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Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.) Loot Price: R865
Discovery Miles 8 650
You Save: R138 (14%)
Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.): Lucas Jordan

Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.)

Lucas Jordan

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List price R1,003 Loot Price R865 Discovery Miles 8 650 | Repayment Terms: R81 pm x 12* You Save R138 (14%)

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Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use the core classes to create game apps, including graphics, animations, and sound. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.What you'll learn * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed. Table of Contents * Introduction and HelloGame * Setting Up your Game App Project * Explore the Game App Life cycle * Quickly Build an Input Driven Game * Quickly Build a Frame by Frame Game * Build Your Game: Game Engine, Image Actors, and Behaviors * Build Your Game: Vector Actors and Particles * Build Your Game: Understand Gestures and Movements * Build Your Game: Apple's Game Center and Social Media * A Complete Example: Belt Commander * Design and Create Graphics * Monetizing via the Apple App Store

General

Imprint: Apress
Country of origin: Germany
Release date: November 2011
First published: 2011
Authors: Lucas Jordan
Dimensions: 235 x 191 x 18mm (L x W x T)
Format: Paperback
Pages: 344
Edition: 1st ed.
ISBN-13: 978-1-4302-3710-5
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
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LSN: 1-4302-3710-4
Barcode: 9781430237105

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