This book focuses on two issues related to human figures:
realtime dynamics computation and interactive motion generation. In
spite of the growing interest in human figures as both physical
robots and virtual characters, standard algorithms and tools for
their kinematics and dynamics computation have not been
investigated very much. "Simulating and Generating Motions of Human
Figures" presents original algorithms to simulate, analyze,
generate and control motions of human figures, all focusing on
realtime and interactive computation. The book provides both
practical methods for contact/collision simulation essential for
the simulation of humanoid robots and virtual characters and a
general framework for online, interactive motion generation of
human figures based on the dynamics simulation algorithms.
General
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