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Phantasmal Spaces - Archetypical Venues in Computer Games (Paperback) Loot Price: R1,302
Discovery Miles 13 020
Phantasmal Spaces - Archetypical Venues in Computer Games (Paperback): Mathias Fuchs

Phantasmal Spaces - Archetypical Venues in Computer Games (Paperback)

Mathias Fuchs

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Loot Price R1,302 Discovery Miles 13 020 | Repayment Terms: R122 pm x 12*

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Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference. In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.

General

Imprint: Bloomsbury Academic USA
Country of origin: United States
Release date: December 2020
Authors: Mathias Fuchs
Dimensions: 229 x 152 x 13mm (L x W x T)
Format: Paperback
Pages: 176
ISBN-13: 978-1-5013-7626-9
Categories: Books > Social sciences > General
Books > Computing & IT > General
Books > Arts & Architecture > The arts: general issues > Theory of art
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LSN: 1-5013-7626-8
Barcode: 9781501376269

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