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Introduction to Game Programming in C++ (Paperback, New Ed) Loot Price: R1,420
Discovery Miles 14 200
Introduction to Game Programming in C++ (Paperback, New Ed): Alan Thorn

Introduction to Game Programming in C++ (Paperback, New Ed)

Alan Thorn

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Loot Price R1,420 Discovery Miles 14 200 | Repayment Terms: R133 pm x 12*

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Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions; learn how to use the ClanLib library to make 2D games; discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games; find out how to integrate sound and music into your game.

General

Imprint: Jones And Bartlett Publishers, Inc
Country of origin: United States
Release date: May 2007
First published: May 2007
Authors: Alan Thorn
Dimensions: 229 x 153 x 21mm (L x W x T)
Format: Paperback
Pages: 367
Edition: New Ed
ISBN-13: 978-1-59822-032-2
Categories: Books > Computing & IT > Computer programming > Programming languages > General
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LSN: 1-59822-032-2
Barcode: 9781598220322

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