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52 Ready-to-Use Gaming Programs for Libraries (Paperback)
Loot Price: R2,184
Discovery Miles 21 840
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52 Ready-to-Use Gaming Programs for Libraries (Paperback)
Expected to ship within 12 - 17 working days
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Gaming programs offer many benefits: they encourage interaction
among patrons, strengthen community bonds with the library, and
when done right they can be incredibly popular. Kroski, a
bestselling author as well as an avid gamer herself, has gathered
more than 50 creative programming ideas from public, school, and
academic libraries nationwide. Most will hit your core gaming
audience of teens, but you'll also find plenty of options for
adults, tweens, and younger children-the mix of tabletop, video,
and live-action gaming programs includes something for everyone.
Complete with step-by-step instructions for how to prepare and host
programs, a materials and equipment list, estimated budget, and
recommendations for age ranges, inside this book you'll find fun
ideas such as Instagram or zombie-tag scavenger games; a video game
rec league; teaching cybersecurity with Minecraft; STEM with
virtual reality and other programs for VR equipment; fostering
science literacy with themed board games; a life-sized Game of
Life; STEAM with an amazing race; hosting a Gaming Con at your
library; video game study breaks for calming students' nerves
during Finals Week; leading enthusiasts in writing an original
roleplay or designing a board game; and building your collection of
games through donations and grants. The engaging programs in this
book will have people flocking to your library-it's all in the
game.
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