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Books > Social sciences > Education > Higher & further education > Open learning & distance education
From Laura Alvarez, one of the authors of Supporting Newcomer Students, a guide on how to continue to support multilingual students' language development and rigorous learning in a remote environment. In this QRG in the new set of Strategies for Distance Learning Guides, Alvarez provides questions to guide instructional planning and key teaching moves for English learners, within a framework of 4 principles for distance learning: Facilitate meaningful interactions Build relationships Use technology purposefully Hold an inquiry stance With extensive tips for how to maintain these goals in both synchronous and asynchronous learning activities, this guide will be a go-to resource for teachers of newcomers and English learners. Each 8.5" x 11" multi-panel guide is laminated for extra durability and 3-hole-punched for binder storage.
Technology stimulates minds in ways that make a profound and lasting difference, especially in the classroom. It can be used to adapt curriculum to diverse learners or to express material in ways not possible prior to the creation of new technologies. Learning Tools and Teaching Applications through ICT Advancements provides research regarding introducing, collaborating, analyzing, synthesizing, and evaluating innovative contributions to the theory, practice, and research of technology education applicable to K-12 education, higher education, and corporate and proprietary education. It grows this body of research, proposing new applications of technology for teaching and learning, and documenting those practices that contribute irrefutable verification of information technology education as a discipline.
In April 1993, an interdisciplinary NATO Advanced Research Workshop on "Collaborative dialogue technologies in distance learning" was held in Segovia, Spain. The workshop brought together researchers in fields related to distance learning using computer-mediated communication. The statement of justification of the NATO ARW follows hereafter. Justification of the NATO Advanced Research Workshop on Collaborative Dialogue Technologies in Distance Learning Computer Mediated Communication (CMC) systems have features that reduce some temporal, physical and social constraints on communication. Theories of communication have shifted from viewing communication as a linear transmission of messages by a sender to a receiver, to viewing it as a social paradigm, where individuals are actors in a network of interdependent relationships embedded in organizational and social structures. Recent research focuses on models of information-sharing to support not only the activities of individuals but also the problem-solving activities of groups, such as decision-making, planning or co writing. This area of research is called Computer Supported Cooperative Work (CSCW). The Artificial Intelligence (AI) approach uses knowledge-based systems to enhance and facilitate all these processes, including the possibility of using natural language. The traditional model of distance education places a strong emphasis on indepen dent study, supported by well developed learning materials. This model can be characterized as one-way media. However, the potential of CMC to provide better guidance to the student in Higher Distance Education has been quickly recognized for at least two kind of activities: information sharing and interaction."
Focusing on creating learning environments, this book explores what it means to be an innovative leader of learning and teaching in higher education. Providing practical tips and guidance to support those designing or redesigning higher education curricula, this book highlights approaches and solutions to leading change in learning and teaching. Covering all areas from an overview of external pressures, through to developing a vision and strategy for a programme, to classroom practice and sustainability, leading thinkers in the field of university learning and teaching share their experiences of driving and sustaining change in departmental practice. It also introduces creative approaches into the role to support the innovation, enhancement, and development of agile programme teams. With insights and case studies from international contributors, this book highlights key approaches and solutions to leading change in learning and teaching that are implementable. It will be key reading for all those teaching in higher education, but particularly for academics who are interested in programme leadership roles.
Despite increased interest in mobile devices as learning tools, the amount of available primary research studies on their integration into mathematics teaching and learning is still relatively small due to the novelty of these technologies. Integrating Touch-Enabled and Mobile Devices into Contemporary Mathematics Education presents the best practices in mathematics education research and teaching practice by providing an account of current and future trends and issues in mobile mathematics learning and associated technologies and educational methodologies. This edited volume approaches a broad audience including researchers and practitioners interested in the exploitation of mobile technologies in mathematics teaching and learning, as well as mathematics teachers at all levels. This premier reference source compiles the best practices and recommended processes for effectively utilizing the vast capabilities of mobile technologies in the mathematics classroom through a collection of chapters covering topics including, but not limited to, touch-enabled virtual mapping, perceptual learning technologies, mobile teaching, statistics apps for mobile devices, smartphones for the visually impaired, pedagogical and instructional design, and touch screen interfaces in algebraic instruction.
Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New Horizons. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. We the Gamers also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice. Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
In recent years, the rampant development of worldwide communications and powerful modern technologies has reformulated the idea of distance learning and the transmission of higher education content. Combined with these new developments and the outcomes of the COVID-19 pandemic, there is an apparent need for a thorough discussion on all features of e-learning. Online Distance Learning Course Design and Multimedia in E-Learning disseminates research, experiences, and philosophies surrounding innovation within higher education online teaching and learning environments. It includes case studies of relevant and fruitful applications, practical challenges, and examinations of the most recent innovations. Covering topics such as online management education, student engagement, and gamification, this book is an essential resource for academicians, researchers, educators, pre-service educators, principals, administrators, consultants, instructional designers, technologists, computer scientists, and policymakers.
This book provides a fascinating insight into the development of the nineteenth century Atlantic economy and the nature of contemporary migration. In particular the author argues that the assumption that the United States economy was the unmoved mover in the fluctuations of the international economy between 1860 and 1913 is incorrect. He presents evidence on regional housebuilding cycles in nineteenth-century Britain and shows that the British cycle was inverse to the American, and that both were primarily determined by demographic factors. From the mid-nineteenth century, Professor Thomas concludes, the countries of new settlement - America, Canada, Argentina and Australia - experienced long swings in urban development opposite in timing to those in Britain, the principal suppliers of funds. The result was a converse pattern of capital formation and export upsurges in Britain and her overseas borrowers. This book was first published in 1972.
This unique forcast of the shape of the property market of the future includes 22 individual research contributions by leading private practice, institutional and academic research departments and by other expert commentators. All the major components of the property mix - retail, commercial, industrial, residential and leisure - are considered in detail. Leading professionals also give their views on the investment strategies of the future, funding options, public sector involvement, property management and agency practice. Although this research concentrates on London and the South East of England the trends it reveals and the options it suggests are relevant to all major conurbations. There are important lessons here for every property professional, wherever based. This book was first published in 1986.
Distance learning is now more prevalent in the developing world than ever before. This book reconsiders the suitability and success of established modes of distance learning for current contexts in the developing world. It examines what adaptations are necessary to suit shifting needs including:
Drawing upon research into students conceptions of, and approaches to learning, this critical analysis of the state of open and flexible learning examines the characteristics, needs and learning approaches of students, considering whether or not current provision is successful, what changes are necessary, and, crucially, how student retention can be improved.
This volume contains a collection of seminal articles and recent research which are important reading for anyone wanting to understand current theoretical developments within the field of language and literacy studies. The collection reflects a growing recognition over the past decade of the importance of social factors in language and literacy development. The focus has shifted from talking about skills and competences to investigating the relationships between language and literacy practices, personal identities and social and cultural processes. It provides an important resource of classic articles (some of which are not easily obtainable) and up-to-date research for teachers, students and researchers working in language studies, anthropology and education.
Spark your students to actually want to learn through the creative application of technology! Type II applications in education make it possible to teach in new and more effective ways. Type II Uses of Technology in Education: Projects, Case Studies, and Software Applications clearly explains methods and strategies presently used by teachers to offer students a creative learning experience through the application of technology. Each chapter presents individual examples of how teachers have applied technology in schools and classrooms, illustrating through case studies, projects, and software applications how to effectively spark students' interest and learning. Type II Uses of Technology in Education is the third in a series (Internet Applications of Type II Uses of Technology in Education and Classroom Integration of Type II Uses of Technology in Education, both from Haworth) that provides a clear view of the advantagesand challengesinvolved in the use of technology to enhance and actively involve students in the learning process. The applications described and discussed at length here go beyond the mundane educational functions like grading or presenting drill and practice exercises to explore fresh ways of teaching and learning. Students can become involved and actually want to learn, all through the use of creative technology application. The book also includes tables and figures to enhance understanding of the material. Type II Uses of Technology in Education discusses: data collection, analysis, and communication in student research using pocket PCs and laptops the educational effect of using a learning object as a pedagogical model rather than simply being technological in nature examples of integrated Type II activities e-learning courses using interactive video, WebCT, and on-site discussion groups electronic discussion applications in a laptop university teacher education program challenges facing students using computers to enhance and express the extent of their learning information and communication technology (ICT) integration into schoolsusing three illustrative case studies forward planning needed to make the difficult change to technological application for learning a case study that used problem-based learning software with at-risk students using technology to reinforce visual learning strategies digital portfolio development as a Type II application interactive computer technology in art instruction on-demand help features for effective interactive learning experience Personal Educational Tools (PETs) Type II Uses of Technology in Education: Projects, Case Studies, and Software Applications provides numerous illustrations of technology learning in action and is perfect for educators and students in programs dealing with information technology in education, and for public school personnel with interests and responsibilities in using information technology in the classroom.
Develop new strategies for using computers in the classroom Educators have talked about using information technology to improve teaching since the beginning of the modern computer movement but true integration remains an elusive goal for most. Classroom Integration of Type II Uses of Technology in Education finds teachers who have managed to take advantage of the sophistication, power, and affordability of today's technology to develop new and better strategies for learning, despite the absence of an effective institutional infrastructure. This unique book reviews effective Type II teaching applications and software used at all educational levels, including Lego/Logo technologies, idea technologies, graphics software, laptop computers, and handheld computers. Information technology in schools has failed to fulfill its considerable potential because without a widespread instructional support system, computers are generally poorly used and not integrated meaningfully into classroom activities. But some educators have still been able to implement Type II applications of information technology in their educational settings.Classroom Integration of Type II Uses of Technology in Education looks at their innovative methods of using computers to bring about more effective teaching and learning. Classroom Integration of Type II Uses of Technology in Education examines: computer activities of grade 1-5 students using Lego/Logo technologies using Kid-Pix graphics software for creative activities the Technology Integration Assessment Instrument (TIAI) gender disparity in computer-oriented problem solving a three-tiered, idea-technology classification system pre-service teacher preparation assistive technology definitions, legislation, and implementation issues lesson plans and document techniques for laptop computers an action/instructional model for using handheld wireless computers in the classroom Classroom Integration of Type II Uses of Technology in Education is an invaluable resource for academics working in information technology and education, and for K-12 teachers and administrators at all levels.
Develop new strategies for using computers in the classroom Educators have talked about using information technology to improve teaching since the beginning of the modern computer movement but true integration remains an elusive goalfor most. Classroom Integration of Type II Uses of Technology in Education finds teachers who have managed to take advantage of the sophistication, power, and affordability of today's technology to develop new and better strategies for learning, despite the absence of an effective institutional infrastructure. This unique book reviews effective Type II teaching applications and software used at all educational levels, including Lego/Logo technologies, idea technologies, graphics software, laptop computers, and handheld computers. Information technology in schools has failed to fulfill its considerable potential because without a widespread instructional support system, computers are generally poorly used and not integrated meaningfully into classroom activities. But some educators have still been able to implement Type II applications of information technology in their educational settings. Classroom Integration of Type II Uses of Technology in Education looks at their innovative methods of using computers to bring about more effective teachingand learning. Classroom Integration of Type II Uses of Technology in Education examines: computer activities of grade 1-5 students using Lego/Logo technologies using Kid-Pix graphics software for creative activities the Technology Integration Assessment Instrument (TIAI) gender disparity in computer-oriented problem solving a three-tiered, idea-technology classification system pre-service teacher preparation assistive technology definitions, legislation, and implementation issues lesson plans and document techniques for laptop computers an action/instructional model for using handheld wireless computers in the classroom Classroom Integration of Type II Uses of Technology in Education is an invaluable resource for academics working in information technology and education, and for K-12 teachers and administrators at all levels.
* Explores the emergent movement away from transmission based to coaching based learning * Champions education as a dialogic process between learners and coaches * Strives for a training model in which the motivated learner embraces challenges and learns to assess his/her own level, * Includes data and examples from schools in the Netherlands, Finland, Sweden, and Norway.
Information communication technologies (ICTs) are a disruptive force affecting every aspect of human life. The integration of ICTs with the internet has global reach, including into the field of higher education, and this has caused traditional methods to be too slow and too unresponsive for the needs of many aspiring students. With faster lifestyles, borderless online learning is becoming more prevalent at every level of instruction. The quality of education now hinges less on the mode of instruction or the institutional reputation and more on the commitment of individual administrators and instructors to understand and apply digital learning. Digital Learning reveals the technologies behind successful implementation of online learning and teaching, and introduces the most important concepts and relationships in plain language. Readers are also provided with a glossary of key terms and a selection of resources. Milakovich and Wise have created the essential reference for faculty and administrators interested in developing online courses, students interested in pursuing online degree programs and faculty interested in converting in-class to online courses.
The Distance Education Evolution: Case Studies addresses issues regarding the development and design of online courses, and the implementation and evaluation of an online learning program. Several chapters include design strategies for online courses that range from the specific to the universal. Many authors address pedagogical issues from both a theoretical and applied perspective. This diverse compilation of contributions by Temple University administrators and faculty gives a comprehensive overview of the distance education experience that can serve as a guide to others interested in providing quality distance education.
With e-learning expanding globally beyond higher education to K-12 educational settings, the demand for online learning will only increase in the future. Despite this, empirical studies on its effectiveness lag far behind its implementation. Student Satisfaction and Learning Outcomes in E-Learning: An Introduction to Empirical Research will help introduce instructors, researchers, practicing managers, and graduate students in the e-learning community do research on effective e-learning practices. This book provides insights from previous research on effective instructional practices for new instructors entering the e-learning realm. Even experienced educators will examine and conduct their work more thoroughly as they engage with research on online teaching and learning and begin to contribute to it themselves.
Remote learning, online learning, distance learning, and all the teaching practices they encompass fall within another category that teachers have to become familiar with. As an online teacher, it is vital to be able to display updated and fresh practices for students. As many have been thrust into online learning, it is necessary to be able to develop these teaching practices in order for the students to be taught the highest level of knowledge. Numerous teachers have not taught online prior to COVID-19, and especially not in this capacity. This book develops online teaching practices for teachers and students in order to receive the highest benefit from their education. Through teacher collaboration techniques that have been used to develop workshops, teaches would grasp a better understanding o teaching online. Teachers need a resource to utilize to assist them with online learning. This book is compromised of chapters regarding the aspect of teaching remote learning for early childhood and elementary classrooms.
Transcultural Blended Learning and Teaching in Postsecondary Education educates readers across nations and cultures and strengthens their understanding of theories, models, research, applications, best practices, and emerging issues related to blended learning and teaching through a holistic and transcultural perspective. This research volume serves as a valued resource for faculty, administrators, and leaders in postsecondary institutions to plan, develop, implement, and evaluate blended learning programs and courses. It also provides researchers with the latest research in transcultural blended learning and teaching theories, findings, best practices, and emerging trends. |
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