Fluid simulation is a computer graphic used to develop realistic
animation of liquids in modern games. The Art of Fluid Animation
describes visually rich techniques for creating fluid-like
animations that do not require advanced physics or mathematical
skills. It explains how to create fluid animations like water,
smoke, fire, and explosions through computer code in a fun manner.
The book presents concepts that drive fluid animation and gives a
historical background of the computation of fluids. It covers many
research areas that include stable fluid simulation, flows on
surfaces, and control of flows. It also gives one-paragraph
summaries of the material after each section for reinforcement.
This book includes computer code that readers can download and run
on several platforms so they can extend their work beyond what is
described in the book. The material provided here is designed to
serve as a starting point for aspiring programmers to begin
creating their own programs using fluid animation.
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