Are you a programmer looking for a new challenge? Does the
thought of building your very own iPhone app make your heart race
and your pulse quicken? If so, Beginning iPhone 3 Development:
Exploring the iPhone SDK is just the book for you. Updated and
revised for iPhone SDK 3, many of the discussions in the original
book have been clarified to make some of the more complex topics
easier to understand. In addition, all of the projects have been
rebuilt from scratch using the SDK 3 templates.
Assuming only a minimal working knowledge of Objective-C, and
written in a friendly, easy-to-follow style, this book offers a
complete soup-to-nuts course in iPhone and iPod touch programming.
The book starts with the basics, walking you through the process of
downloading and installing Apple's free iPhone SDK, and then
stepping you though the creation of your first simple iPhone
application. From there, you'll learn to integrate all the
interface elements iPhone users have come to know and love, such as
buttons, switches, pickers, toolbars, and sliders. You'll master a
variety of design patterns, from the simplest single view to
complex hierarchical drill-downs. The confusing art of table
building will be demystified, and you'll see how to save your data
using the iPhone file system. You'll also learn how to save and
retrieve your data using SQLite, iPhone's built-in database
management system. In addition, you'll also learn about Core Data,
an important persistence mechanism that has just been added with
SDK 3.
And there's much more You'll learn to draw using Quartz 2D and
OpenGL ES, add multitouch gestural support (pinches and swipes) to
your applications, and work with the camera, photo library,
accelerometer, and built-in GPS. You'll discover the fine points of
application preferences and learn how to localize your apps for
multiple languages. You can discover more about this book, download
source code, and find support forums at the book's companion site,
at www.iphonedevbook.com.The iPhone 3 update to the best-selling
and most recommended book for iPhone developers Packed full of
tricks, techniques, and enthusiasm for the new SDK from a developer
perspective The most complete, useful, and up-to-date guide to all
things having to do with Apple's iPhone SDK What you'll learn
Everything you need to know to develop your own best-selling iPhone
apps Best practices for optimizing your code and delivering great
user experiences Who this book is for
Anyone who wants to start developing for iPhone and iPod touch
What's changed from the first edition of Beginning iPhone
Development All code samples have been updated to follow current
Apple coding conventions The autorotation code has been updated to
use the new single-step fast autorotation instead of the original
two-step method A new section has been added introducing Core Data,
covering basic principles and showing how to build a simple Core
Data application All the table view-related chapters have been
updated to use table view cell styles. They've also been updated to
use textLabel and detailTextLabel instead of the deprecated text
property of the table view cell. All known errata have been
corrected All projects have been rebuilt from scratch using the SDK
3.0 templates Many concepts have been clarified based on feedback
and supplemented with information we've learned from another year
of using the SDK Table of Contents Welcome to the Jungle Appeasing
the Tiki Gods Handling Basic Interaction More User Interface Fun
Autorotation and Autosizing Multiview Applications Tab Bars and
Pickers Introduction to Table Views Navigation Controllers and
Table Views Application Settings and User Defaults Basic Data
Persistence Drawing with Quartz and OpenGL Taps, Touches, and
Gestures Where Am I? Finding Your Way with Core Location Whee
Accelerometer iPhone Camera and Photo Library Application
Localization Where to Next?
General
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