This book examines and illustrates the potential of narrative
technology, the integration and synthesis of storytelling and
digital media in education. Storytelling is a foundational and
powerful process in all learning and teaching, and technology is
becoming ever more ubiquitous and sophisticated, particularly in
its capabilities to mediate and augment creative storytelling. The
book begins with a foundational analysis of narrative use in
education today, and provides a history of the emergence of
narrative technology. It explores how the convergence of
high-potential computing and storytelling practices and techniques
can be used to enhance education, in particular the design of
bespoke, interactive physical learning environments. The
contemporary importance of educational design is highlighted
throughout the book, which concludes with the SCEAL design-based
research framework as a proposed systematic approach to the design
of narrative technology in education. The book will be a valuable
resource for educational designers, technologists, teachers and
policymakers, especially those with an interest in the design and
use of narrative technology in education.
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