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Markets, Games, and Strategic Behavior - An Introduction to Experimental Economics (Second Edition) (Hardcover, 2nd School edition)
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Markets, Games, and Strategic Behavior - An Introduction to Experimental Economics (Second Edition) (Hardcover, 2nd School edition)
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From a pioneer in experimental economics, an expanded and updated
edition of a textbook that brings economic experiments into the
classroom Economics is rapidly becoming a more experimental
science, and the best way to convey insights from this research is
to engage students in classroom simulations that motivate
subsequent discussions and reading. In this expanded and updated
second edition of Markets, Games, and Strategic Behavior, Charles
Holt, one of the leaders in experimental economics, provides an
unparalleled introduction to the study of economic behavior,
organized around risky decisions, games of strategy, and economic
markets that can be simulated in class. Each chapter is based on a
key experiment, presented with accessible examples and just enough
theory. Featuring innovative applications from the lab and the
field, the book introduces new research on a wide range of topics.
Core chapters provide an introduction to the experimental analysis
of markets and strategic decisions made in the shadow of risk or
conflict. Instructors can then pick and choose among topics focused
on bargaining, game theory, social preferences, industrial
organization, public choice and voting, asset market bubbles, and
auctions. Based on decades of teaching experience, this is the
perfect book for any undergraduate course in experimental economics
or behavioral game theory. New material on topics such as matching,
belief elicitation, repeated games, prospect theory, probabilistic
choice, macro experiments, and statistical analysis Participatory
experiments that connect behavioral theory and laboratory research
Largely self-contained chapters that can each be covered in a
single class Guidance for instructors on setting up classroom
experiments, with either hand-run procedures or free online
software End-of-chapter problems, including some conceptual-design
questions, with hints or partial solutions provided
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