Anyone who uses Blender needs this book. Blender users know that
it can be used for modeling, animation, and rendering, but it can
also be used as a fully functional compositing and post-production
application. This book explores Blender's use as a compositing and
post-production tool in the video and film production pipeline. In
this book, you will learn how to: Create and apply masks and
special effects in Blender Composite images using Blender's
node-based compositor Sequence and overlay video and audio using
Blender's non-linear editor What you'll learn
This book provides concise yet step-by-step examples on using
all of the power of Blender to provide a complete post-production
workbench. Specifically, this book shows you how to: Create Masks
and Rotoscope video Texture mattes and video planes Composite any
image or render with other images Introduce special effects, such
as blur, smoke, and light. Add titles and text, mixes, fades, wipes
and splices Remove Green Screen and composite CG with live action
shots Assemble all the shots and audio into a completed movie Who
this book is for
Film and video professionals and enthusiasts interested in an
open source alternative to commercial compositing and video effects
software like AfterEffects, Fusion, and Shake. Table of Contents
Blender OverviewBlender in the PipelineWelcome to Blender Formats3D
ElementsCamera and WorldShadingAnimated EffectsRenderingNode-Based
CompositingManipulating ImagesAdvanced NodesNonlinear Video
EditorSequencer Effects
General
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