Design for Learning in Virtual Worlds, the first book focused
specifically on how to design virtual worlds for educational
purposes, explores: * the history and evolution of virtual worlds *
the theories behind the use of virtual worlds for learning * the
design of curricula in virtual worlds * design guidelines for
elements experienced in virtual worlds that support learning *
design guidelines for learning quests and activities in virtual
worlds. The authors also examine the theories and associated design
principles used to create embedded assessments in virtual worlds.
Finally, a framework and methodology is provided to assist
professionals in evaluating "off-the-shelf" virtual worlds for use
in educational and training settings. Design for Learning in
Virtual Worlds will be invaluable both as a professional resource
and as a textbook for courses within Educational Technology,
Learning Sciences, and Library Media programs that focus on gaming
or online learning environments.
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