This book provides a semiotic analysis of computer programs along
three axes: models of signs, kinds of signs, and systems of signs.
Because computer programs are well defined and rigid, applying
semiotic theories to them will help to reorganize the semiotic
theories themselves. Moreover, semiotic discussion of programming
theory can provide possible explanations for why programming has
developed as it has and how computation is fundamentally related to
human semiosis. The goal of this book is to consider the question
of what computers can and cannot do, by analyzing how computer sign
systems compare to those of humans. A key concept throughout is
reflexivity - the capability of a system or function to reinterpret
what it has produced by itself. Sign systems are reflexive by
nature, and humans know how to make the most of this characteristic
but have not yet fully implemented it into computer systems.
Therefore, the limitations of current computers can be ascribed to
insufficient reflexivity.
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