0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.) Loot Price: R803
Discovery Miles 8 030
You Save: R121 (13%)
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.): Lucas Jordan

Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.)

Lucas Jordan

 (sign in to rate)
List price R924 Loot Price R803 Discovery Miles 8 030 | Repayment Terms: R75 pm x 12* You Save R121 (13%)

Bookmark and Share

Expected to ship within 18 - 22 working days

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use the core classes to create game apps, including graphics, animations, and sound. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.What you'll learn * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed. Table of Contents * Introduction and HelloGame * Setting Up your Game App Project * Explore the Game App Life cycle * Quickly Build an Input Driven Game * Quickly Build a Frame by Frame Game * Build Your Game: Game Engine, Image Actors, and Behaviors * Build Your Game: Vector Actors and Particles * Build Your Game: Understand Gestures and Movements * Build Your Game: Apple's Game Center and Social Media * A Complete Example: Belt Commander * Design and Create Graphics * Monetizing via the Apple App Store

General

Imprint: Apress
Country of origin: Germany
Release date: November 2011
First published: 2011
Authors: Lucas Jordan
Dimensions: 235 x 191 x 18mm (L x W x T)
Format: Paperback
Pages: 344
Edition: 1st ed.
ISBN-13: 978-1-4302-3710-5
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
Promotions
LSN: 1-4302-3710-4
Barcode: 9781430237105

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,189 R1,762 Discovery Miles 17 620
Programming Logic & Design
Joyce Farrell Paperback R757 Discovery Miles 7 570
C++ Programming - Program Design…
D. Malik Paperback R1,646 R1,523 Discovery Miles 15 230
Program Construction - Calculating…
Roland Backhouse Paperback R1,384 Discovery Miles 13 840
Programming Logic & Design…
Joyce Farrell Paperback R1,256 R1,170 Discovery Miles 11 700
Hardware Accelerator Systems for…
Shiho Kim, Ganesh Chandra Deka Hardcover R3,950 Discovery Miles 39 500
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R3,940 Discovery Miles 39 400
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,173 Discovery Miles 11 730
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,332 Discovery Miles 13 320
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,266 Discovery Miles 12 660
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,359 Discovery Miles 13 590
Introduction to Computational Economics…
Hans Fehr, Fabian Kindermann Hardcover R4,258 Discovery Miles 42 580

See more

Partners