Introduction to Game Programming with C++ explores the world of
game development with a focus on C++. This book begins with an
explanation of the basics of mathematics as it relates to game
programming, covers the fundamentals of C++, and describes a number
of algorithms commonly used in games. In addition, it discusses
several libraries that can help you manage graphics, add audio, and
create installation software so you can get started on the path to
making both 2D and 3D games. With this book understand the basics
of programming in C++, including working with variables, constants,
arrays, conditional statements, pointers, and functions; learn how
to use the ClanLib library to make 2D games; discover how the OGRE
graphics library can be used to implement particle systems and
other effects in 3D games; find out how to integrate sound and
music into your game.
General
Imprint: |
Jones And Bartlett Publishers, Inc
|
Country of origin: |
United States |
Release date: |
May 2007 |
First published: |
May 2007 |
Authors: |
Alan Thorn
|
Dimensions: |
229 x 153 x 21mm (L x W x T) |
Format: |
Paperback
|
Pages: |
367 |
Edition: |
New Ed |
ISBN-13: |
978-1-59822-032-2 |
Categories: |
Books >
Computing & IT >
Computer programming >
Programming languages >
General
|
LSN: |
1-59822-032-2 |
Barcode: |
9781598220322 |
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