Cyberpunk is the fiction of a culture saturated by electronic
technology. Its vocabulary is the language of cybernetics,
biotechnology, corporational greed and urban subcultures. Massively
successful in both book and film form, cyberpunk has redefined not
only contemporary science fiction but also, through its capacity to
anticipate technology and its cultural impact, analytical work in
the social sciences and humanities.
Cyberpunk and Cyberculture explores the work of a wide range of
writers -- Acker, Cadigan, Rucker, Shirley, Sterling, Williams and,
of course, Gibson -- setting their work in the context of science
fiction, other literary genres, genre cinema -- from Metropolis to
Terminator to The Matrix -- and contemporary work on the culture of
technology.
Seven main themes are addressed: the impact of virtual
technologies on identity, space and community; the interplay of
technological and mythological motifs; reconfigurations of the body
initiated by technoscience; issues of gender and sexuality; the
significance of the sprawling megacity; cyberpunk's Gothic traits
of monstrosity; transgression and social unrest; and the editing of
history and memory. This is a major effort to address how present
day culture has been impacted by a new generation as well as a new
technology.
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