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Books > Computing & IT > Applications of computing > Computer modelling & simulation

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Sculpt like a professional in ZBrush - Explore ZBrush's Powerful Sculpting Brushes and features such as Dynamesh, Panel Loops, and Live Booleans (Paperback) Loot Price: R1,501
Discovery Miles 15 010
Sculpt like a professional in ZBrush - Explore ZBrush's Powerful Sculpting Brushes and features such as Dynamesh, Panel...

Sculpt like a professional in ZBrush - Explore ZBrush's Powerful Sculpting Brushes and features such as Dynamesh, Panel Loops, and Live Booleans (Paperback)

Pierre Rogers

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Loot Price R1,501 Discovery Miles 15 010 | Repayment Terms: R141 pm x 12*

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Discover the finest techniques and time saving ways for character creation in ZBrush to work swiftly and effectively while leveraging the greatest tools and features for the project using Pierre Roger's extensive ZBrush knowledge Key Features Learn how to approach Character Sculpting in ZBrush Obtain a clear idea on detailing models Develop a solid approach to posing sculpted models. Book DescriptionIf you have trouble approaching Character Sculpting in ZBrush, don't worry. Sculpt like a professional with ZBrush covers everything you need to know. This book will teach you how to pose sculpted models with ease using basic yet efficient expert techniques. We'll sculpt a 'Necro Soldier,' a super soldier made from a mix of human and Necorid technology, in this book. To begin, we'll import a Male human base mesh and generate accessories for our Character Model with IMM Brushes. After that, we'll look at how to use move and move infinite brushes to alter our model's proportions from various perspectives. You'll learn how to lay the foundation of your details with Dynamesh and other brushes, as well as segment and arrange portions of your model to produce a compelling posture from various camera angles. Following that, we'll sculpt our character's head, torso, arms, legs, cloak, and long blade using Live booleans, Panel loops, Dynamesh, Standard brush, cloth, and scribe brushes. Finally, we'll go over how to prepare and export the model for rendering in Keyshot or Blender and finish up our project by editing our renders in Photoshop. By the end of this book, you'll confidently be able to use the most relevant ZBrush tools and features for sculpting your character in half the time by knowing where to focus your attention. What you will learn Locate and load male base mesh to begin the sculpting process Edit your model's proportions with standard brushes to flesh out head, body and accessories forms Use dam standard, inflate, and clay brushes to define the foundation of your details Understand the things to consider while selecting a strong character pose for your model Establish and sculpt focal points with detail on the body parts of your character model using detailing brushes and techniques Prepare your model for rendering with Keyshot or Blender Learn to edit your renders in Photoshop Who This Book Is ForThis book targets beginner to intermediate ZBrush Artists, Modelers, and Digital Sculptors who are interested in a simple approach to creative character Creation with various ZBrush tools and features. Familiarity with the basics of ZBrush, such as navigation, as well as loading and saving projects is assumed.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: March 2024
Authors: Pierre Rogers
Dimensions: 93 x 75mm (L x W)
Format: Paperback
Pages: 391
ISBN-13: 978-1-80323-576-9
Categories: Books > Computing & IT > Applications of computing > Computer modelling & simulation
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LSN: 1-80323-576-4
Barcode: 9781803235769

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