As virtual reality approaches mainstream consumer use, new research
and innovations in the field have impacted how we view and can use
this technology across a wide range of industries. Advancements in
this technology have led to recent breakthroughs in sound,
perception, and visual processing that take virtual reality to new
dimensions. As such, research is needed to support the adoption of
these new methods and applications. Cases on Immersive Virtual
Reality Techniques is an essential reference source that discusses
new applications of virtual reality and how they can be integrated
with immersive techniques and computer resources. Featuring
research on topics such as 3D modeling, cognitive load, and motion
cueing, this book is ideally designed for educators, academicians,
researchers, and students seeking coverage on the applications of
collaborative virtual environments.
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