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Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Hardcover): Andrew Gahan Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Hardcover)
Andrew Gahan
R5,015 Discovery Miles 50 150 Ships in 12 - 17 working days

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

3ds Max Modeling for Games - Insider's Guide to Game Character, Vehicle, and Environment Modeling (Hardcover, 2nd... 3ds Max Modeling for Games - Insider's Guide to Game Character, Vehicle, and Environment Modeling (Hardcover, 2nd edition)
Andrew Gahan
R5,413 R5,118 Discovery Miles 51 180 Save R295 (5%) Ships in 12 - 17 working days

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to endCompanion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for monthsCompletely updated gallery allows the reader to build on various models

Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Paperback): Andrew Gahan Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Paperback)
Andrew Gahan
R1,634 Discovery Miles 16 340 Ships in 12 - 17 working days

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

3ds Max Modeling for Games: Volume II - Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling... 3ds Max Modeling for Games: Volume II - Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling (Paperback)
Andrew Gahan
R1,399 R1,117 Discovery Miles 11 170 Save R282 (20%) Ships in 9 - 15 working days

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

3ds Max Modeling for Games - Insider's Guide to Game Character, Vehicle, and Environment Modeling (Paperback, 2nd... 3ds Max Modeling for Games - Insider's Guide to Game Character, Vehicle, and Environment Modeling (Paperback, 2nd edition)
Andrew Gahan
R1,564 R1,247 Discovery Miles 12 470 Save R317 (20%) Ships in 9 - 15 working days

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

Maya in Minutes {E-Only Product} - All Killer, No Filler (Paperback): Andrew Gahan Maya in Minutes {E-Only Product} - All Killer, No Filler (Paperback)
Andrew Gahan
R955 Discovery Miles 9 550 Out of stock

A series of 10-minute video tutorials for Maya offering top quality, easily-digestible shots of Maya. The videos are designed to help trainees improve speed, workflow, and build good working practices. All videos offer help in bite-sized modules, so that busy professionals can learn effective techniques fast - without having to sit through hours of filler, or wade through loads of documentation. Artists can learn a particular technique quickly - with professional guidance and solid working practices.

PDFs can accompany the videos - with step by step instruction.

1. All Killer - no filler. 10 Maya training video tutorials that focus on core techniques for busy professionals - recorded and delivered to by some of the industry's hottest specialists. 2. Speed, Speed, Speed. No repetitition. Only essential coverage. Artists get just what they need - essential information, quickly and simply.

3. Bite-size Maya tutorials also include project files so the artist can master techniques quickly.

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