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Computer Architecture - From Microprocessors to Supercomputers (Hardcover)
Loot Price: R4,350
Discovery Miles 43 500
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Computer Architecture - From Microprocessors to Supercomputers (Hardcover)
Series: The Oxford Series in Electrical and Computer Engineering
Expected to ship within 12 - 17 working days
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PART I: sets the stage, provides context, reviews some of the
prerequisite topics and gives a taste of what is to come in the
rest of the book. Included are two refresher-type chapters on
digital circuits and components, a discussion of types of computer
systems, an overview of digital computer technology, and a detailed
perspective on computer system 3erformance. PART II:lays out the
user's interface to computer hardware known as the instruction-set
architechture (ISA). For better understanding, the instruction set
of MiniMIPS (a simplified, yet very realistic, machine for which
open reference material and simulation tools exist) is described.
Included is a chapter on variations in ISA (e.g. RISC vs CISC) and
associated cost performace tradeoffs. The next two parts cover the
central processing unit (CPU). PART III: describes the structure of
arithmetic/logic units (ALUs) in some detail. Included are
discussions of fixed- and floating-point number representations,
design of high-speed adders, shift and logical operations, and
hardware multipliers/dividers. Implementation aspects and pitfalls
of floating-point arthimetic are also discussed. PART IV: is
devoted to data path and control circuits comprising the CPU.
Beginning with instruction execution steps, the needed components
and control mechanisms are derived. These are followed by an
exposition of control design strategies, use of a pipelined data
path for performance enhancement, and various limitations of
pipelining due to data and control dependencies. PART V: concerned
with the memory system. The technologies in use for primary and
secondary memories are described, along with their strengths and
limitations. It is shown how the use of cache memories effectively
bridges the speed gap between CPU and main memory. Similarly, the
use of virtual memory to provide the illusion of a vast main memory
is explained. PART VI: deals with input/output and interfacing
topics. A discussion of I/O device technologies is followed by
methods of I/O programming and the roles of buses and links
(including standards) in I/O communication and interfacing.
Elements of processes and context switching, for exception handling
or multireaded computation, are also covered. PART VII: introduces
advanced architectures. An overview of performance enhancement
strategies, beyond simple pipelining, is presented and examples of
applications requiring higher performance are cited. These are
followed by design strategies and example architectures based on
vector or array proccessing, multiprocessing, and multicomputing.
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