This book is about composition and its application in animation,
illustration, games and film. It covers all various aspects of
design and explains in detail the use of the specific aspect and
provides examples of its impact. Focus is on the ability of each
aspect to tell a story and how it affects story. Additionally case
studies are included that explain the successful use of those
aspects in film and animation. The book is geared to students and
professionals, however tries to be as simple as possible in the
presentation of each aspect, but also complex in its case studies.
The book's goal is to see composition as a technical part of image
and film and as an artistic tool. Key Features Teaches the
complexity of composition in image making. Closes the gap between
praxis and theory in animation. Explains why certain images have a
high quality and how to use the "whoy" in one's personal artistic
work on a daily basis. Key term definitions found throughout the
chapters. Case studies and video clips help the reader understand
the process as they progress through the book.
General
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