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Books > Children's & Educational > Vocational subjects & skills > Physical education & sports studies
* How can you make gymnastics challenging, lively and inclusive? * How can you improve the health, fitness and well-being of all your children? * How can you ensure progression over time? This practical and easy-to-use teacher's guide is the brand new edition of the popular workbook Gymnastics 7-11. It takes a session-by-session approach to teaching physical development and well-being through gymnastics for the seven to eleven age range. Fully updated with the most current schemes of work to use at Key Stage 2, it sets out a series of forty-four sessions over the four year span, to give you planned and logical progression of both content and advice. The session plans are structured from year three to year six and can be followed as a complete course or dipped into for ideas and inspiration. Illustrated thoughout with colour photographs of real children in a range of gymnastics lessons, this one-stop resource also includes a Specific Skills Guide to help you support children in developing the correct techniques. Each session plan includes: * learning objectives * assessment criteria * consolidation from the previous session * step-by-step session content * warm up and final activities * teaching approaches * floor and apparatus work. The companion volume, Developing Health and Well-being through Gymnastic Activity (5-7) follows the same format, and together, these user-friendly books provide a continuous and progressive programme of work from years one to six. If you are a practising or student teacher, this guide will give you all the confidence you need to teach gymnastics in your school
Physical educators are facing increasing demands for accountability while being asked to address the needs of increasingly more diverse classes of students. Unfortunately, many physical education curricula use a one-size-fits-all approach that does not allow teachers to adequately address those needs. This leaves many physical educators frustrated and overworked as they try to make do with a curriculum that really doesn't work. Enter "Everyone Can : Skill Development and Assessment in Elementary Physical Education." This book and Web site package offers a wealth of information from the Achievement-Based Curriculum model that addresses the needs of "all" students. That includes kids who are ready for extension activities, those who are developing typically, those who have not yet mastered the essential skills but have no disability, and those who have disabilities. "Everyone Can "offers - over 2,000 pages of assessment-based instructional activities and 313 games that provide you with a systematic way to foster and monitor student learning; - 70 curriculum-embedded assessment items and 140 score sheets; - an in-depth explanation of how to best use the instructional activities, games, and score sheets provided in the online resource; and - hundreds of portable teacher task cards, which allow you to print an activity or game card from the Web and carry it with you to the gym or field. This resource offers you a wide selection of content to help you meet NASPE, NCPERID, and APENS standards--but it does more than just help you meet national or state standards. It provides you with step-by-step guidance in designing and implementing just the curriculum you need, as well as evaluating student progress and program effectiveness. Anchored in the Achievement-Based Curriculum (ABC) model of PE curricular design, it provides concrete examples to illustrate each step of the ABC model and guides you through a series of decisions to help you choose your program content and how to best teach that content based on student performance. Once you have designed the curriculum, you have a storehouse of resources--including more than 2,000 online pages--to use in implementing your program. "Everyone Can "doesn't separate out adapted activities; you will find these adaptations throughout the resource. In fact, the hundreds of games and activities in this ready-to-use package come with extensive accommodations, helping you to be inclusive and effective, regardless of a child's skill level. This systematic resource provides you with a comprehensive physical education approach right at your fingertips, saving time and energy while offering you concrete guidance in creating or improving your physical education program. In other words, this quintessential elementary physical education package will free you up so everyone" can "achieve and succeed
The Who's Who in ...? series is an indispensable source of information and ideas to support the study of biography and key figures across the curriculum. Each title contains biographies for 50 people who have made their mark on history. Colourful and accessible entries describe famous lives and legacies, including timelines, quotes, photographs and reliable, internet-linked lists of resources to explore.
This is a comprehensive yet accessible guide to the teaching and learning of physical education in the primary school. By taking a developmental approach, readers are encouraged to plan lessons that are individually relevant, worthwhile and exciting for children, and to ensure that learning is at the heart of the physical education experience. In addition to covering all activity areas of the physical education curriculum, the authors provide guidance to ensure that the subject is planned, delivered, assessed and managed effectively. Teachers are encouraged to consider a range of issues that impact on subject delivery, and reflect on strategies and skills required for effective subject leadership. This book is invaluable reading for all in-service and trainee primary teachers, and those who work within wider school sports partnerships. It provides a theoretical and practical focus for those wishing to deliver high quality physical education in the primary school.
Classmates is an exciting series launched in September 2003 from Continuum. Packed with practical advice, and written in a witty and accessible style, these essential guides will tackle all the key aspects of teaching. As teacher's experience an increasingly heavy workload and take on extra responsibilities, both inside and outside of the curriculum, these short pithy guides are designed specifically to reach the needs of those with a hectic lifestyle, Classmates will be every teacher's key companion and a must for every school staffroom.
The Routledge Handbook of Primary Physical Education goes further than any other book in exploring the specific theoretical and practical components of teaching PE at the primary or elementary school level. As the most comprehensive review of theory, research and practice in primary PE yet published, it represents an essential evidence-based guide for all students, researchers and practitioners working in this area. Written by a team of leading international primary PE specialists from academic and practitioner backgrounds, this handbook examines the three discourses that dominate contemporary PE: health, education and sport. With case studies from twelve countries, including the UK, USA, Canada, Australia, New Zealand, Norway, Spain and South Korea, it provides a truly international perspective on key themes and issues such as: primary PE pedagogy, policy and curriculum development assessment and standards child development diversity and inclusion teacher training and professional development. Offering an unprecedented wealth of material, this handbook is an invaluable reference for any undergraduate or postgraduate degree programme in primary physical education or any primary teacher training course with a physical education element.
Students love games, but unfortunately, games are often taught in ways that alienate or exclude less-skilled students. Or worse yet, students find the games boring because they have no voice in how the games are played. "Student-Designed Games: Strategies for Promoting Creativity, Cooperation, and Skill Development" helps teachers and youth leaders make games fun again. This innovative, step-by-step guide helps students from early elementary school through college design their own games. In doing so, students - develop tactical understanding as they design games; - feel ownership and are more motivated to take part in the games; - feel included because they have a voice in the scoring, equipment, space, and rules, all of which are limited only by their imagination and available resources; and - learn how to respect competitors and work toward common goals with partners. Through "Student-Designed Games," students discover why rules are important, work cooperatively through the creative process, solve problems, and teach each other as well as their teachers. In games-making units, students design games within parameters presented by the teacher. They can adapt games they already play by changing various elements, or, with the help of game templates, create unique games that present new tactical problems that players must solve or overcome. The games can all be connected to standards for becoming physically educated as defined by local, national, and international organizations and include ready-to-use assessments so that teachers can evaluate both the students and the games. The book also includes rubrics to help students understand their responsibilities during the game-making process and to judge the quality of the games they have created. "Student-Designed Games" is the perfect book to help students be inclusive and creative, learn basic game forms, improve skills, and have great fun in devising their own games. Teachers will be aided in managing their classes through the detailed management strategies aimed at including their students' time on task. As such, Student-Designed Games is a valuable addition to teachers' class resources.
With "Big Activity Ball Games," you can - choose from a variety of games to use in school, recreation, or fitness settings--or anywhere you work with youths or adults; - use the easy-to-read game format to quickly get on with the games; and - get your group involved in having "fun" while being active.Authors Todd Strong and Bernie DeKoven believe that, when it comes to games and activities, the bigger the ball, the bigger the fun In "Big Activity Ball Games," they present 73 games for big activity balls, with more than 70 variations of physical activities and games that have two common themes: fun and physical activity. This book is ideal for anyone who works with kids, including physical educators, recreation and youth leaders, and fitness professionals. But the fun is not restricted by age, because these games are for people of all ages and all abilities in a variety of settings. And because of its easy-to-read and easy-to-use format, you can pick up "Big Activity Ball Games," and quickly get on with your first game The authors include games you can use in the gym, outdoors, or for special events, with a focus on getting everyone involved and having fun. Variety is an ingredient of fun, so they offer games in seven distinct areas: 1.Cooperative games that are designed only for play with big balls2.Adaptations of several sports, including baseball, soccer, and basketball3.Modified traditional playground games4.Wild and wacky track and field adaptations5.Guinness Book of World Record games, where you can set world records, or at least have a blast trying6.Giant carnival games that spin off of carnival games and rides7.Water games that are sure to make a big splash with your group The authors pack plenty of fun in this book. But they also include all you need to know in order to safely use and care for your big activity balls, and they provide guidelines on leading the games and knowing what to look for (and where to look) when purchasing big activity balls. They also offer numerous illustrations and photos, showing you not only how portions of the games are played but how much fun the players are having--just to whet your appetite for getting out there and playing the games with your own group Big activity balls are spectacular, attract people, and just look like fun for all ages. "Big Activity Ball Games," offers fresh, often downright hilarious ways to promote physical activity.
"Games for Motor Learning" provides you with 110 games your students will enjoy. Each game has been field-tested over 10 years by experienced teacher and coach Ron Dienstmann. These games integrate the schema theory of discrete motor skill learning, cooperative learning, and brain research on emotions and learning into a unified teaching concept. As a result, you get a book of games that are - easy to use, - fun and inclusive, - extensively field tested to promote motor learning, and - backed by research. You can quickly and easily find games appropriate for your needs and immediately put them to use in your curriculum. Each game engages kids' minds, keeps them active and moving, and can be used for various skill levels. The author's extensive field testing has produced games that enhance motor skill development. Guided and shaped by research in multiple areas that affect this development, these games will help students meet the NASPE standards 1 and 6 related to motor learning as well as cooperative and social skills. While students are having a blast playing these games, they'll be improving their balance, manipulative skills, locomotor skills, and social skills. In part I, you learn the theory behind the games as Dienstmann delves into the research backing the schema theory, cooperative learning, and emotions and learning. This sets the stage for part II, which delivers the 110 games in these categories: locomotor games, manipulative skills activities, stability games, and combined movement activities. "Games for Motor Learning" will help students develop their motor skills based on a sound theoretical model. Your students might not care about the theory, but their laughter and excitement in playing the games will parallel their skill development. And that makes "Games for Motor Learning " a win-win proposition for students and teachers alike.
"Chicken and Noodle Games: 141 Fun Activities With Innovative Equipment" will help you -offer a variety of games that will keep everyone participating, -provide inclusive and nontraditional games in which no player starts with an advantage, -adapt games to various settings and occasions, and -increase players' physical activity. Take this book, add rubber chickens, pool noodles, tennis balls, sponges, and bolts, sprinkle in kids, and what do you get? A recipe for pure, unadulterated--and wacky--fun Written by game masters John Byl, Herwig Baldauf, Pat Doyle, and Andy Raithby; "Chicken and Noodle Games: 141 Fun Activities With Innovative Equipment" is your ticket to promoting fun and active participation for all involved. The games use easy-to-find equipment in nontraditional ways--which means no player will start with an advantage. In addition, the equipment is inexpensive and allows you to provide a diverse selection of innovative games for very little money. The unusual equipment will capture participants' interests, and the fun games in this book will keep them coming back for more. And some games call for no equipment at all. The games require little organization and provide great opportunities to include children of all ages and abilities. The activities present fun motivators for increasing physical activity, and they help release tension and excessive energy, assist with personal self-control, and encourage social growth. They also -enhance perceptual motor development; -assist with focus, attention span, concentration, and perseverance; -develop the thinking process; and -enhance physical fitness and physical abilities. The games are divided into seven categories: games using rubber chickens, foam pool noodles, and tennis balls; games of tag and rock, paper, scissors; games with equipment bought at dollar stores; and games with equipment bought at hardware stores. Games are laid out for you to quickly grasp the game play and facilitate the game with a minimum of preparation time. Each game includes an objective, the number of players and type of equipment needed, setup, and rules. Many games come with variations to make them more suitable for your group--and the authors encourage adults and children to come up with their own variations as well. "Chicken and Noodle Games" will satisfy your appetite for new, different, and definitely fun games using ordinary and unusual equipment in extraordinary ways. In doing so, it offers oodles of choices for kids of all abilities to have fun while increasing their physical activity. When they take part in these games, kids are actively engaged and developing both physically and mentally. But if you ask them about it, they'll just say they're having "fun."
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