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Beginning XNA 3.0 Game Programming - From Novice to Professional (Paperback, 1st ed.) Loot Price: R896
Discovery Miles 8 960
You Save: R150 (14%)

Beginning XNA 3.0 Game Programming - From Novice to Professional (Paperback, 1st ed.)

Bruno Evangelista, Alexandre Santos Lobao, Riemer Grootjans, Jose Antonio Leal de Farias

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List price R1,046 Loot Price R896 Discovery Miles 8 960 | Repayment Terms: R84 pm x 12* You Save R150 (14%)

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Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to knowjust learn what you need to start creating your own games right now

This fastpaced introduction to XNA 3.0 and the C# language provides you with a quickstart guide to creating highquality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professionallooking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques. What you'll learn Master game planning and programming basicsUnderstand 2D graphics, audio, and input basicsCreate your first 2D gameImprove your first 2D gameExplore the basics of game networkingDeal with sound in XNA 3.0See how to create a 2D multiplayer game, Rock Rain Live Understand 3D game programming basicsRender pipelines, shaders, and effectsWork with lights, cameras, and transformationsGenerate a terrainLearn skeletal animation techniquesCreate a thirdperson shooter gamePlay games on the Zune console Who this book is for

This book is for anyone approaching XNA programming for the Xbox 360 for the first time, whether they have experience programming computer games or not.

General

Imprint: Apress
Country of origin: Germany
Release date: April 2009
First published: April 2009
Authors: Bruno Evangelista • Alexandre Santos Lobao • Riemer Grootjans • Jose Antonio Leal de Farias
Dimensions: 235 x 180 x 25mm (L x W x T)
Format: Paperback
Pages: 422
Edition: 1st ed.
ISBN-13: 978-1-4302-1817-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-4302-1817-7
Barcode: 9781430218173

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