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3ds Max Modeling for Games: Volume II - Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling (Paperback)
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3ds Max Modeling for Games: Volume II - Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling (Paperback)
Expected to ship within 9 - 15 working days
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There's a new trend towards sylized, comic-style art, with the
latest wave of 3D movies (a la Pixar ). Max users can do this kind
of thing, and they want to learn how. Andy Gahan is building on the
success of his Focal book, 3ds Max Modeling for Games (which covers
realistic style art) with this new VOLUME II, covering stylized
comic-style art. Forum members are asking for this treatment, and
we are delivering. We are linking up to original book branding and
titling, and offering the same robust portal for both books - the
art on the cover will show the distinction of this volume. The book
will offer new modeling techniques, specifically cartoon style -
think Pixar, offering new challenges to people who bought Volume I
(which focused on more realistic art). Website
(www.3d-for-games.com) is unique - an online forum where readers
can post and answer questions about their work. In terms of
developing a portfolio, online peer critiques are invaluable, and
current readers have made use of this feature, in fact some have
happily become the forum responders (along with Andy) to coach and
develop new artists at work. Also included: step-by-step project
files for each chapter; all the relevant texture files and source
photos; panoramic skies, small scene objects, bonus texture maps
& models so that artists can create whole scenes very quickly
without starting from scratch each time; countless examples of
what's hot and what's not in 3D modeling and also enough support
images and photos to keep the budding artist busy for months.
Unrivalled support in over 10,000 current posts - backing up the
book with a lively forum and community of readers from all over the
world, ready to help your work.
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