Using game thinking and game mechanics in non-game settings to
promote engagement and learning is a new trend in both business and
education sectors. Savvy marketers are gamifying their efforts by
offering customers loyalty badges, check-in incentives, and
achievement rewards and clever employers are leveraging this new
trend to gamify their training and innovation processes. Discover
how you can use game design techniques to involve patrons and
motivate staff in your library. This primer will walk you through
incorporating game thinking into bibliographic instruction, staff
training, the online catalog, and more. Learn how to gamify the
library experience. This A-Z guidebook covers a range of exciting
ways to use gamification in your library. Readers will learn the
ins and outs of gamification techniques through projects, such as:
*badge hunts for staff orientation; *a "face of the library" game
for patron services; *badges for your programs; *augmented reality
and a catalog Easter egg hunt; *interactive fiction for information
literacy education; and, *top-down video games for library
orientation
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