Horror cinema is a genre that is undergoing constant evolution,
from the sub-genre of 'found footage, ' to post-cinematic new media
forms such as Youtube horror, horror video games and cinematic
virtual reality horror. By investigating how these new forms alter
the dynamics of spectatorship, this book charts how cinema's
affective capacities have shifted in relation to these
modifications in the forms of cinematic horror. It applies a rich
theoretical synthesis of phenomenological and Deleuzian approaches
to a number of case studies, including films like The Blair Witch
Project, Paranormal Activity and Creep as well as video games such
as Alien: Isolation and new media forms such as Youtube horror and
virtual reality horror.
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