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Phantasmal Spaces - Archetypical Venues in Computer Games (Paperback)
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Phantasmal Spaces - Archetypical Venues in Computer Games (Paperback)
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Recognizable, recurring spatial settings in video games serve not
only as points of reference and signposts for orientation, but also
as implicit sources of content. These spatial archetypes denote
more than real-world objects or settings: they suggest and bring
forward emotional states, historical context, atmospheric
“attunement,” in the words of Massumi, and aesthetic programs
that go beyond plain semiotic reference. In each chapter, Mathias
Fuchs brings to the fore an archetype commonly found in old and new
digital games: The Ruin, The Cave, The Cloud, The Portal, The Road,
The Forest, and The Island are each analysed at length, through the
perspectives of aesthetics, games technology, psychoanalysis, and
intertextuality. Gridding these seven tropes together with these
four analytical lenses provides the reader with a systematic
framework to understand the various complex considerations at play
in evocative game design.
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