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This book provides a richly illustrated study of sustainability,
innovation and entrepreneurship. Specifically, it examines the ways
in which governmental policies and practices modify the social
conditions necessary to promote innovation in businesses and by so
doing impact economic development. Exploring topics such as green
innovation, green customer capital, smart cities, green
entrepreneurship and environmental responsibility, this book
presents some of the most current research and best practices in
the field. In today's global economy, strategies, policies and
practices that address the negative effects of human activity on
the environment need to be incorporated into the business framework
in order for companies to achieve a sustainable competitive
advantage. Around the world, such changes have already resulted in
a broad range of products, production methods and technical
features that ensure environmental protection. At the same time,
the mass media's communication of a deteriorating earth have
motivated a growing number of citizens in both developed and
developing nations to modify their consumption habits towards more
ecological products. Consequently, an increasing number of
companies are reacting to these changes in business and legal
frameworks and consumer preferences by investing in new forms of
green innovation or "eco-innovation" designed to promote both
environmental and corporate sustainability. For example,
Hewlett-Packard eliminated lead from its welding process; Wal-Mart
reduced the emissions of their suppliers; and Cisco, Dell and IBM
are investing in smart grids. This volume showcases pioneering
efforts among companies, citizens, and government agencies that are
moving from theory to practice by placing sustainability at the
core of their development strategies.
This book provides a richly illustrated study of sustainability,
innovation and entrepreneurship. Specifically, it examines the ways
in which governmental policies and practices modify the social
conditions necessary to promote innovation in businesses and by so
doing impact economic development. Exploring topics such as green
innovation, green customer capital, smart cities, green
entrepreneurship and environmental responsibility, this book
presents some of the most current research and best practices in
the field. In today's global economy, strategies, policies and
practices that address the negative effects of human activity on
the environment need to be incorporated into the business framework
in order for companies to achieve a sustainable competitive
advantage. Around the world, such changes have already resulted in
a broad range of products, production methods and technical
features that ensure environmental protection. At the same time,
the mass media's communication of a deteriorating earth have
motivated a growing number of citizens in both developed and
developing nations to modify their consumption habits towards more
ecological products. Consequently, an increasing number of
companies are reacting to these changes in business and legal
frameworks and consumer preferences by investing in new forms of
green innovation or "eco-innovation" designed to promote both
environmental and corporate sustainability. For example,
Hewlett-Packard eliminated lead from its welding process; Wal-Mart
reduced the emissions of their suppliers; and Cisco, Dell and IBM
are investing in smart grids. This volume showcases pioneering
efforts among companies, citizens, and government agencies that are
moving from theory to practice by placing sustainability at the
core of their development strategies.
Would you like to create your own games, but never have the time
to dig into the details of multimedia programming? Now you don't
have to XNA 3.0 makes it simple to create your own games, which
will run on your PC and Xbox 360 console. Even if you don't know
how to program at all, Beginning XNA 3.0 Game Programming: From
Novice to Professional will teach you the basics of C# 2008
programming along the way. Don't get overwhelmed with details you
don't need to knowjust learn what you need to start creating your
own games right now
This fastpaced introduction to XNA 3.0 and the C# language
provides you with a quickstart guide to creating highquality XNA
games. You'll be introduced to the key concepts and ideas you need
to know in a gradual fashion so that you master one concept before
using it as a foundation for the next. Before long, you will have
the skills to create smooth, professionallooking results in a range
of gaming genres. By the end of the book, you will have constructed
several working games and have an excellent knowledge base from
which to investigate more advanced techniques. What you'll learn
Master game planning and programming basicsUnderstand 2D graphics,
audio, and input basicsCreate your first 2D gameImprove your first
2D gameExplore the basics of game networkingDeal with sound in XNA
3.0See how to create a 2D multiplayer game, Rock Rain Live
Understand 3D game programming basicsRender pipelines, shaders, and
effectsWork with lights, cameras, and transformationsGenerate a
terrainLearn skeletal animation techniquesCreate a thirdperson
shooter gamePlay games on the Zune console Who this book is for
This book is for anyone approaching XNA programming for the Xbox
360 for the first time, whether they have experience programming
computer games or not.
This open access book, originally published in Portuguese in 1988
and now available in English for the first time, describes the
Brazilian educator, Antonio Leal's, experiences teaching so-called
"unteachable" children in Rio de Janeiro's favelas. A Voice for
Maria Favela tells the story of how Leal considers what the
children bring to the class, gradually engaging them in developing
a narrative about Maria Favela, a single mother and housemaid. Leal
uses the sounds within the story to draw out the students'
abilities to see enunciation and articulation as a process of
becoming literatized. A contemporary and admirer of Paulo Freire,
Leal nevertheless recognised that his students' needs could not be
theorized along Freirean lines of oppressor/oppressed. He devised
an emancipatory approach that is more focussed on the individual
child and their capacity for self-expression than those often found
in critical pedagogy. The book puts forward a unique type of
radical pedagogy and philosophy of education, developed through
direct classroom observation. The book includes a substantial
introduction written by the translator Alexis Gibbs (University of
Winchester, UK) and preface by Inny Accioly (Fluminense Federal
University, Brazil). The eBook editions of this book are available
open access under a CC BY-NC-ND 4.0 licence on
bloomsburycollections.com.
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