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Digital Stories & Their Integration in Early Childhood & Primary Education - Teaching Scenarios & Practical Ideas (Hardcover)
Loot Price: R4,186
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Digital Stories & Their Integration in Early Childhood & Primary Education - Teaching Scenarios & Practical Ideas (Hardcover)
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This book is an edited collection of chapters regarding the
integration of digital stories in the classroom, focusing on early
childhood and primary education. Storytelling has always been an
effective way of teaching all ranges of subjects at all educational
levels, especially in early childhood and primary education.
Digital storytelling combines the advantages of storytelling and
digital tools. Digital stories attract the interest of students and
provide them with motives to take part in learning activities in
collaboration with their classmates and teachers. They have become
a popular resource of Information and Communications Technology
(ICT). Digital stories can be a valuable tool to educators.
However, as is the case with many ICT resources, teachers need
practical ideas about how to integrate them in teaching and
learning. This book covers a gap in the international bibliography
regarding digital storytelling. It discusses teaching scenarios
that exploit digital stories in a wide range of subjects in early
childhood and primary education. Subjects covered in teaching
scenarios discussed in this book include language, time concepts,
music, poetry, social tolerance in multicultural societies,
mathematics, environmental issues, foreign language learning,
healthy nutrition, mythology and geography. Such a diversity of
issues concerning integration of digital stories in early childhood
and primary education has not been dealt with in other published
books until now. The discussed teaching scenarios involve two- and
three-dimensional digital stories implemented with the visual
programming tools Scratch and Alice. Scratch is implemented by the
Massachusetts Institute of Technology (MIT) and enables the
creation of two-dimensional multimedia applications. Alice is
implemented by Carnegie Mellon and enables the creation of
three-dimensional multimedia applications. Both of these tools are
available at no charge and are popular in education throughout the
world. The created digital stories have been combined with
self-assessment e-activities created with JClic to provide further
advantages to students. JClic is a free software tool implemented
in Spain that enables the creation of interactive assessment
activities addressed to early childhood and elementary education.
The book is organised into three main parts and consists of ten
chapters. The first part consists of two chapters discussing
general background issues concerning storytelling, ICT and digital
storytelling in education. The second part consists of four
chapters discussing teaching scenarios involving early childhood
education. The third part consists of four chapters discussing
teaching scenarios regarding primary education.
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