In this volume, John Vince provides a history of virtual reality (VR) and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. He explains how important it is to understand the role human factors play in creating a good VR system, such as sound, sight, touch and balance. He also provides a detailed look at a working VR system and answers such questions as:
* What hardware and software is used?
* How does multi-user VR work?
* Can you network VR?
* What are the applications?
* What is the future for VR?
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