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Beginning iOS 6 Games Development (Paperback, 1st ed.) Loot Price: R916
Discovery Miles 9 160
You Save: R204 (18%)
Beginning iOS 6 Games Development (Paperback, 1st ed.): Lucas Jordan

Beginning iOS 6 Games Development (Paperback, 1st ed.)

Lucas Jordan

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List price R1,120 Loot Price R916 Discovery Miles 9 160 | Repayment Terms: R86 pm x 12* You Save R204 (18%)

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Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).What you'll learn * What to learn and how to build iPhone and iPad game apps using iOS 6 SDK * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed.

General

Imprint: Apress
Country of origin: Germany
Release date: December 2012
First published: 2012
Authors: Lucas Jordan
Dimensions: 254 x 178 x 20mm (L x W x T)
Format: Paperback
Pages: 368
Edition: 1st ed.
ISBN-13: 978-1-4302-4422-6
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
LSN: 1-4302-4422-4
Barcode: 9781430244226

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