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Science Fiction Experiences (Paperback, New)
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Science Fiction Experiences (Paperback, New)
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This collection of essays explores how science fiction films and
computer games attempt to come to grips with the changing
conceptions of the world around us, and our identity within it.
This book focuses on developments that have taken place in science
fiction media over the last two decades. The central concern is
with technology: special effects technology used to create the
special effects in media such as films and computer games; and the
way the media examples themselves image and thematize the role of
new technology within their narratives. This book is concerned
especially with exploring a diverse range of experiences that
science fiction can offer its audience. Ranging from film examples
such as Matrix Reloaded and Avatar to game examples such as Doom 3,
one aim is to explore how similar themes of technological
advancement in the hands of corporations and governments are
conveyed across the different media technologies - the cinema and
computer games. In addition, the book explores how film affects
technologies and science fiction themes have begun to slip outside
the boundaries of science fiction media and have entered the social
realm - through 'special effects' that are rudimentary forms of
artificial intelligence, through 'real' robots that are becoming a
growing industry, and in the construction of our urban spaces which
are deliberately modeled upon utopian images drawn from science
fiction. "Ndalianis's book promises to be an accessible, exciting
and really innovative text that would be of value not only for
students, but also for their instructors." -Felicity J Colman,
Program Leader in Film & Media, Manchester Metropolitan
University. "Ndalianis's response to the concept of 'science
fiction' offers a fresh approach that opens up the idea of the
genre to encompass the narrative spaces of the films of Paul
Verhoeven, the special effects that create computer games and
films, and new cities that are inspired by science fiction themes
and aesthetics." -Roberta Pearson, Professor of Film and Television
Studies, University of Nottingham. "Ndalianis explores how those
things called 'science fiction' get incorporated into our everyday
existence: from our architecture to our entertainment, from our
science to our belief systems. This collection has great potential
for use in courses on film, science fiction, media studies, urban
design, and game design." -Louise Krasniewicz, PhD, Department of
Anthropology University of Pennsylvania.
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