An increasing number of systems are exploiting mixed reality but
to date there are no systematic methods, techniques or guidelines
for the development of such systems. In bringing together
contributions on a broad range of mixed reality development issues
this book provides a sound theoretical foundation for a disciplined
approach to mixed reality engineering.
Divided into three parts: interaction design, software design
and implementation, the first section covers generic and specific
mixed reality design elements and provides an overview of the
design method; Part 2 addresses technical solutions for interaction
techniques, development tools and a global view of the mixed
reality software development process. The final section contains
detailed case studies to highlight the application of mixed reality
in a variety of fields including aviation, architecture, emergency
management, games, and healthcare.
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