystems Chapter 9: Interacting with Networks and Databases Chapter 10: Parsing, Creating, and Transforming XML Documents Chapter 11: Working with Web Services Chapter 12: Java 7 Meets Android Appendix A: Solutions to Exercises Appendix B: Scripting API and Dynamically Typed Language Support Appendix C: Odds and Ends Appendix D: Applications Gallery Chapter 1 introduces you to Java and begins to cover the Java language by focusing on fundamental concepts such as comments, identifiers, variables, expressions, and statements. Chapter 2 continues to explore this language by presenting all of its features for working with classes and objects.You learn about features related to class declaration and object creation, encapsulation, information hiding, inheritance, polymorphism, interfaces, and garbage collection. Chapter 3 focuses on the more advanced language features related to nested classes, packages, static imports, exceptions, assertions, annotations, generics, and enums. Additional chapters will introduce you to the few features not covered in Chapters 1 through 3. Chapter 4 largely moves away from covering language features (although it does introduce class literals and strictfp) while focusing on language-oriented APIs. You learn about Math, StrictMath, Package, Primitive Type Wrapper Classes, Reference, Reflection, String, StringBuffer and StringBuilder, Threading, BigDecimal, and BigInteger in this chapter. Chapter 5 begins to explore Java's utility APIs by focusing largely on the Collections Framework. However, it also discusses legacy collection-oriented APIs and how to create your own collections. Chapter 6 continues to focus on utility APIs by presenting the concurrency utilities along with the Objects and Random classes.Chapter 7 moves you away from the command-line user interfaces that appear in previous chapters and toward graphical user interfaces. You first learn about the Abstract Window Toolkit foundation, and then explore the Java Foundation Classes in terms of Swing and Java 2D. Appendix C explores Accessibility and Drag and Drop. Chapter 8 explores filesystem-oriented I/O in terms of the File, RandomAccessFile, stream, and writer/reader classes. New I/O is covered in Appendix C. Chapter 9 introduces you to Java's network APIs, such as sockets. It also introduces you to the JDBC API for interacting with databases. Chapter 10 dives into Java's XML support by first presenting an introduction to XML (including DTDs and schemas). It next explores the SAX, DOM, StAX, XPath, and XSLT APIs. It even briefly touches on the Validation API. While exploring XPath, you encounter namespace contexts, extension functions and function resolvers, and variables and variable resolvers. Chapter 11 introduces you to Java's support for SOAP-based and RESTful web services.In addition to providing you with the basics of these web service categories, Chapter 11 presents some advanced topics, such as working with the SAAJ API to communicate with a SOAP-based web service without having to rely on JAX-WS. You will appreciate having learned about XML in Chapter 10 before diving into this chapter. Chapter 12 helps you put to use some of the knowledge you've gathered in previous chapters by showing you how to use Java to write an Android app's source code. This chapter introduces you to Android, discusses its architecture, shows you how to install necessary tools, and develops a simple app. Appendix A presents the solutions to the programming exercises that appear near the end of Chapters 1 through 12. Appendix B introduces you to Java's Scripting API along with Java 7's support for dynamically typed languages. Appendix C introduces you to additional APIs and architecture topics: Accessibility, ByteArrayOutputStream and ByteArrayInputStream, classloaders, Console, Desktop, Drag and Drop, Dynamic Layout, Extension Mechanism and ServiceLoader, File Partition-Space, File Permissions, Formatter, Image I/O, Internationalization, Java Native Interface, NetworkInterface and InterfaceAddress, New I/O (including NIO.2), PipedOutputStream and PipedInputStream, Preferences, Scanner, Security, Smart Card, Splash Screen, Stream Tokenizer, StringTokenizer, SwingWorker, System Tray, Timer and TimerTask, Tools and the Compiler API, Translucent and Shaped Window, and XML Digital Signature. Appendix D presents a gallery of significant applications that demonstrate various aspects of Java. Unfortunately, there are limits to how much knowledge can be crammed into a print book. For this reason, Appendixes A, B, C, and D are not included in this book's pages. Instead, these appendixes are freely distributed as PDF files. Appendixes A and B are bundled with the book's associated code file at the Apress website (http: //www.apress.com). Appendixes C and D are bundled with their respective code files on my TutorTutor.ca website at http: //tutortutor.ca/cgi-bin/makepage.cgi?/books/bj7. Appendixes C and D are living documents in that I'll occasionally add new material to them. For example, I plan to expand Appendix C by also covering Java Naming and Directory Interface, Java Sound, Remote Method Invocation and Corba, Robot, Runtime and Process, Swing Timer, and many other APIs/architecture topics (including a complete tour of Swing components). Of course, it will take time to write about these topics so don't expect all of them to appear at once -- they will slowly emerge in coming months (although smaller topics such as Robot will emerge much faster). What you'll learn * The

Expert Oracle and Java Security - Programming Secure Oracle Database Applications With Java (Paperback, 1st ed.): David Coffin Expert Oracle and Java Security - Programming Secure Oracle Database Applications With Java (Paperback, 1st ed.)
David Coffin
R1,606 Discovery Miles 16 060 Ships in 10 - 15 working days

Expert Oracle and Java Security: Programming Secure Oracle Database Applications with Java provides resources that every Java and Oracle database application programmer needs to ensure that they have guarded the security of the data and identities entrusted to them. You'll learn to consider potential vulnerabilities, and to apply best practices in secure Java and PL/SQL coding. Author David Coffin shows how to develop code to encrypt data in transit and at rest, to accomplish single sign-on with Oracle proxy connections, to generate and distribute two-factor authentication tokens from the Oracle server using pagers, cell phones (SMS), and e-mail, and to securely store and distribute Oracle application passwords. Early chapters lay the foundation for effective security in an Oracle/Java environment. Each of the later chapters brings example code to a point where it may be applied as-is to address application security issues. Templates for applications are also provided to help you bring colleagues up to the same secure application standards.If you are less familiar with either Java or Oracle PL/SQL, you will not be left behind; all the concepts in this book are introduced as to a novice and addressed as to an expert.* Helps you protect against data loss, identity theft, SQL injection, and address spoofing * Provides techniques for encryption on network and disk, code obfuscation and wrap, database hardening, single sign-on and two-factor * Provides what database administrators need to know about secure password distribution, Java secure programming, Java stored procedures, secure application roles in Oracle, logon triggers, database design, various connection pooling schemes, and much more What you'll learn * Guard against data loss, identity theft, SQL Injection, and to address spoofing * Protect sensitive data through encryption, both on disk and on the wire * Control access to data using secure roles, single sign-on, proxy connections, and two-factor authentication * Protect sensitive source ode through randomization, obfuscation, and wrapping * Thwart attempts at SQL injection and other common attacks * Manage constraints on the visibility of data and the scope of access Who this book is for Expert Oracle and Java Security: Programming Secure Oracle Database Applications with Java is for every Java developer who uses an Oracle database.It is also for every Oracle database administrator or PL/SQL programmer who supports Java client and web applications. Whatever role you play in developing and supporting Java and Oracle applications, you need to address computer, application, data, and identity security. This book offers the tools you'll need to effectively manage security across all aspects of the applications you support. Table of Contents * Introduction * Oracle Security * Secure Java Development Concepts * Java Stored Procedures * Adding Public Key Encryption * Adding Secret Password Encryption * A Working Model for Data Encryption in Transit * Implementing Single Sign On * Implementing Two-Factor Authentication * Application Identification and Authorization * Enhancing Our Security * Administration of This Security System

ECOOP 2011--Object-Oriented Programming - 25th European Conference. Lancaster, UK, July 25-29, 2011, Proceedings (Paperback,... ECOOP 2011--Object-Oriented Programming - 25th European Conference. Lancaster, UK, July 25-29, 2011, Proceedings (Paperback, 2011 ed.)
Mira Mezini
R1,633 Discovery Miles 16 330 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 25th European Conference on Object-Oriented Programming, ECOOP 2011, held in Lancaster, UK, in July 2011. The 26 revised full papers, presented together with three keynote lectures were carefully reviewed and selected from a total of 100 submissions. The papers cover topics such as empirical studies, mining, understanding, recommending, modularity, modelling and refactoring, aliasing and ownership; as well as memory optimizations.

Beginning C# Object-Oriented Programming (Paperback, 1st ed.): Dan Clark Beginning C# Object-Oriented Programming (Paperback, 1st ed.)
Dan Clark
R1,452 R1,204 Discovery Miles 12 040 Save R248 (17%) Ships in 10 - 15 working days

Beginning C# Object-Oriented Programming brings you into the modern world of development as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology. Take your skills out of the 20th century and into this one with Dan Clark 's accessible, quick-paced guide to C# and object-oriented programming, completely updated for .NET 4.0 and C# 4.0. As you develop techniques and best practices for coding in C#, one of the world's most popular contemporary languages, you'll experience modeling a real world application through a case study, allowing you to see how both C# and OOP (a methodology you can use with any number of languages) come together to make your code reusable, modern, and efficient. What you'll learn Learn to use the Universal Modeling Language (UML)to quickly design an application correctly from the first time Understand object-oriented programming principles and how they benefit your work in today's dual Web- and Windows-based world Integrate OOP fundamentals when developing code in C# Discover the .NET Framework and how it can help you create applications quickly and efficiently Walk along as the author develops a complete Windows- and Web-based application using the techniques and best practices covered inside Who this book is for

If you're a beginning C# programmer who wants to gain a foundation in object-oriented programming along with the C# language basics, this book is for you. Programmers transitioning from a procedure-oriented programming model to an object-oriented model will also find many practical suggestions and walkthroughs inside. In particular, Visual Basic developers who want to transition to C# programming, but lack a firm grasp of object-oriented programming principles, will find this book an excellent starting point for their journey into C#. Table of Contents Overview of Object-Oriented Programming Designing OOP Solutions: Identifying the Class Structure Designing OOP Solutions: Modeling the Object Interaction Designing OOP Solutions: A Case Study Introducing the .NET Framework and Visual Studio Creating Classes Creating Class Hierarchies Implementing Object Collaboration Working with Collections Implementing the Data Access Layer Developing Windows Applications Developing Web Applications Developing and Consuming WCF Services Developing the OSO Application Wrapping Up Fundamental Programming Concepts Exception Handling in C# Installing the Required Software

Java 7 for Absolute Beginners (Paperback, 1st ed.): Jay Bryant Java 7 for Absolute Beginners (Paperback, 1st ed.)
Jay Bryant
R1,103 R937 Discovery Miles 9 370 Save R166 (15%) Ships in 10 - 15 working days

Java 7 Programming for Absolute Beginners introducesthe new core, open sourceJava Development Kit.Its focus is on practical knowledge and its completenessit provides all the bits and pieces an utter novice needs to get started programming in Java. It seems as if everyone is writing applications or apps these days for Android, BlackBerry, and the enterpriseit's where the money's at.But, how do they do it?Well, it's best to start bylearning Java, one of the most popular programming languages around these days, still.Yes, that's right. This book: Teaches Java development in language anyone can understand, giving you the best possible start Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your code running as soon as possible What you'll learn How a computer processes programs Write a program in Java Debug a program Choose and manipulate the data structures that best match your purpose Create a user interface in Java How to do animation in a Java program Advanced topics such as thread management and recursion that any programmer will soon need Who this book is for

Everyone This book is for anyone who wants to learn to develop applications or apps for the enterprise or mobile using Android or BlackBerry and much more. No previous programming experience is necessary. Table of Contents Writing Your First Java Program Java Syntax Data types Operators Branching and Looping Object-Oriented Programming Writing a UI Writing and Reading Files Writing and Reading XML Animation Debugging Video Games Garbage Collection Recursion Generics and Regular Expressions

Pro Java 7 NIO.2 (Paperback, 1st ed.): Anghel Leonard Pro Java 7 NIO.2 (Paperback, 1st ed.)
Anghel Leonard
R1,421 Discovery Miles 14 210 Ships in 10 - 15 working days

Pro Java 7 NIO.2 addresses the three primary elements that offer new input/output (I/O) APIs in Java 7, giving you the skills to write robust, scalable Java applications: * An extensive file I/O API system addresses feature requests that developers have sought since the inception of the JDK * A socket channel API addresses multicasting, socket binding associated with channels, and related issues * An asynchronous I/O API enables mapping to I/O facilities, completion ports, and various I/O event port mechanisms to enhance scalability NIO.2 for the Java platform, known as JSR 203, is a major feature of the new Java JDK 7 under the leadership of Alan Bateman as an OpenJDK project. Take advantage of these exciting new developments with Pro Java 7 NIO.2. What you'll learn * How to carry out Path class operations * How to get/set file metadata through the java.nio file attribute API (including POSIX) * How to manage symbolic and hard links (including create, delete, and find target) * How to deal with files and directories through the new java.nio.file.Files API * How to use the FileVisitor API to develop file recursive operations * How to explore the Watch Service API and file change notification * How to use the new SeekableByteChannel API for Random Access File * How to develop blocking/non-blocking socket-based applications * How to explore the jewel of NIO.2: the Asynchronous Channel API * How to use the Zip File System Provider and write a custom file system provider * How to refactor java.io.File code Who this book is for This book is for experienced Java programmers new to Java 7 and those with some experience with Java 7. Table of Contents * Working with the Path Class * Metadate File Attributes * Symbolic Links * Files and Directories * The FileVisitor Class: Recursive Operations * Watch Service API * Two Security Models * SPI Package * Mapping java.io.file Functionality to java.nio.file * General Methods

Unity in Action (Paperback, 3rd edition): Joseph Hocking Unity in Action (Paperback, 3rd edition)
Joseph Hocking
R1,281 Discovery Miles 12 810 Ships in 12 - 19 working days

Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform. With this hands-on beginner's guide, you'll start building games fast! In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of the augmented and virtual reality toolkits. Using your existing coding skills, you'll write custom code instead of just clicking together premade scripts. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Build your next game without sweating the low-level details. The Unity game engine handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C#, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity will get your game idea off the drawing board and onto the screen! You can even use Unity for more than game development, with new tools for VR and augmented reality that are perfect for developing useful apps.

Java Pocket Guide, 4e - Instant Help for Java Programmers (Paperback, 4th New edition): Robert Liguori, Patricia Liguori Java Pocket Guide, 4e - Instant Help for Java Programmers (Paperback, 4th New edition)
Robert Liguori, Patricia Liguori
R484 Discovery Miles 4 840 Ships in 12 - 19 working days

Any time you need quick answers for developing or debugging Java programs, this pocket guide is the ideal reference to standard features of the Java programming language and its platform. You'll find helpful programming examples, tables, figures, and lists fast-including Java 9 features such as modular source code and the new JShell interactive command-line REPL. It's a handy companion, whether you're in the office, in the lab, or on the road. This book also provides material to help you prepare for the Oracle Certified Associate Java Programmer exam. Quickly find Java language details, such as naming conventions, types, statements and blocks, and object-oriented programming Get details on the Java SE platform, including development basics, memory management, concurrency, and generics Use new features in Java 9, including modular source code and JShell Browse through information on basic input/output, NIO 2.0, the Java collections framework, and the Java Scripting API Get supplemental references to fluent APIs, third-party tools, and basics of the Unified Modeling Language (UML)

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Data Abstraction and Problem Solving…
Janet Prichard, Frank Carrano Paperback R2,421 Discovery Miles 24 210
UML 2 Certification Guide - Fundamental…
Tim Weilkiens, Bernd Oestereich Paperback R1,335 Discovery Miles 13 350
Python For Beginners - Learn Python In 5…
James Tudor Hardcover R718 Discovery Miles 7 180
Java Parables Volume 1 - Object-Oriented…
Pamela Osakwe Leon-Mezue Hardcover R975 Discovery Miles 9 750
Python for Beginners - A complete…
Aiden Phillips Hardcover R974 R836 Discovery Miles 8 360
Data Structures and Algorithm Analysis…
Mark Weiss Paperback R2,548 Discovery Miles 25 480
C# for Students - Revised edition
Douglas Bell, Mike Parr Paperback R2,489 Discovery Miles 24 890
Object-Oriented Analysis and Design for…
Raul Sidnei Wazlawick Paperback R1,186 Discovery Miles 11 860
The Jakarta EE Platform Specification…
Eclipse Foundation Hardcover R1,156 Discovery Miles 11 560
Using UML - Software Engineering with…
Perdita Stevens Paperback R2,462 Discovery Miles 24 620

 

Partners