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Beginning iOS 6 Development - Exploring the iOS SDK (Paperback, 1st ed.) Loot Price: R1,260
Discovery Miles 12 600
You Save: R249 (17%)
Beginning iOS 6 Development - Exploring the iOS SDK (Paperback, 1st ed.): David Mark, Jack Nutting, Jeff Lamarche, Fredrik...

Beginning iOS 6 Development - Exploring the iOS SDK (Paperback, 1st ed.)

David Mark, Jack Nutting, Jeff Lamarche, Fredrik Olsson

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List price R1,509 Loot Price R1,260 Discovery Miles 12 600 | Repayment Terms: R118 pm x 12* You Save R249 (17%)

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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming.The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.* The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective * Written in an accessible, easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone and iPad apps * Best practices for optimizing your code and delivering great user experiences * How to create universal apps for both the iPhone and iPad * What is data persistence and why is it important * Get started with building cool, crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS brings to the iPhone * How to get your app in iCloud * And much much more...Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad For the latest source code, please head to www.iphonedevbook.com.

General

Imprint: Apress
Country of origin: Germany
Release date: 2013
First published: 2013
Authors: David Mark • Jack Nutting • Jeff Lamarche • Fredrik Olsson
Dimensions: 254 x 178 x 40mm (L x W x T)
Format: Paperback
Pages: 764
Edition: 1st ed.
ISBN-13: 978-1-4302-4512-4
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
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LSN: 1-4302-4512-3
Barcode: 9781430245124

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