The book addresses themes such as visual perception, perception of
3-D and stereo. With the event of the stereoscope and the theatre,
dioramas and panoramas before it, vision and perception in the
eighteenth and nineteenth century is seen to be marketed to a mass
audience. As such the spectacle of the stereoscope and other
optical devices can be seen as a precursor to mass media
dissemination today. Yet artists use the stereoscope and VR to
signify the spectacle, clairvoyance, vision and the mechanism of
vision as well as a symbol for the act of looking, being looked at
while looking and the gaze within an art new media practice. Other
artists have used 3-D and virtual reality to address themes such as
theories of consciousness or embodied consciousness, the human –
machine relationship and the idea of mapping reality, alternative
networked realities. The book includes an introduction and summary
of chapters, 86 anaglyphic 3-D images and presents a survey of
artists working in 3-D and virtual reality, VR art. The convergence
of other fields such as new media art, video art and early virtual
reality art is described through many examples within the scope of
the book. Artists discussed include Mert Akbal, Zoe Beloff ,
Geoffrey Berliner, Lygia Clark, Dan
Graham, Salvador Dali, Marcel Duchamp, Scott S.
Fisher, Rebecca Hackemann, Perry Hoberman, Daniel Iglesia,
Ken Jacobs, William Kentridge, Susan
MacWilliam, Patrick Meagher, Rosa Menkman, Jim
Naughten, Tony Ousler, Alfons Schilling, Joel
Schlemowitz, Christopher Schneberger, Judith
Sönniken, Ethan Turpin, Aga Ousseinov, Colleen
Woolpert. 3-D glasses included with hardback book.Â
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