In this second volume of Computer Graphics for Artists the
author, Andrew Paquette, guides the reader through the creation of
realistic computer-generated backgrounds and characters. Rather
than teach using a specific program, the author focuses on the
theory required to ensure that the artist can create a convincing
landscape, building, person or whatever they turn their attention
to. Part One covers the core areas of background generation, such
as CG terrain, plant life and architecture, but also deals with
specific concepts such as photo-texturing and lighting, explaining
all the advantages and pitfalls involved. Part Two introduces the
reader to the study of the body-shape and movement and their
consequent effects upon successful digital-recreation, as well as
addressing some of the fundamental elements of appearance; hair,
skin and fat. It is assumed that readers will be familiar with the
terms and concepts described in the first volume of this work.
General
Imprint: |
Springer London
|
Country of origin: |
United Kingdom |
Release date: |
June 2009 |
First published: |
2009 |
Authors: |
Andrew Paquette
|
Dimensions: |
235 x 155 x 14mm (L x W x T) |
Format: |
Paperback
|
Pages: |
343 |
Edition: |
2nd Printing. |
ISBN-13: |
978-1-84882-469-0 |
Categories: |
Books >
Computing & IT >
Computer software packages >
Multimedia
|
LSN: |
1-84882-469-6 |
Barcode: |
9781848824690 |
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