The author introduces the reader to the creation and
implementation of space-related models by applying a
learning-by-doing and problem-oriented approach. The required
procedural skills are rarely taught at universities and many
scientists and engineers struggle to transfer a model into a
computer program. The purpose of this book is to fill this gap. It
moves from simple to more complex applications, covering various
important topics in the sequence: dynamic matrix processing, 2D and
3D graphics, databases, Java applets and parallel computing. A file
(SMOP.zip) with all examples can be downloaded free of charge from
the Internet at http: //de.geocities.com/bsttc2/book.
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